MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Feb 27, 2013@studioeng
I'm working on adding in support for my other plugin, Shield. This will act similarly to vault, but for protection plugins. It doesn't support PlotMe atm, but the goal is to support as many plugins as possible in the future.
@Enjoicraft
That sounds like an awful lot of work, lol. What specifically are you wanting? There might be an easier way.
@rustyshakelford2
What is it about BukkitForge that makes it not work? I've never used it, but it's my understanding that any plugin written for Bukkit should work as long as you're on the comparable version.
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Posted Feb 27, 2013Can you please make it so you can type a command and the mob egg you are holding will have the stuff that you typed
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Posted Feb 27, 2013I've been using your plugin and it's spot on. Only problem is I use PlotMe for a residence plot world and people are able to steal animals. Would there be a small itty bitty chance that you could integrate MobCatcher and PlotMe permissions to prevent people using this feature outside of their own plot? I had an idea about possibly tapping into the build permission so it could perhaps be more universal.
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Posted Feb 26, 2013Is there a way to make this plugin work with bukkitforge? I want to use it on a tekkit lite server.
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Posted Feb 26, 2013@Tisdan
If you can duplicate the issues with no other plugins, make a ticket and ill get it fixed.
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Posted Feb 26, 2013Had to remove that plugin. It messed up all my NPC-Villages (They were generated, but with no Villagers in it)
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Posted Feb 24, 2013@iProCombine
I'll not be changing the defaults, no.
YOU however, can easily set the permissions.
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Posted Feb 24, 2013Possibly remove default allowed to catch for players?
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Posted Feb 21, 2013@Axovolt
Sounds like a ChestShop bug
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Posted Feb 21, 2013Hey, I think i've found a glitch.
On my server (that I run with many other staff), the owner found a bug. When selling MobEggs from ChestShop, they duplicate, kind of. The MobEgg inside the chest you're selling from is infinite.
Also, I filed a ticket aswell. This is an annoying bug.
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Posted Feb 19, 2013is there away to make the mods you catch friendly or act as if there a pet?
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Posted Feb 18, 2013@FourDowning
If your version of Spigot is built against the correct version of craftbukkit, it should work, but I can't definitively say.
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Posted Feb 18, 2013Is MobCatcher compatible with Spigot?
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Posted Feb 17, 2013@xGh0sTkiLLeRx
No, it's not open source, mainly because of how awful the code is and I'm super embarrassed by it. It was literally the first thing I ever programmed, lol.
Tho, I'm happy to work with you. I toyed with the idea of adding a feature that would allow mobspawners to be crafted using data from mobcatcher eggs, but never went through with it.
There's no api, but I'm happy to add in anything you might need. The data file, for the most part, is pretty straight forward. There's an id number stored on the spawner eggs ItemStack, which corresponds to the id number of the data object.
If you go a bit more in depth with what you are actually wanting, i'd be more than happy to figure out how we can make it work.
Thanks
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Posted Feb 17, 2013Hey,
are you open source and have uploaded your source e.g. To GitHub?
One person asked if SilkSpawners would support MobCatcher, and I'm curious how you store the data (like tamed or if the creeper is charged) in the eggs, I know you use custom .dat files, but not exactly how you handle them ;) Any sort of API I could use?
Cheers! :)
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Posted Feb 16, 2013:D
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Posted Feb 14, 2013@Malikk65
no worries. its just i really prefer this plugin to other similer to it as it allows me to set what mobs can be caught with and which mobs can be caught instead of other unamed plugins just allowing the capture of mobs with a stick which in my opion is pretty lame.
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Posted Feb 13, 2013@AlmostLuckyDucky
This is why I prefer that people make tickets. I'm awful at remembering what I'm supposed to do.
I check my tickets page and there was nothing.
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Posted Feb 13, 2013any news on the "I'll release an update soon." to allow use of this plugin with MCPC bukkit builds?
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Posted Feb 10, 2013@Aya1379
Click on the Tickets tab, and the on Post a ticket.