MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted May 1, 2013@Xarinor
Already patched and undergoing testing - should be 6.1.2 out soon :)
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Posted May 1, 2013Hi SableDnah
Im currently rewriting a huge Part of my (currently not compatible) Plugin TempleCraft.
As it was requested to give the users an opportunity on seeing the mobs health i have decided to not implement what your plugin already does.
While testing i gor the same problem as m0m0lepr0 in combination of my custom Entities and MobHealth:
My custom Entities that have DisplayNames are displayed correctly until hit. When they are struck then your Plugin jumps in to display the health of those mobs but it also changes the mobs name! ("Lord of Death and Destruction" becomes "Pig" :D ) - Can you please update the plugin so that LivingEntities do not loose their name? Rhanks a lot
Greets Xarinor
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Posted Apr 28, 2013@SableDnah
Yes, U naild it! thx.
Greetz, Kilian
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Posted Apr 28, 2013@kilianl111111
Check your plugins folder - you may have 2 mobhealths in there... May MobHealth and mobhealth - or maybe a mobkealth-dev
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Posted Apr 28, 20136.0.0 is available. You're using 5.3.4
Though I did just push 6.1.1 in, like 10 sec ago...
Greetz, Kilian
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Posted Apr 28, 2013@kilianl111111
What IS your build number?
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Posted Apr 28, 2013@m0m0lepr0
Weird - i don't touch the player name or display name? I just use a scoreboard for the health of players so it shouldn't conflict.
As for the Mob name - thats just an option - if you edit the lang.yml you could set all the mob names to blank. But renaming s popular with non-english servers :)
As for Health Bar - already spoken with the author and traded some bug fixes :)
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Posted Apr 28, 2013@SableDnah
I dont get it i have a up to date build, put the lines in the config...
Nothin....
Greetz, Kilian
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Posted Apr 28, 2013There should not be any mob indication (ex: piggy) but the health ;)
There is also a conflit with plugins that change player's nametag prefix and suffix such as NametagEdit
Also you should merge your plugin with Health Bar. It would become a great and configurable plugin :)
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Posted Apr 28, 2013@m0m0lepr0
@MeFabzi
Actually it IS a bug ;) And I've written a patch - as soon as it passes testing I'll release it. Also gives option to remove bars from death messages.
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Posted Apr 28, 2013@kilianl111111
Have a look here... http://dev.bukkit.org/server-mods/mobhealth/#w-new-healthbars
Basically just edit your config.ym and turn the relevant bits to true. But make sure you have an uptodate build of CB too - it'll say during startup if you don't.
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Posted Apr 28, 2013@flip284
it shows 0% till someone is hit i think. - working on a fix.
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Posted Apr 28, 2013@m0m0lepr0
what ? It's not a bug !
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Posted Apr 27, 2013Hello !
Bug report
The plugin replace the mob nametag when he has one already. How-to reproduce : anvil + mob egg ; new name for mob egg ; spawn mob ; mob with name ; hit mob ; name change !!!!
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Posted Apr 23, 2013Any tutorial like support/info?
How do i get the "above head" bars?
Greetz, Kilian
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Posted Apr 23, 2013It always shows as 0% here.
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Posted Apr 23, 2013Hello i use spout and i can t see the bar health on the head of player is it normal? i try to desactive in config spout but nothing change, i see always name and the name of the faction but not the healthbar what can i do please?
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Posted Apr 21, 2013@NorgadCB
The health bar shows in the death message if that's what you mean... e.g.
NorgadCB was killed by a Zombie: [||||||||||]
I'm working on a patch for it.
Also trying to work a way to have custom names detected and maintained.
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Posted Apr 21, 2013A lot of visible Health Bar plugins break the death messages. Does this happen with Mobhealth?
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Posted Apr 21, 2013@Hvarr
Open a ticket (http://dev.bukkit.org/server-mods/mobhealth/create-ticket/) - and let me know what versions of monhealth, craftbukkit and if you have an of the plugins listed as suported - what version they are.
Also if you have any other plugins that affect health or use scoreboards mention those.