MinigamesLib: MobEscape
MinigamesLib: MobEscape
Run away from the dragon/wither destroying the course behind you. This is MobEscape using MinigamesLib and thus being available in Arcade. Be aware that it's still in beta as I hadn't had the time to test it out extensively.
v1.6.0 supports MC 1.8 through 1.6.4
Supports 1.8, 1.7.X and should support 1.6.4 too (untested). Also the blocks now fly away randomly and the dragon shouldn't look wrong at 90/180/270/360 angles.
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /etm setmainlobby Sets the main lobby where all join signs will be
- /etm setlobby [arena] Sets the waiting lobby
- /etm setspawn [arena] Sets the player spawn, repeat for multiple ones
- /etm setmobspawn [arena] Sets the dragon spawn
- /etm setflypoint [arena] Sets a flypoint, you need min. > 2 of them. These are also checkpoints for players.
- /etm setbounds [arena] low Sets the lower left corner of the map
- /etm setbounds [arena] high Sets the higher right corner of the map (so that you got a cuboid)
- /etm savearena [arena]
Be aware: The last flypoint is the finish point!
You can now set a join sign (optionally). Lines:
- MobEscape
- [arena]
If your countdown goes below 0, like -1 or something like that, you forgot to set something, check setup again!
Commands/Perms
| Command | Description | Permission |
|---|---|---|
| /etm | Shows all possible commands | |
| /etm setspawn <arena> | Sets the spawn point. | mgmobescape.setup |
| /etm setlobby <arena> | Sets the lobby point. | mgmobescape.setup |
| /etm setmainlobby | Sets the main lobby point. | mgmobescape.setup |
| /etm setflypoint <arena> | Sets a flypoint. | mgmobescape.setup |
| /etm setbounds <arena> [low/high] | Sets the low/high boundaries of the map. | mgmobescape.setup |
| /etm savearena <arena> | Saves the arena. | mgmobescape.setup |
| /etm setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgmobescape.setup |
| /etm setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgmobescape.setup |
| /etm setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgmobescape.setup |
| /etm removearena <arena> | Deletes an arena from config. | mgmobescape.setup |
| /etm removespawn <arena> <count> | Deletes a spawn from config. | mgmobescape.setup |
| /etm join <arena> | Joins the arena. | |
| /etm leave | Leaves the arena. | |
| /etm start <arena> | Force-starts the arena. | mgmobescape.start |
| /etm stop <arena> | Force-stops the arena. | mgmobescape.stop |
| /etm list | Lists all arenas. | |
| /etm reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.*
Items in the config: If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the DAMAGE_ALL:1 the enchantment + level.
Preview

Youtube
[English] Tutorial by LtJim007: https://www.youtube.com/watch?v=0cpEoydqv2w
[English] Youtube tutorial by JaxBillz: https://www.youtube.com/watch?v=9QyppuXpYEo
[Portuguese] Tutorial by TuffaoGamer: https://www.youtube.com/watch?v=CsuS_aEtwoM
TODO
- Suggestions are welcome. :)
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
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Posted Aug 4, 2015I think that instancelabs has gone offline and doesn't update his projects any more. His last action was in January... Additionally he doesn't answer any commands or suggestions. That's why I think that his projects will be marked as "no longer maintenanced" soon...
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Posted Jul 27, 2015It doesn't even work, internal error..
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Posted Jun 26, 2015Suggestion: Add feature so you can use withers as well. That's the whole point it's called MobEscape because it's not limited to the dragon.
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Posted May 18, 2015@instancelabs Hello, is it possible to change jump height at kit Jumper ? :)
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Posted Mar 26, 2015abandoned?
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Posted Mar 24, 2015It is suggestion of MobEscape. It, please be possible by setting until the last one dies like Mineplex or makes a goal so that a game is not over. If a sentence becomes strange because I am weak in English, I am sorry.
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Posted Feb 12, 2015This is not a real countdown.
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Posted Feb 2, 2015i get bug. when playing more than 2 people. when 1 person fell and the game just ended. i change to last man standing true still same pls check.
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Posted Jan 31, 2015I am having a problem, where when the game starts, it immediately ends. I did all the steps to set up the arena, and it does this. I'm not sure, please help!
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Posted Jan 29, 2015Game suddenly stops, I have no worldguard region or anything that could interfeer. The game starts, dragon moves a bit and suddenly it stops with no errors in console, all players simply lose
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Posted Jan 6, 2015This happens https://www.youtube.com/watch?v=GXSVe_nN5vg
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Posted Dec 12, 2014Solo Game works fine...Multiplayer Game (more than 1 Player) the game starts to lag. Please fix it ! I'm using Spigot 1.8.x!
PS: I'm not the only one with that problem... http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/71964-mob-escape-multiplayer-lag/
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Posted Dec 7, 2014@Zeal_BG
Wow really... I remember I changed that to false, and thought it didnt work... for some reason it was set to true again, thanks!
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Posted Dec 7, 2014@Miyukifei
In config.yml: last_man_standing_wins: true to ==> last_man_standing_wins: false
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Posted Dec 3, 2014When I play alone its fine, but when I play with someone else and he falls the game is over and is not fun like that, any way to change it ?
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Posted Nov 29, 2014@crysis992
@TheVoidForce
My invisibility was fixed by redoing all the flypoints from scratch.
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Posted Nov 16, 2014@TheVoidForce
Got the same problem. Dragon is invisible but mobspawn is allowed (other mobs are spawning without any problems)
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Posted Nov 10, 2014@TheVoidForce
The plugin works fine, check to see if mob-spawning is disabled on your server on the server.properties file. Also check your world guard and multiverse settings, they can also have mob-spawning disabled.
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Posted Nov 10, 2014Dude, this is realy a good plugin. but i don't now if it is a bug but, on my server the dragon is invicible... lol, can you fix that?
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Posted Nov 7, 2014@ltjim007
Thanks again for making a video, appreciate it. :D