MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Mar 4, 2013@sgebbia
Are you using Spoutcraft?
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Posted Mar 3, 2013Great news! Since one of the newer versions, I've been able to actually see damage to players with simplenotice despite all of the combat altering plugins!
The only issue though, is that the health is always displayed as /-1, for example, full health would be 20/-1, rather than 20/20.
EDIT: Turns out, this occurred because Monster Apocalypse was disabled. That being said, this shows that somehow MA is the conflict with showing player HP with simplenotice. Might be worth looking into.
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Posted Mar 3, 2013I really dont understand how to make that cool thing pop up in the corner of their health. It looks amazing, but i dont understand. Could someone make easier steps for noobs (me lol) or make a video would be awesome!
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Posted Mar 2, 2013Could you add support for crack shot? http://dev.bukkit.org/server-mods/crackshot/
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Posted Feb 28, 2013Can support for CustomSpawners & MobMange be added? :)
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Posted Feb 27, 2013HeyHo,
1.5 in a week, cant await hp bar. :-3
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Posted Feb 25, 2013No longer works with recent heroes...i think they changed their methods
normal hit http://pastebin.com/KgN4dfx5
and using skills http://pastebin.com/3gD7b3zs
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Posted Feb 10, 2013Could you do something that only the MobArena bosses health will pop up? A config line for that. That would sooo cool. I really need that.
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Posted Feb 5, 2013@bm01
Thanks for the Heads up.. i'll see if I can support both... Also you have a PM incoming :)
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Posted Feb 5, 2013Hey.
Just to let you know that I've updated the original Likeaboss, so now there are two version running. I know that's not ideal either for you and the users, but I'm not sure what I should do about it, as I explained on the main page I don't really like the idea of working with other people, for various reason.
So yeah, I don't now how it'll end, I just wanted to inform you.
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Posted Feb 5, 2013@Chaznuts
Yeah, the side notifications is a bit screwy - I mention that in the "known caveats" on every version... http://dev.bukkit.org/server-mods/mobhealth/files/52-mob-health-v5-3-4/
As mentioned in previous comments... I'm not really willing to add further spout features... spoutclient will be lucky to have a 1.5 version let alone 1.6 - its future is very shaky at the moment.
However, there is support for naming Mobs in 1.5 - and a corresponding label on mobs heads. As soon as that's in the Bukkit API I plan to use it to attach health bars :)
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Posted Feb 5, 2013Seems to be working nicely, except for the fact of too rapid attacks on different (and possibly the same) mobs with the side notifications on, the texts start writing over itself.
Also, I was curious if you could add a healthbar option above the mob's head with Spout. Not a simple <Health#>/<Total#>, but a full <green health>/<damage> bar or something to the sort.
Here are some ideas of the general concept, not actual look I'm asking of; I'll leave that up to the talented dev :P
basic concept:
http://jasonleeelliott.com/wp-content/uploads/2011/06/healthbar.jpg
hp amount under/above/inside bar would be cool too:
http://upload.wikimedia.org/wikipedia/commons/e/ee/Video_game_health_bar.svg
Let me know what you think and if this could be a possible future addition! Thanks!
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Posted Feb 4, 2013@qwe26481592
You need 5.3.4 not 5.3.3
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Posted Feb 4, 2013@metalguitarist
Weird - can you open a ticket and give bukkit, mobhealth and epicboss versions..
And pastie your epicboss config...
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Posted Feb 4, 2013Will the BloodMoon this plugin can support it?
http:dev.bukkit.org/server-mods/bloodmoon/
Recur BloodMoon you plug error.
[SEVERE] Could not pass event EntityDamageByEntityEvent to MobHealth v5.3.3
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Posted Feb 2, 2013I adore this mod
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Posted Feb 2, 2013Hi,
When killing an EpicBoss the last hit towards the mob shows an incorrect health value. All hits to regular mobs are fine.
When making the last hit to an EpicBoss this is what happens:
If "hideNoDammage: true" no message
If "hideNoDammage: false" mob hp is incorrect, no kill message.
I have gotten a boss with 32 HP down to 2/32 points. When i dealt the final blow i got this: 5(-18 blocked) damage done, boss HP is now 15/16. The boss is actually dead, and gone.
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Posted Feb 1, 2013yaaay!
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Posted Jan 31, 2013@Sonorpearl There will be no need.
MC 1.5 supports names for Living Entities, as soon at that hits the API I'll be able to use that to show a health bar - native without spout.
You'll have to wait for that. I will not write code now that will be redundant in just a few weeks.
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Posted Jan 31, 2013Could you try to create a Healthbar for this Version, Spout updated to 1.4.7 very fast and I think 1.5 shouldn be a Problem. :-3