MiningTNT
Mining TNT
Description:
This plugin simply changes TNT to affect only what you want it to. This is so that people can use TNT to mine without the worry of griefing.
Features:
- Causes TNT to destroy only stone and dirt by default
- Other blocks can be added to what can be destroyed by TNT.
- Allows height restrictions for TNT.
- All settings can be found in /plugins/MiningTNT/config.yml.
- Creeper nerf can now be toggled on and off.
- Adjustable block yield, allowing for better mining.
- TNT can be set to either set off other TNT or not.
Config:
DestroyTheseBlocks (default: dirt,stone)
List the blocks (figure out the names with /miningtnt getname) with commas between them.
MaxAltitude (default: 70)
Name the maximum altitude for TNT explosions to blow up blocks. Integer value.
CreepersActLikeTNT (default: true)
Make creepers be under the same restrictions as TNT.
AllowTNTChaining (default: true)
Make TNT trigger other TNT nearby when it blows up.
Yield (default: 40%)
The percentage of blocks which drop items when destroyed by an explosion.
TNTDamage (default: false)
Enable player/animal damage from TNT.
CreeperDamage (default: true)
Enable player/animal damage from creepers.
Commands:
/miningtnt getname
Gets the name of the block you are looking at, used in the config.
/miningtnt reloadconfig (requires op or miningtnt.reloadconfig)
Reloads the config.
Donate to the former author and creator, FriedTaco?:
I'd love to!
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Posted Jan 28, 2012This looks awesome, and it's just what I needed! I'm trying it soon
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Posted Jan 4, 2012@mike0fmikes
Looking into it.
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Posted Dec 29, 20112011-12-29 16:35:49 [SEVERE] Could not pass event ENTITY_EXPLODE to MiningTNT java.lang.NullPointerException at com.FriedTaco.taco.MiningTNT.MiningTNTEntityListener.mine(MiningTNTEntityListener.java:89) at com.FriedTaco.taco.MiningTNT.MiningTNTEntityListener.onEntityExplode(MiningTNTEntityListener.java:136) at org.bukkit.plugin.java.JavaPluginLoader$67.execute(JavaPluginLoader.java:732) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339) at net.minecraft.server.Explosion.a(Explosion.java:189) at net.minecraft.server.World.createExplosion(World.java:1524) at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:226) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:417) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:425) at org.bukkit.craftbukkit.CraftWorld.createExplosion(CraftWorld.java:421) at com.FriedTaco.taco.MiningTNT.MiningTNTEntityListener.mine(MiningTNTEntityListener.java:89) at com.FriedTaco.taco.MiningTNT.MiningTNTEntityListener.onEntityExplode(MiningTNTEntityListener.java:136) at org.bukkit.plugin.java.JavaPluginLoader$67.execute(JavaPluginLoader.java:732) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:58) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:339) at net.minecraft.server.Explosion.a(Explosion.java:189) at net.minecraft.server.World.createExplosion(World.java:1524) at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:226) at net.minecraft.server.EntityTNTPrimed.explode(EntityTNTPrimed.java:88) at net.minecraft.server.EntityTNTPrimed.w_(EntityTNTPrimed.java:66) at net.minecraft.server.World.entityJoinedWorld(World.java:1253) at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:107) at net.minecraft.server.World.playerJoinedWorld(World.java:1235) at net.minecraft.server.World.tickEntities(World.java:1142) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:518) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:425) at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
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Posted Dec 29, 2011I used the original for this and I'm impressed with the product you have now. I hope you're not going to abandon it :(
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Posted Dec 8, 2011@Rensik
I'm not quite sure what you mean by that. I am still working on this, though I'm waiting for a recommended build for 1.0 so that I can work out a few bugs.
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Posted Dec 1, 2011Don't know if you're still working on this or if you can suggest a similar plugin that does the same thing, but...
The sound would be EPIC if there was any. There's also no 1.8-and-after spiral-thingies either.
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Posted Nov 20, 2011@GameCharmer
A download link has been added.
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Posted Nov 17, 2011Finally, a plugin for 100% Explosion yield. :D
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Posted Nov 16, 2011Do you have a download link we could use in the mean time?
This sounds EPIC!