MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Jan 16, 2013i tried using this plugin with the new MCPC build for 1.4.7 and got the following:
2013-01-16 16:09:42 [SEVERE] Error occurred while enabling MobCatcher v3.3 (Is it up to date?) java.lang.NoClassDefFoundError: net/minecraft/server/v1_4_6/Item at me.jordan.mobcatcher.MobCatcher.removeStackability(MobCatcher.java:1152) at me.jordan.mobcatcher.MobCatcher.onEnable(MobCatcher.java:108) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:374) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:291) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:273) at net.minecraft.server.MinecraftServer.j(MinecraftServer.java:543) at net.minecraft.server.MinecraftServer.e(MinecraftServer.java:509) at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:461) at ho.c(DedicatedServer.java:194) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:665) at fy.run(ThreadMinecraftServer.java:16) Caused by: java.lang.ClassNotFoundException: net.minecraft.server.v1_4_6.Item at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:35) at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:30) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 13 more
just wondered if there was anything that could be done as i would like to keep this plugin if my craftbukkit server upgrades to a 1.4.7 bukkit server.
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Posted Jan 15, 2013Has the issue of spawning loops been brought to your attention? I throw a few spawn eggs and they infinitely spawn mobs until i stop the server.
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Posted Jan 11, 2013@lcpvp
Make a ticket, because I have a lot of things on my todo list atm.
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Posted Jan 11, 2013Do players need a certain xp level to catch mobs?? Can uou add this option if its not here?
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Posted Jan 11, 2013@kgame
What?
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Posted Jan 10, 2013I hope mobc command can edit mob's army on spawn eggs.
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Posted Jan 10, 2013@wouterpetrens
I can't effect the way mobs are handled, sorry.
@Puremin0rez
That's probably because in order to use all of my data, I'm cancelling the egg's spawn and spawning my own mob.
This is a feature that will be included when I finish adding in Shield support
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Posted Jan 10, 2013Could you possibly make MobCatcher obey WorldGuard flags?
Setting "mob-spawning: deny" still allows eggs to be used - I'm not sure if this is a issue with eggs themselves or the plugin.
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Posted Jan 8, 2013Suggestion: bats captured and spawned again won't despawn. Could you make that? Thanks in advance :)
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Posted Jan 7, 2013@PEZA0
Make a ticket
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Posted Jan 6, 2013U can check the sign protection works on 1.4.6r04 ? here dont work.
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Posted Jan 6, 2013@John__B
There's an OP default permission to bypass the costs. If that's not the issue, make a ticket.
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Posted Jan 6, 2013It dose not seem to consume the item for the cost,
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Posted Jan 5, 2013@PEZA0
ChestShop is picky about enchantments AND nbt tags? geez, this is an incredibly stupid plugin, as far as compatibility with items is concerned...
I'll add the clear command to my todo list.
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Posted Jan 5, 2013@Malikk65
We can't sell the eggs with informations... ChestShop plugin.
Sign-Based Protection not working too? don't protect any animals.
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Posted Jan 4, 2013@PEZA0
I'll not be adding translations at this time, due to the fact that I have a lot of other important features in mind, and translation is a time consuming re-write.
mobc clear doesn't work since I switched to the NBT tags, rather than enchantments. But is it still necessary?
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Posted Jan 4, 2013can add a translation ? and add config to change the text for the first line on sign protections.
here the comand /mobc clear dont work. dont show error.
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Posted Jan 4, 2013@DudeGuyManPerson
with - -permission.permission
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Posted Jan 3, 2013@Malikk65
How do I negate the permissions? (for everyone I mean)
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Posted Jan 3, 2013@DudeGuyManPerson
First you would have to negate the Catch permissions, as everyone has them by default.
Then you could assign nodes to the groups you want like this,
etc