MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Jul 29, 2012@bluehasia
You can run NoLagg Examiner on this, I guarantee it runs efficiently. And besides, there's nothing majorly different in the most recent version that would have made it worse, in fact, I'm pretty sure it got better.
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Posted Jul 29, 2012im trying to narrow a cant keep issue with my server and this is one of the recent updated plugings.any one else experience cant keep up warnings recently with the use of this plugin?
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Posted Jul 26, 2012@Tr33x0rs
Probably not in the next update, since I'm working on custom egg items in Spout, and that's the big thing.
Again, I would say make a ticket (enhancement), and I'll work on adding for the next update.
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Posted Jul 26, 2012@megaht
Using what version? If you make a ticket, I can help you out a bit better.
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Posted Jul 26, 2012I'm having an issue, when players use eggs on a block in range, it doesn't spawn, but if they throw it, it does. I'll check my worldguard config, but I'm not sure if that's it.
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Posted Jul 24, 2012Is it also possible to make something similar to a protection sign, but makes it so that players cannot throw eggs in that area. I have been having a problem of players throwing lots of eggs in my spawn area and lagging the spawn. I would like it if players can throw eggs, but not in certain areas, as dictated with a radius sign. Is this possible? Thank you!
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Posted Jul 24, 2012@fatmarleys
Likely LWC is cancelling an event, and I hadn't set it to accommodate that. So, it's probably my issue.
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Posted Jul 24, 2012I guess what I meant was...your bug or LWC bug..
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Posted Jul 23, 2012@Tr33x0rs
I really appreciate it :)
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Posted Jul 23, 2012@fatmarleys
I fixed a similar issue with some other plugins signs before, but I'll get that fixed.
And yes, that's a bug, lmao.
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Posted Jul 23, 2012Not 100% sure if this a bug or not but...
IF you take a mobegg and break it against a locked sign (using LWC in my case) you can spawn an infinite number of animals from each egg. The egg does not disappear/break!
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Posted Jul 23, 2012Malikk,
Ticket entered, thank you very much! I'll try and donate when I'm able to!
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Posted Jul 23, 2012@Tr33x0rs
Having the config standard, and an unlimited permission is quite doable.
This should be in the next version. You might make a ticket so that I don't forget, lol.
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Posted Jul 23, 2012@Malikk65
Okay
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Posted Jul 23, 2012It would be nice if you could do something like is used with essentials sethomes.. There is a set number of homes that are allowed in the config, although there is also a permission which allows unlimited homes. This would be nice for protection signs. Let me know if this is possible! Thank you very much.
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Posted Jul 22, 2012@CrossmoRoar
I'm not sure how difficult this would be to do, due to the fact that the targeting event is quite buggy (or at least is was last time I dealt with it.)
Why don't you make a ticket so I don't forget, and I'll look into the possibility of adding it.
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Posted Jul 22, 2012@Tr33x0rs
The way its set it up, there's OP permissions that would allow this, but not explicitly this, its kinda a package deal. What would be the best way to do this? Probably not permission nodes, since that wouldn't allow you to set the number. Perhaps a section in the config to specify player names and amounts? I'm not sure what would be best, as this isn't something I would use.
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Posted Jul 22, 2012Would be nice if you could add a permission to allow a certain number of protection areas. By default I have my config set to 3, although it would be nice to give some players unlimited, or more than 3! Awesome plugin though, good work!
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Posted Jul 22, 2012hi i am using your plugin it is awesome but i have a suggestion,can you make the mobs you catch be hostile to everything except for urself?is it to much to ask? if it is its alright cause i wanted ppl to use the mobs as protection and probally for battling like pokemon
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Posted Jul 21, 2012I'm using PEX for classes and I only want to allow one group to be able to use this. I remove the perm with "-mobcatcher.can-catch" in the regular group and add it back with "mobcatcher.can-catch" in the group I want to use it, but it doesn't seem to work. The 'mob catching' group does inherit stuff from regular group, but I've removed other perms in the default group before and added them back in specific groups and they work. Not sure if I am doing this the wrong way or if there is some way to have the 'can-catch' off by default in the config file.
Edit: Never mind I already found a solution, edited plugin.yml in the jar to just have it off by default, works fine now.