Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted May 17, 2014Has anyone found a successful way to create Bow Spleef using this plugin? Everything works fine, except that any TNT floor blocks that are hit by the players' arrows do not regenerate at the game's end.
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Posted May 16, 2014Just a question if someone dies he wont have his loadout after death! So how can you make it that after every death he will get the loadout again?
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Posted May 15, 2014Is anyone else having a problem with their sql database with minigames version 1.6.3?
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Posted May 14, 2014Is there any way to add more than two teams? I desperately want to have 4 teams in a minigame (ex. Red, Blue, Green, Yellow). Thanks
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Posted May 14, 2014Is possible to make a Paintball? :)
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Posted May 10, 2014@cleoneo
/mgm set NameOfTheMinigame reward ... set the first time win reward /mgm set NameOfTheMinigame reward2 ... set the reward they'll get after the first time win reward
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Posted May 10, 2014Man, so many questions xD Sorry :P How do you give people a gift after they finish the Minigame?
Thanks!
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Posted May 10, 2014Thank you BleuFlareu!
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Posted May 10, 2014Just a question if someone dies he wont have his loadout after death! So how can you make it that after every death he will get the loadout again?
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Posted May 9, 2014@cleoneo
/minigame set <Minigame> end Found here: http://pauldavdesign.com/minigames/w/index.php?title=Commands
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Posted May 9, 2014Oh my goodness, thank you so much sireture! You're the best. Also, it says - This Minigame has no end position! How do you set that?
Thanks!
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Posted May 8, 2014To my sadness, I'm uninstalling this plugin. No answer to my question was posted, and the plugin developer doesn't seem to be interested with updating the plugin and fixing bugs. This could have been awesome, but I have better things to do with my time than to spend days trying to figure this out.
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Posted May 6, 2014@cleoneo
/mgm set MinigameName enabled true
http://pauldavdesign.com/minigames/w/index.php?title=Minigame_Signs
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Posted May 6, 2014I love the plugin
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Posted May 6, 2014Hi sireture, it seems you know a lot. Can you do me a favor? I have no clue how to enable the: [Minigame] Join/Finish (Minigame name) On a sign, do you know? If you do, please respond, it'll help me a bunch! Thanks! ^.^
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Posted May 5, 2014@catprowler
I didn't download bukkit 1.7.9 yet (using 1.7.2 still since it seems to be stable), but i'm sure bukkit isn't the issue. It either has to be essentials or, if you have, multiverse trying to lunge player in what they feel the spawn should be. Also, check to see if you set the player starts correctly. If you wish to have players to all have the same spawn point/block, I would just stand on point/block and:
/mgm set arena start 1 /mgm set arena start 2 /mgm set arena start 3
.etc, until your desired max player is reached. If the player spawn points are different, I would just fly around the map placing "/mgm set arena start #" around until max player is capped. Hope this helps. :)
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Posted May 5, 2014@sireture
Yes, lives. Shouldn't players spawn back at the starting point or points inside the arena when they die, assuming they haven't used up all their lives? I have had this issue with bukkit 1.7.9 with another plugin and I think it was mentioned that essentials writes over the spawn so they get teleported back to the world spawn instead of back into the game. Do you have this issue? Are you using the latest 1.7.9 bukkit? I just wanted to check to see if this was an error in my setup or maybe another issue? Tnx :D
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Posted May 4, 2014Had to downgrade to 1.6.2, because of 1.6.3, having TP bug issues, winner players doesn't get tp'd, and it spammed "<player> completed <minigame>" like... 15 times.
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Posted May 4, 2014@catprowler
Rounds? You mean lives? If so, I have a two pvp Free-For-All minigames (not counting spleef and bow spleef).
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Posted May 4, 2014@sireture By chance have you set up a free for all map? I wanted to know why players are not spawning back into the game even though I have it set for 3 rounds. The die and end up at the exit point I set up.