MobCatcher
MobCatcher
Capture mobs and get eggs legitimately:
Version: 3.18
This project has moved over to SpigotMC!
Thank you guys so much for all the downloads on BukkitDev. Head on over to SpigotMC to download the latest version of MobCatcher.
This page will no longer be updated.
MobCatcher allows players to capture mobs and get the corresponding spawn eggs. This is useful for trading and transporting mobs from player to player or even across worlds. As well as having a configurable capture item, MobCatcher also boasts configurable mob types and item costs per capture, bringing a new economic value to mob types both peaceful and hostile. MobCatcher is able to store and recall mob specific data saved to specific spawn eggs. This means things like capturing and spawning colored sheep, baby animals, and tamed wolves is possible! This is done via a separate .dat file which saves data for each mob and removes it when that mob is spawned.Try it out on your server today!
This plugin collects basic usage information for mcstats.org. You may opt out in the generated pluginMetrics config file.
Features
- Capturing configurable mob types
- Saves mob data to specific spawn eggs (color, age, tamed, etc.)
- Spout custom spawn eggs
- Spout textures via automatic dropbox download. May be disabled in config file
- Respects Towny regions
- Getting spawn eggs without creative mode
- Makes spawn eggs throwable
- Configurable capture item, including projectiles
- Configurable costs for every mob type
- Sign-based mob protection
- Vault Economy support!
- Percent Chance for captures
- Eggs are used up after spawning a mob
- Dispensers can shoot spawn eggs at higher speeds
- Doesn't interfere with players in Creative Mode
Help Pages
Permissions Nodes
Config File Help
Sign-Based Protection Help
Bukkit Forums
Usage
All you have to do is hold an egg (configurable) and left click on the mob you wish to capture. Its really that easy.
/mobc - Displays all command usage
/mobc item - Displays Capture item setting
/mobc clean - Removes data from a spawn egg itemstack.
/mobc projectiles - Displays current projectile settings
/mobc settings [mob type] - Displays settings
/mobc worlds - Displays which worlds MobCatcher is enabled in
/mobc area - displays how many Protection Signs the player is within the radius of
/mobc resetsigndata - Deletes all saved sign data
For help with the config file and permissions nodes, see the corresponding pages here.
Changelog
Version 3.18
- Updated for 1.7.10-R0.1 #3105
- Fixed bug: MustBeKilled now working properly
- Fixed bug: Mob drops are now properly cancelled for killed captures
- Fixed bug: Mobs captured with MustBeKilled now spawn back with full health
Version 3.17
- Updated for 1.7.9-R0.1 #3078
Version 3.16
- Updated for 1.7.5-R0.1 Dev #3039
For earlier changes, see Files Page
MobCatcher will NOT work if you are not using the version of CB it was intended for. Due to the Bukkit "safeguard' system, MobCatcher will break every version change. Do NOT post tickets or comments about ClassNotFoundExceptions or infinite spawning glitches as these are caused by you using the wrong version.
Before posting a bug, check your server console for a giant red error message.
Top Supporters
TheFarmerNL
Minevival.com
xxTreePuncherxx
MC.PUNCHCRAFT.US
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Posted Jul 6, 2013@Malikk65
That'll definitely do for now! So uhh, link? :I
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Posted Jul 6, 2013@MSub7_7
No horses yet, you can read my statement here,
"Hey Everybody!
I've finished updating for 1.6.1-R0.1, #2807. Since you guys were so vocally requesting an update, I went ahead and did it, even tho I typically don't support dev builds. This means things are going to be a bit different than usual.
Firstly, because I was dealing with a dev build, a lot more changes happen between versions of CB and a lot more things are likely to break. I've built against #2807, so I cannot guarantee stability past that version until I update again.
Also, due to limitations in the Bukkit api at this early stage in 1.6, I am unable to add support for horses at this time. They cannot be captured, but spawn eggs from creative mode will still work like normal.
But Malikk, aren't you smart enough to get it working without the api?
Why yes I am, but that would be a lot of unnecessary work for me. I should be able to do everything I need to be able to do through the api once it's added in. If I code it all myself the hard way, it will be unstable and will break as Bukkit continues to change things. I promise I'll be adding in support for horses as soon as I can, but they aren't supported in this update."
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Posted Jul 6, 2013Nice Work ^.^ You updated to 1.6.1 pretty fast. Just gotta wait for my servers dev to update mobcatcher so i can reopen my pet shop :P Can't wait to open the horse egg spot i made in my shop.
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Posted Jul 6, 2013@Malikk65
I was able to grab the file. The fix works as advertised.
Thanks for the quick turnaround on the fix. Looking forward to the full release!
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Posted Jul 5, 2013@octagami
It double uploaded and I had to delete one. If you got 2 emails, try the other one.
Here's the link, but apparently they get removed?
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Posted Jul 5, 2013@Malikk65
Hmm.. I did get a new notification email but the link gives a 404. Will wait a bit and try again.
Edit: Got it, the counter incremented by two but the notification email has the same link twice.
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Posted Jul 5, 2013@octagami
I've reuploaded it under the same mobcatcher version number.
Let me know if that didn't fix it for you.
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Posted Jul 5, 2013@Malikk65
Yes, they did. Check out this commit:
https://github.com/EcoCityCraft/Spigot/commit/a7014a3eb7f1953dc49b5cfd51b484aefcd54c82
Spawning horses with the Bukkit API works in the current Spigot version but not yet in CraftBukkit. I expect it will be that way for a short while since the Bukkit team likely has moved on to working on the 1.6.2 pre-release.
.
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Posted Jul 5, 2013@octagami
Maybe Spigot fixed a CB bug? lol
When isolating the horses, in the CB build I used they are filed under EntityType.UNKNOWN, rather than EntityType.HORSE. If that were to be changed (as it should be in a future version), MobCatcher would be canceling the wrong spawns.
I think I know what to do either way.
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Posted Jul 5, 2013@Malikk65
We're a Spigot server. Currently running #1006:
http://ci.md-5.net/job/Spigot/1006/
That version of Spigot does patch #2807 however.
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Posted Jul 5, 2013@graywolf336
@octagami
@WoodsyK
What versions (exact build numbers) are you guys using? It's working fine for me on #2807, so it could be a difference between dev builds. This is why I don't usually update for dev builds.
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Posted Jul 5, 2013@graywolf336
@octagami
@WoodsyK
It was doing that while I was testing, but I'm 100% sure I fixed it before saving and uploading it. I'll take another look and post the patch.
Right now, the way its intended to work is that horses cannot be captured, but horse spawn eggs work exactly like vanilla.
Also, I didn't know I wasn't supposed to post that link, lol. I've never had one removed before tho.
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Posted Jul 5, 2013@Malikk65
Sad to report, but after I put the updated version on (unapproved yes) I tried to spawn in a horse with an egg but sadly I couldn't. I removed the plugin and could spawn in horses again, so sadly I had to remove the update since we offer horse eggs from mob arenas.
@octagami
Glad to see I'm not the only one with that problem.
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Posted Jul 5, 2013@Malikk65
I can completely understand waiting for API support to finish the implementation. We're facing the same problem on my server to implement horse protections.
However are you aware the posted version blocks horse spawn egg use completely? This is pretty big problem for us as crafting horse eggs was the only method players have to obtain horses aside from breeding.
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Posted Jul 5, 2013The unapproved link got edited out... but luckily I got to it in time. So as soon as "horse spawning api" is added to the development build changelog you'll get the horses worked out fairly quickly?
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Posted Jul 5, 2013Hey Everybody!
I've finished updating for 1.6.1-R0.1, #2807. Since you guys were so vocally requesting an update, I went ahead and did it, even tho I typically don't support dev builds. This means things are going to be a bit different than usual.
Firstly, because I was dealing with a dev build, a lot more changes happen between versions of CB and a lot more things are likely to break. I've built against #2807, so I cannot guarantee stability past that version until I update again.
Also, due to limitations in the Bukkit api at this early stage in 1.6, I am unable to add support for horses at this time. They cannot be captured, but spawn eggs from creative mode will still work like normal.
But Malikk, aren't you smart enough to get it working without the api?
Why yes I am, but that would be a lot of unnecessary work for me. I should be able to do everything I need to be able to do through the api once it's added in. If I code it all myself the hard way, it will be unstable and will break as Bukkit continues to change things. I promise I'll be adding in support for horses as soon as I can, but they aren't supported in this update.
You can download the unapproved file here,
Make sure to let me know if you guys find any bugs.
@graywolf336
Alternatively, you can click on 'Subscriptions' at the top of the page and subscribe to my file updates. Then you'll be sent a link every time I update the plugin.
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Posted Jul 5, 2013@graywolf336
Where it at? :I
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Posted Jul 5, 2013Thanks for updating! Downloaded it now and will let you know of any bugs.
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Posted Jul 5, 2013You're beautiful. Thank you.
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Posted Jul 5, 2013@WoodsyK
I'm uploading it right now, i'll post a direct link in just a sec.