MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
-
View User Profile
-
Send Message
Posted Dec 21, 2012@livengoodb
Lmao, I had that issue too. Just disable throwing item eggs and it doesn't happen.
-
View User Profile
-
Send Message
Posted Dec 21, 2012@Silversbane
I think I've figured it out actually. I've still got quite a bit of rewriting to do, but I'll probably have a fully functional version by the end of the night.
If not, then yeah, I'll upload a no-tags version, but I doubt I'll need to.
-
View User Profile
-
Send Message
Posted Dec 21, 2012@Malikk65
I actually use mobcatcher on my server without the tags. Is it possible to release a version without the tags saving? We use it to capture mobs and use them as payments for certain abilities. So I had them stack which removes their Tags.
-
View User Profile
-
Send Message
Posted Dec 21, 2012Alright everybody...
This project is on hold for the time being. I just finished doing a lot of updating some of my old code where I had used nms/Craftbukkit for things that NOW have direct Bukkit api. This should make future updates a lot less painless for me. However, I am not able to do everything I used to be able to, mainly, write my own NBT tags. Yes, there is Bukkit api for the pre-existing tags, but I am needing to write my own tags. This is how the eggs all save their ID numbers.
With the recent 'safeguard' updates I can no longer access the CraftBukkit ItemStacks or nms ItemStacks that I need to do this.
Obviously MobCatcher simply is not functional without saving IDs and I can't get a release for the new RB until I find a way around this.
Thanks for your understanding.
-
View User Profile
-
Send Message
Posted Dec 21, 2012@LEOcab
I read into it and I understand the logic behind it, but it's a huge inconvenience if all I need is ONE thing that hasn't changed since alpha...
EDIT: Or rather, I find it to be inconvenient that a small nms call now is a plugin breaking error on every minecraft update.
-
View User Profile
-
Send Message
Posted Dec 21, 2012@Malikk65 Wolverness, the man who is responsible for this madness, is a communist. Spread the word!
Btw, good luck on your finals, bro! :D
-
View User Profile
-
Send Message
Posted Dec 20, 2012@Malikk65
You should set up a Jenkins server so that every time there is a bukkit/craftbukkit build your plugin automatically gets rebuilt against it. This way you don't have to waste time trying to do it yourself.
-
View User Profile
-
Send Message
Posted Dec 20, 2012@Darkscraft
Obviously if it's broken on the RB it's broken on the new dev.
I'll be getting to this this weekend, be patient.
-
View User Profile
-
Send Message
Posted Dec 20, 2012Not working for 1.4.6 dev
-
View User Profile
-
Send Message
Posted Dec 19, 2012@diannetea
I hope not, but it's kinda looking that way...
-
View User Profile
-
Send Message
Posted Dec 19, 2012Don't you have to update it every time Bukkit updates now?
-
View User Profile
-
Send Message
Posted Dec 19, 2012@LEOcab
Both the versions written for 1.4.5-R0.2 and R0.3 are broken? I would think the R0.3 one would still work.
I'll have some free time once my finals are over
-
View User Profile
-
Send Message
Posted Dec 19, 2012MobCatcher breaks on CB 1.4.5-R1.0. Could you please update it before 1.4.6 comes out? Thanks. :)
-
View User Profile
-
Send Message
Posted Dec 17, 2012Great plugin. I uploaded it and called two of my staff and players to me, and I started singing Pokemon in Mumble as I threw eggs and captured Pokemon, then had a fight with my Ender Dragon vs his pig xD
-
View User Profile
-
Send Message
Posted Dec 16, 2012@Blackvenom01
if I'm not mistaken, you have it backwards in your permissions.
You have it as - mobcatcher.op.* - -mobcatcher.op.free
When it should be - -mobcatcher.op.free - mobcatcher.op.*
-
View User Profile
-
Send Message
Posted Dec 15, 2012@Blackvenom01
Everything is explained on the help pages. All of these individual nodes default to false, but the mobcatcher.op parent node defaults to OP, so all OPs have these by default.
But @LilChris06 is right, you've both given and taken away the same node in a single group if you use 'mobcatcher.op.*' in this case.
mobcatcher.op.catchchance: description: catch chance is always 100% default: false mobcatcher.op.free: description: all captures are free default: false mobcatcher.op.sign: description: allows all protective signs to be broken, regardless of owner, allows database resets, and allows sign limit and radius bypass. default: false mobcatcher.op.ignoreprotection: description: allows mobs to be captured regardless of area protection, owner, or mob spawner settings default: false mobcatcher.op.ignoreconfig: description: allows the capture of mobs disabled in the config file (based soley on permissions) default: false-
View User Profile
-
Send Message
Posted Dec 15, 2012Its just strange it sometimes works then just stops working again. Those 4 perms, are they allowing admins to change anything accept free mob caps?
-
View User Profile
-
Send Message
Posted Dec 15, 2012@Blackvenom01 Having 2 perms that conflict is the problem, it's really simple...
Remove these perms:
mobcatcher.op.*
Add these perms:
mobcatcher.op.catchchance
mobcatcher.op.sign
mobcatcher.op.ignoreprotection
mobcatcher.op.ignoreconfig
-
View User Profile
-
Send Message
Posted Dec 15, 2012Hey, again lmao... once more Admins are able to capture mobs for free, I dont get why this constantly remains a issue even with permissions... here it is for admins;
Any clue why its borked again?
-
View User Profile
-
Send Message
Posted Dec 13, 2012Well, it was uploaded 34 hours ago, just waiting for approval.
3.2 for R0.2 http://dev.bukkit.org/server-mods/mobcatcher/files/61-mob-catcher3-2-for-cb-1-4-5-r0-2/
3.2 for R0.3 http://dev.bukkit.org/server-mods/mobcatcher/files/60-mob-catcher3-2-for-cb-1-4-5-r0-3/