MobHealth
MobHealth
Simple damage reporting. When you hit a mob, MobHealth tells you how much damage you did and how much health it has left: in chat, on the action bar, on the mob's name tag, as a boss bar, as a floating damage number, or as a health bar hovering over the mob. Any combination, and nothing for players to install.
MobHealth 11 is the classic plugin rebuilt around the NeoForge version's feature set, and it runs on every server line from Beta 1.7.3 to 26.3. Pick the file for your server:
+bukkit1.13-26.3: Spigot and Paper, 1.13 through 26.3+bukkit1.8-1.12: 1.8 through 1.12.2+bukkit1.7: CraftBukkit / Spigot 1.7.2 through 1.7.10+beta1.7.3: Beta 1.7.3 (CraftBukkit #1060, Poseidon, UberBukkit, Canyon)
Display modes
| Mode | Needs |
|---|---|
Chat: Zombie [||||||||||] 14/20 (-6) |
any server |
| Action bar: the same readout above the hotbar | 1.8+ |
| Nameplate: a coloured bar on the mob's name tag | 1.7+ |
| Boss bar: the widget at the top of the screen | 1.9+ |
| Damage indicators: red numbers that pop off the mob and rise | 1.8+ |
| Graphical: a floating bar riding above the mob | 1.19.4+ |
Bars go green → yellow → red as health drops. MobHealth says at startup which enabled modes your server cannot show, so nothing fails quietly.
Options
- Show for hostile, neutral and passive mobs, players and bosses separately, with per-mob
overrides (
minecraft:villager=false). - Only the attacker sees it, or everyone nearby.
- Bar length, glyphs, numbers as
14/20or70%, how long bars linger, how long after a kill. /mobhealth togglelets each player mute it;mobhealth.seelets you hide it from a rank.- The config has the same keys as the NeoForge mod, so one set of docs covers both.
Commands and permissions
/mobhealth reload (mobhealth.reload, op) · /mobhealth toggle [on|off] [player]
(mobhealth.toggle, everyone; mobhealth.toggle.others, op) · mobhealth.see (everyone)
Source and issues
https://github.com/Sablednah/MobHealth. The NeoForge version is a separate project, MobHealth ReForged.
Video
See MobHealth in action here…
Thanks to WoopaGaming for the video.

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Posted Jan 17, 2012@Damimad So individual users can turn if off? I'll have a look see what I can do.
In the meantime tell them Spout is less spammy - lol
Seriously tho - you could for now enable
Give your default permissions group this node
and when people ask for it disable by adding this node to the player...
At least till I make it opt-outable by players :)
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Posted Jan 16, 2012Could you please make it toggle-able? My members love it, but some hate it, some says it spams too much, and etc. I would really appreciate it, thanks.
Also, would it be possible to display a different message for a certain or certain items? Whenever they shoot eggs it catches them in their spawn egg, like pokemon! A different message for objects like that would be cool, but I don't think it'd benefit many people.
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Posted Jan 15, 2012@BeatkidzThanks for that. Sounds like the same thing as mob arena - will look into it once 1.1 RB is out. :)
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Posted Jan 15, 2012@SableDnah
Heros works with it. i have tested it. it when i start changing Total heath of mobs it gets weird. if i change a spider to have 100 health it still displays it as 20. the same goes for classes with larger amounts of health... And if my spider has 100 health and i start killing it it dies at around 3/20 health left. so its not tracking the health correctly with these custom hacked in healths. and thank you so much for even looking into it. i have built my last few servers with Mcmmo but now i realized the full potential of Heroes
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Posted Jan 14, 2012tanks
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Posted Jan 14, 2012@Beatkidz
Had a brief look at heroes and it seams like the damage notification bit will work fine for melee and arrows.
What else did you have in mind?
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Posted Jan 14, 2012@shankomaster
Just checked out MobArena, and unfortunately no it doesn't work.
MobArena seams to be mid update too - so depending which version you're using the boss will either behave like a normal Mob (and my plugin's notifications then 'work') or notifications always say 1 damage and health is max/max.
Once a CraftBukkit RB for 1.1 is out and MobAreana is updated for that I'll look again.
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Posted Jan 14, 2012does this work with bosses in mob arena?
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Posted Jan 14, 2012@Beatkidz
Not used Heroes. I'll give it a look and see how it handles damage events once i've localised the entity names :)
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Posted Jan 14, 2012@nonox97
Glad you like. As you may have noticed the entity names (Pig, Sheep Zombie, etc.) haven't been localized yet. That'll be coming soon.
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Posted Jan 14, 2012@Swords761
Took me ages to get colours working - especially with Spout notifications - lol! You should be able to add &X colour codes to the strings to use your own colours.
What version of Bukkit are you using? - I've heard alot of reports of colours being broken in the new 1.1 dev builds...
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Posted Jan 14, 2012Anyway to plug into the Heroes HP/MP API. this is perfect for the RPG style server i'm creating
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Posted Jan 13, 2012:D great
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Posted Jan 13, 2012Could be wrong, but I think the colors aren't working anymore since you made the lang.yml file.
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Posted Jan 13, 2012@nonox97
I will have a try. I am using an ugly, dirty hack to get the entity type that will only work for English.
So I will probably do it in 2 phases. First phase will be to localize "took X damage" and "X/Y health", then I guess I will have to work on getting the entity names in a "proper" way :)
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Posted Jan 12, 2012can you make a config file for language? :D
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Posted Jan 12, 2012v1.8 now out - Github link as ever points to the latest version, whilst the bukkit file is awaiting approval.
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Posted Jan 11, 20121.6 now available. Now tracks projectiles too.
Github download link is for the1.6 jar, dev.bukkit file is awaiting approval.
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Posted Jan 10, 2012@andrewzhang
With a spout enabled server and client you get notification boxes like this.
Without spout (or if you disable it) the damage info is show in chat like on this image...
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Posted Jan 10, 2012What does the spout do? In other words, what will change if I enable spout? Thanks. Great idea btw