MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Feb 19, 2012@ramsydk I'll certainly have a look. It'll have to wait till I've stabilised Heroes and mob Arena - but I think it'll be the same techniques used :) And those two should be done soon...
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Posted Feb 19, 2012@SSile thank's- Will clean up those debug messages for the next release :)
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Posted Feb 19, 2012Would you consider adding support for Monster Apocalypse? A truly awesome mod for making surviving the nights harder og making it a zombie hell :)
It should have an health api as far as i can see.
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Posted Feb 18, 2012-
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Posted Feb 16, 2012@Beatkidz Yeah - im seing that with Heroes too.
Seams OK without it. Trying to get a fix sorted now.
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Posted Feb 15, 2012Not 100% sure if it worked before. But enchanted Weapons don't display proper damage
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Posted Feb 15, 2012@SSile Thanks, and yeah I'd got the 1.4.6 notification :)
You're right this is exactly why I put "initial" support. It's looking like the new event system has played with the trigger order so now I trigger after heroes has played with the numbers.
Gonna rewrite it a bit to try to make such timing issues irrelevant, as I'm sure they'll keep changing...
Also - is pex working ok now?
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Posted Feb 15, 2012@genesis_aix Hmm tick/fire damage has a source of environmental so your right - i'd have to somehow flag an entity as hit and report damage for X seconds...
It is a far bit of work - but i'll tag it on the list of things to add in the future :)
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Posted Feb 14, 2012Just a heads up, I'm sure you probably already are aware of Heroes having being updated but:
As of the new heroes (1.4.6)
Players attacking mobs get correct reports, however on the mobs death it displays 200 damage to the mob on it's death.
Players attacking players doesn't show HP correctly or damage. The players health will be 20, and players attacking do just 1 damage, though it will lower the total as normal.
I know the heroes support is very initial, I just thought this might be helpful.
Also, cheers again for such a top plugin.
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Posted Feb 14, 2012@SableDnah Appreciate your work on this plugin.
It this possible to do; record and display all damage a mob recieves X seconds after beeing attacked from a player?
Spesifically; Im using http://dev.bukkit.org/server-mods/flamingarrows/ and it only displays the impact damage, not the tick/fire damage that follows.
Would that be much work?
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Posted Feb 11, 2012@legend1758 Ahh - now I remember why I thought of the need for a profanity filter...
If you have a problem you should really raise a ticket, and explain in a lot more detail. What version of Bukkit do you have, what version of MobHealth? (and don't say 'latest' as that changes frequently).
What 'folder' doesn't open? Are you trying to use the Spout notification? If so what version of Spout plugin and SpoutCraft? What other plugins do you have? Is the player your are testing an op? Have you enable permissions? What messages do you have in the console?
As you can see you really need to be more specific. Several thousand people are using this without reporting a problem, so I'm sure we can get it working for you too.
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Posted Feb 10, 2012i install the plugin reload server and the folder dosnt open and the message dosnt show up, kinda pissed since this is the third time i trying it.
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Posted Feb 9, 2012Thank you so much for heroes support! I love you!
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Posted Feb 8, 2012@kahlilnc Currently a blank killed message will just cause a blank notification....
Did you want an option to disable the killed messages?
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Posted Feb 8, 2012chatKilledMessage: ''
if killed message is blank nothing should show up? :(
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Posted Feb 7, 2012@m1zark
If you don't have spoutplugin on your server and running spoutcraft the damage will still show, just in chat instead of the clean achievement style popup you get through using spout
@SableDnah
Thanks SableDnah, works like a charm :D
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Posted Feb 7, 2012So will I need the Spout client to see the popup display or do I just need to have spout on my server?
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Posted Feb 7, 2012@oldjollysanta
Have done an interim fix for you. 3.3 should have what you need :)
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Posted Feb 7, 2012@SableDnah
wow you are awesome! thanks for the quick reply and the upcoming fix :)
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Posted Feb 7, 2012@oldjollysanta I found the bug - looks like the language filter part isn't within the check for the easterEggs flag. It should have listened to the edits of profanities tho :/
Anyways - 3.3 will have these 'features' split out into a new plugin - so they won't bother you anymore once I do that :)
3.3 will be out as soon as MobArena release a new build.