MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Nov 6, 2012@Malikk65
Too bad, just prepare your code for that by adding string variables :D Bukkit is an international website!
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Posted Nov 5, 2012Just saw this plugin, brought me back in time a bit :). Keep up the good work!
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Posted Nov 5, 2012On my test server I have the given myself "mobcatcher.catch.*" and am able to catch everything except bats. I'm only able to catch bats if i'm OP. The default config reads "Bat: true". Ideas?
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Posted Nov 5, 2012@Tetdoss
Maybe... That's kind of a lot of work the way I have everything setup.
Once I get everything added in that I've been wanting to do I might have time for that, but I wanna take care of features for everyone before I worry about translation.
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Posted Nov 5, 2012Great plugin but is it possible to do a translation file ? I'm french and the players on my server don't speak english very well
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Posted Nov 4, 2012@Malikk65
Sweet man thanks
@TomSkied
I love you man, get your ass on skype.
(Still havnt used our plugin lmao)
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Posted Nov 4, 2012@gustebeast
Not yet, I haven't added it in. Once there is Shield support in MobCatcher, you will be able to set flags for regions, yes, just not now. lol
@Curtis4321
Looks like I left some debug code in... lol. There's no issue, just the constant console spam. I'll double check that I've taken that out for the next version. (later today for sure, 1.4.2)
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Posted Nov 4, 2012"Specifically in MobCatcher, you will be able to set flags on a per region/ per player basis for capturing and spawning."
I installed Shield, what do I do now. Is there a flag I can use for the regions?
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Posted Nov 4, 2012Keep getting this..
2012-11-04 06:32:50 [INFO] [MobCatcher] mobcatcher.catch.peaceful.cow: true
2012-11-04 06:32:50 [INFO] [MobCatcher] mobcatcher.catch.hostile.cow: false
2012-11-04 06:32:50 [INFO] [MobCatcher] Hostile: false
2012-11-04 06:32:50 [INFO] [MobCatcher] True
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Posted Nov 4, 2012@Malikk65
Looking forward to 1.4.2 update! Thanks for your hard work.
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Posted Nov 3, 2012@Malikk65
Thank you very much!
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Posted Nov 3, 2012@Tomskied
All of the catch nodes are positive and default to true. If you don't specify how a permission should be set, it defaults to how I've set it in the plugin.yml.
All players start out with all of the catch permissions. You'll have to remove the ones you don't want them to have. So, if you only wanted one group to be able to capture zombies you'd have to give all the other groups a '-mobcatcher.catch.hostile.zombie' node.
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Posted Nov 3, 2012Hey, Im not sure if Im just not understanding how the permission system works, of it its because its not working.
What I want to do, is only give certain groups the ability to catch certain mobs. So I give the group "mobcatcher.catch.hostile.zombie" for example<sub> ye everyone seems to be able to catch it, if its enabled status is true in the config. I've tried messing around with the permission nodes, but Im still not really getting how they should be used</sub>
Thanks Malikk, great plugin, hopefully you can help me work this out :)
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Posted Nov 2, 2012@ohjays
@BobbySoSlo
Not exactly sure what both of your original posts were, but glad you got it figured out.
And yeah, I'm building against 1.4.2 now. Working on adding in support for witches, bats, wither skeletons, and eventually the wither boss. There's a bit more work than usual since entites no longer spawn with their default weapon types, I've got to set all that myself. But it's coming along well.
I think I'll release the next version as a normal release since no ones complained about the new permissions system (which hopefully means it works fine, lol)
Should have a release this weekend.
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Posted Nov 2, 2012deleted , ooops used link to old forum post and missed the ones below keep up the great work, the kids love this
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Posted Nov 2, 2012Edit: Nevermind. I forgot I had opped myself, my bad.
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Posted Oct 31, 2012<<reply 1038019="">>
Another way is to put dungeons in a seperate world
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Posted Oct 31, 2012@smeths
There's a bit more to it than that... But it will be soon. I'll be working on it throughout the day
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Posted Oct 31, 2012when will you be adding 1.4.2 mob/ is there a way you can make it so when mojang add new mobs you can just add them in the config?
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Posted Oct 30, 2012Sounds good and I totally understand. Thanks for the quick response. Yeah, I didn't even think about putting it into a region (haha, silly me), but yeah the Grief Prevention will be cool.
Thanks for your work :)