MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Oct 29, 2012@chopstick121
When i release one, yes, lol.
@mspaulding86
With Shield support, if you put your dungeons into a region you could stop capturing that way. If it's really necessary to have direct support for Catacombs I'll look into adding it, but that's quite a ways down my todo list.
You can expect for Shield to be added to MobCatcher, and then GriefPrevention to be added to Shield, in that order. I can't really say how long that will be tho, it depends a lot on griefPrevention's API (and my midterms, lol)
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Posted Oct 29, 2012@Malikk65
so i need an new download ?
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Posted Oct 29, 2012In addition to the Grief Prevention that I mentioned earlier,
there is a plugin called Catacombs which is very popular for making dungeons.
If you could block Catacombs as well, since it makes it easy to complete a dungeon if u just turn everyone into an egg, that would be great. Here's the plugin link: http://dev.bukkit.org/server-mods/catacombs/
Also, you mentioned you look forward to getting Grief Prevention covered? Is this something I can expect soon, just wondering. Great plugin btw.
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Posted Oct 28, 2012@chopstick121
I'll add it back in.
Right now there is no way to stop spawning. That'll be included in the Shield update, tho
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Posted Oct 28, 2012@Malikk65
add it please there default player kept spawning it! by the way how can i disable mobs spawning while in Safezone?
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Posted Oct 28, 2012@Curtis4321
All the new nodes are on the page where the old ones used to be. The links up above.
@mspaulding86
I'll be adding in support very soon for another plugin of mine called Shield. It's just a library, similar to vault, but for protection plugins. It doesn't included griefPrevention atm but thats a major goal.
@chopstick121
I simplified down abit (or tried to) and got rid of that permissions as I didn't personally see the merit since there's also a config option. If it's something people want back I can easily add it in.
@Everyone
Feedback on the new system is, as always, appreciated. I'd like to know what people think of the new permissions/ How easy setup is / things it needs / etc.
Thanks guys.
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Posted Oct 28, 2012whats the premission for throwing Eggs i cnat find it!
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Posted Oct 28, 2012Can you make this compatible with Grief Prevention?
http://dev.bukkit.org/server-mods/grief-prevention/
That would make it truly golden :)
Thanks,
Michael
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Posted Oct 28, 2012Where can we get the new perms?
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Posted Oct 27, 2012@Malikk65
http://dev.bukkit.org/server-mods/scs/tickets/386-mob-catcher-plugin-issue-duplicate-mob-egg-usebug/
I don't know if the problem comes from MobCatcher or SCS
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Posted Oct 27, 2012@Tetdoss
I'm gonna need more detail than that.
You should make a ticket
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Posted Oct 27, 2012We can duplicate egg with le plugin ShowCaseStandalone when you remove your showcase :/
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Posted Oct 22, 2012@Powercube1212
The only way I can keep track of the id numbers and corresponding mob data is by not allowing them to stack.
Again, you can disable this in the config and have them stack like normal.
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Posted Oct 22, 2012@Malikk65
im sorry but why could you not make the eggs stack,lag or other stuff.
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Posted Oct 22, 2012@Powercube1212
I'm not understanding your question.
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Posted Oct 22, 2012im sorry this just might be my lack of sever know-how,but what does this do to the sever?
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Posted Oct 21, 2012@Powercube1212
MobCatcher saves data for every mob captured and stores it with the eggs ID number. This means when you spawn that mob back, it's age, color, health, etc. is all recalled. In order to do this, I had to remove the stackability of the eggs.
You can disable this feature in the config and the eggs will stack and behave like normal.
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Posted Oct 21, 2012The mobs i get dont stack why? pls help
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Posted Oct 16, 2012@TipTricky
There are permissions that default to OP for free captures.
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Posted Oct 16, 2012Im having a problem with it not taking the set items away from the person when they catch a mob i cant figure it out. Ill add a link to the config file so maby some one will see something i missed haha.
Haha didnt even think about that Thanks!!!!