Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Nov 20, 2013Wtf, when I reload/restart my server all the minigame data is reset, fix this please.
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Posted Nov 16, 2013Hi this is a great plugin by the way however when i turn off my server it seems to delete the mini games iv'e made. Is there a way to stop taht happening.
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Posted Nov 11, 2013razz can u add this on the signs you use to join the minigame like a sign thats says Lobby on the first line join second minigame name 3rd and how many people are on the minigame out of how many people are allowed to join
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Posted Nov 10, 2013Hello i am a proud server player and our server is wanting to make a minigames world to it. we would really love for you to make some minigame plugins for this server and i hope i could work out something with you please PM me or Skype on: eoghan.clarke. thank you very much.
the ip to the server is: play.redstoner.com come on and we can talk my ign is: Neptune_Craft
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Posted Nov 9, 2013Hello, I have a dm minigame, but i dont want your plugins scoreboard shown. Is there a way i can disable the minigame scoreboard?
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Posted Nov 9, 2013Hello. I made a treasure hunt minigame. It worked fine. I deleted it and remade it. I made the sign, clicked on it, and the sign said the gametype dosen't exist. What did I do wrong?
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Posted Nov 8, 2013Hi, I want different loadouts for different PermissionEx users, like VIP kan use an new kit and basic people can use the default loadout. How do i do this?
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Posted Nov 8, 2013Everytime i restart the server, all of the loadouts just dissapear! Please fix this bug or tell me what am i doing wrong?
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Posted Nov 8, 2013hello razz does 1.5.3 virsuin of the plugin works on tekkit 1.2.5 ?
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Posted Nov 7, 2013I love this plugin and all, i'm creating an adventure map and would like it when they are in the minigame to keep their inventory when they die, is there any way to make this happen? I am using a world guard region and set a keepinventory flag in that region but the minigames plugin is not letting them keep the inventory when they die and i don't see a setting for this in the plugin.
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Posted Nov 4, 2013Hi! I just wanted to let you know that I love this plugin! I was wondering though if you could possibly add more team colors instead of having 2 teams (red and blue.) That way there are more teams like team yellow, team green, team orange, ect. You know, more teams than just 2?
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Posted Nov 2, 2013love the plugin but can you add how many people are on the minigame on the sign that you join the minigame like this 0/200
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Posted Nov 2, 2013is it possible to make a tnt spleef with this plugin
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Posted Nov 1, 2013@_Razz_
K well in the changelog or something post the code to get their stats :P
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Posted Oct 29, 2013@Bimmr
That data isn't stored in the current released version, though it is in the next, but all contained within a database.
@AlexGabriel
It does work yes.
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Posted Oct 29, 2013@_Razz_
Because i've already found I could use:
But I was wondering if that got their overall kills/deaths/score or their current. Because I'd need to get a hold of their overall stats
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Posted Oct 29, 2013Could you add a option to have custom message files to each arena?
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Posted Oct 29, 2013Can anyone confirm that Minigames is working with 1.6.4 ? I was using 1.5.2 with CB1.6.2 so it would be cool if i can use 1.5.3 with CB1.6.4
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Posted Oct 28, 2013@_Razz_
I just need to be able to acess players scores/points/kills/deaths/etc for InfoBoard
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Posted Oct 28, 2013@Bimmr
PM me what you're after and I'll give you some help (its not hard, there is a basic API).
@Maxwellpunt
Already works on that :)
@ArmoredAmir
Not sure what you mean?
@MonigiHD
Works fine for me. Might be something else interfering.
@Maxwellpunt
SQL implementation does this (even better in the upcoming version). No display signs yet though.