MobArmourPlus

This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.

MobArmourPlus is a basic plugin, which allows you to choose exactly which mobs can naturally spawn, as well as the chance that they will spawn with random armour or a random tool/weapon. The same chance also represents the chance that the armour, tool, or weapon they spawn with is enchanted. Currently there is no balancing of enchantments/material for the weapons and armour, but there may be a configuration option to enable it in the future. This means that, for example, a zombie is just as likely to spawn with diamond protection 4 armour as it is to spawn with leather protection 1 armour.

Features

  • Control which mobs can spawn naturally.
  • Set the chance that the mobs will have armour or a weapon, and the chance that it will be enchanted.

Commands

For now there is only one command. The following commands all reload the config.yml file, without the need for a server reload/restart.

/map reload
/mobarmourplus reload
/mobarmorplus reload

Permissions

There is only one permission node for this plugin so far:

  • mobarmourplus.reload - Allows the player to use the reload command.

Example Configuration

allowed-mob-spawns:
- bat
- blaze
- cave_spider
- chicken
- cow
- ender_dragon
- horse
- iron_golem
- magma_cube
- mooshroom
- ocelot
- pig
- sheep
- skeleton
- squid
- villager
- wolf
- zombie

armour-chance:
skeleton: 30
zombie: 80

Source

You can view the source at https://github.com/AdamQpzm/MobArmourPlus


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