Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Jan 16, 2013@orkun1675
Whatever this is: uk.co.tggl.pluckerpluck.multiinv is messing with Minigames. What is it exactly? I may be able to make it compatible.
@CoasterCrazy
Should still work even with the error.
@fede1608
Will be soon.
@Tammy1337
Thats an idea. To answer your question no, not presently. But I think I'll add one.
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Posted Jan 16, 2013Hello,
is there a way to teleport people by a command block when they are in a game ?
Thnx
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Posted Jan 16, 2013Is there any tutorial about race minigame?
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Posted Jan 16, 2013@_Razz_
Is there a way that will restore the original inventory?
Thanks :D
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Posted Jan 16, 2013Razz I get this error when I enter a minigame with a book:
http://pastebin.com/VggMsFKz
Its about mysql, can you fix the cant be null error.
Thankss
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Posted Jan 16, 2013Could you add something like this : If 5 players are in lobby then the player who want to join the minigame can see on the sign how much players are in the game.
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Posted Jan 16, 2013@krisdestruction
I don't recommend using it in this version anyway, it'll crash your server.
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Posted Jan 16, 2013I don't think the treasure hunt is working. I just tried to create a treasure hunt minigame and start it. It doesn't respond to my commands.
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Posted Jan 15, 2013@Marenwynn
Careful with that version, still a few things that need fixing. Everyone else seems to be running it fine, its strange it doesn't work for you.
@CoasterCrazy
Don't worry about that error message for that command.
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Posted Jan 15, 2013_Razz_ you need to add monopoly :)
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Posted Jan 15, 2013Some players in Team Deathmatch once in a while end up with the loadout I have for the minigame after the game ended and don't get their original inventory back. So I typed /mgm restoreinv <playername> and I get the following error in the game:
An internal error occurred while attempting to perform this command
In console this is the error displayed:
Note, I also did /minigame restoreinv <playername> with the same result :P
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Posted Jan 15, 2013A book bug: http://pastebin.com/VggMsFKz
Can you fix it
Edit: And language support?
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Posted Jan 15, 2013@_Razz_
I spoke too soon, I was looking at an older version on my drive and thought it was V.1.3.5, but it must have been an even older one because downloading the latest version here and uploading it didn't work... I should have paid closer attention to the log when starting up. >.<
I recompiled your latest version with the latest PatPeter SQLibrary and it fixed the problem, though. I think there must have been some error with your last export. :(
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Posted Jan 15, 2013@Marenwynn
Yeah I've had the same issue with FTP not copying the file completely.
As much as I would hate to move away from YAML, guess I'd have to to do multi language support :(
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Posted Jan 14, 2013really great minigame plugin!!!!!!!!!!!
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Posted Jan 14, 2013@_Razz_
Thanks! For some reason, the jar was missing 40KB of data. :P
For orkun's problem, you could load all player data into an object and serialize it into a custom file instead of using YAML. :)
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Posted Jan 14, 2013@orkun1675
1. As far as I know thats an issue with bukkit. I don't think I can fix that.
2. As I said below, I've already fixed that in the next version.
3. Not at all.
4. Its not out yet. It'll be posted here when its available.
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Posted Jan 14, 2013@_Razz_
Ok Thanks. Now 3 More issues:
1. Playerinv.yml can't store characters like "i" "ö" "ç" "ş". I am turkish and my players play the game in Turkish so Their Diamond Sword has a name like "Elmas Kiliç". When they enter a minigame and I reload the server It gives this eror: http://pastebin.com/ZXss44jD Can you add support for that.
2. And the invetory file does not get cleared when I stop the server.
3. Players spam click the sign, is this a problem?
And Can I have the link to the new version?
Thanks!
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Posted Jan 14, 2013@LiLChris06
Oh don't worry, I've developed a whole heap of new bugs now. Gotta get them fixed before release. Things like race not finishing correctly, one new feature stops working, score systems not responding and theres probably quite a few more that I won't discover till after I fix those. But yes, I've fixed most of the previous issues and completed most requests, just trying to get it all cleaned up now, won't be long till release :)
On another note, I'm releasing another video tutorial before release for the new features. Spleef has had a major change and players will have to change some settings to accommodate for it. Along with team deathmatch and deathmatch as well.
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Posted Jan 13, 2013@_Razz_
Luckily even with 1,000+ entries in the startup log, it would fly I didn't notice it was that many.
100 players running around in a PVP server with enchanted gear, you don't take chances with their inventory or they will kill me so I backed it up just in case. :D
Really liking this update already, has 3 issues I have had since day 1 i think.
Inventory.yml, blocked commands, teleporting out.