main/Example
Here is an example with all the available sections:
mobs: - name: pig conditions: - outcome: drop_chances: - percent: 80 exclusive: yes replace_drops: yes drops: - name: red_wool,glowstone quantity: 5 - percent: 20 replace_drops: no drops: - name: diamond_sword enchantments: - effect: damage_all level: 3 exp_chances: - percent: 50 exp: 50 replace_exp: yes - percent: 50 exp: 10 player: names: - John - ed holding: - name: swords - name: red_wool min: 5 wearing: - name: iron_leggings enchantments: - effect: protection_fire max: 2 - name: gold_chestplate match_all_enchantments: yes enchantments: - effect: protection_fire - effect: protection_fall match_all_wearing: yes match_all_items: no items: - name: dirt, diamond_sword min: 2 match_all_enchantments: yes enchantments: - effect: durability - effect: damage_all min: 2 max: 3 mob: ages: - min: 2 max: 5 - min: 8 max: 12 names: - richard - bill saddled: yes tame: yes world: raining: yes thundering: yes times: - min: 2000 max: 5000 - min: 10000 max: 15000 heights: - min: 10 max: 50 - min: 80 max: 100 biomes: - taiga - desert types: - normal - nether - the_end real: years: - {min: 2011, max: 2013} months: - jan - mar - 11 dates: - {min: 2, max: 13} days: - mon - wed - 6 hours: - {min: 2, max: 20} minutes: - {min: 25, max: 35} seconds: - {min: 10, max: 45} year_weeks: - {min: 5, max: 10} month_weeks: - {min: 1, max: 3} year_days: - {min: 100, max: 200}
Click on the links below for more information about each section: Outcome Mob Player World