Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted Jun 16, 2013How can I add enchantments to the loadouts I want to add?
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Posted Jun 16, 2013This version plugin have much bug, it isn't comppatible with authme and another errors
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Posted Jun 16, 2013Can u update the plugin ? couse its not loaded on my server any body can help
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Posted Jun 15, 2013Is there a way to broadcast when a players joins a minigame?
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Posted Jun 14, 2013@_Razz_
I'm running 1.5 and have it set to TeamDM. Is there a setting in bukkit I need to enable?
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Posted Jun 14, 2013@afcusto
Thats interesting, I thought I fixed that. Did you set a quit and end position? Along with all the starting positions?
@macethebass
It should show up itself assuming you're running 1.5 and a gametype that supports it (DM, TeamDM, race). If not, are there any errors and have you set a score type?
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Posted Jun 13, 2013Hello there!
First off I'd like to say that this plugin is amazing. Too many plugins today just try to either baby you all the way or are so hands off they are impossible to follow. This plugin is perfect in that respect. I have found zero problems with it.
My question is this, and I'm sure it was obvious and I just missed it.
How do I get the scoreboard to show up during a game? Is it an extension or a setting i need to turn on per minigame?
Cheers!
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Posted Jun 13, 2013I set my start position for ctf. Team red and blue. I did this: /mgm set ctf1 start red/blue 1/2/etc... But my console said this:
16:10:13 [SEVERE] Could not pass event QuitMinigameEvent to Minigames v1.5.2 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:427) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462) at com.pauldavdesign.mineauz.minigames.PlayerData.quitMinigame(PlayerData.java:367) at com.pauldavdesign.mineauz.minigames.PlayerData.startMPMinigame(PlayerData.java:249) at com.pauldavdesign.mineauz.minigames.MultiplayerTimer$1.run(MultiplayerTimer.java:57) at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:513) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573) Caused by: java.lang.NullPointerException at com.pauldavdesign.mineauz.minigames.scoring.CTFType.playerQuitMinigame(CTFType.java:286) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:425) ... 13 more 16:10:13 [WARNING] [Minigames] Task #26912 for Minigames v1.5.2 generated an exception java.lang.NullPointerException at com.pauldavdesign.mineauz.minigames.PlayerData.quitMinigame(PlayerData.java:369) at com.pauldavdesign.mineauz.minigames.PlayerData.startMPMinigame(PlayerData.java:249) at com.pauldavdesign.mineauz.minigames.MultiplayerTimer$1.run(MultiplayerTimer.java:57) at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftTask.run(CraftTask.java:53) at org.bukkit.craftbukkit.v1_5_R3.scheduler.CraftScheduler.mainThreadHeartbeat(CraftScheduler.java:345) at net.minecraft.server.v1_5_R3.MinecraftServer.r(MinecraftServer.java:513) at net.minecraft.server.v1_5_R3.DedicatedServer.r(DedicatedServer.java:226) at net.minecraft.server.v1_5_R3.MinecraftServer.q(MinecraftServer.java:477) at net.minecraft.server.v1_5_R3.MinecraftServer.run(MinecraftServer.java:410) at net.minecraft.server.v1_5_R3.ThreadServerApplication.run(SourceFile:573)
What am I doing wrong?
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Posted Jun 13, 2013@jsgunman
I believe that is a Vanilla Minecraft issue. Teleporting across large areas or to different worlds sometimes causes it. As well as players appearing in walls (really annoying) or underground instead of where they're really standing. Not sure if theres anything I can do about that one sorry :(
If its not a teleporting issue, it may be another plugin? (like a vanish plugin or something?)
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Posted Jun 13, 2013@_Razz_
Hello, I want to start by saying that this is the best plugin I have ever seen for Minecraft. I love it and it has really helped my server develop. However, there is just one small bug, and that is when players join deathmatch and team deathmatch minigames, certain players appear invisible to certain other players, and the same is true, sometimes, when the minigame ends. Help with this minor issue would be excellent! Thanks!
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Posted Jun 12, 2013@kemmeo
/minigame set <Minigame> latejoin
Thats what you're after. No point starting a game with only 1 player (unless you made a game for that or its SP).
@Max820h
Indeed,
/minigame set <Minigame> loadout usepermissions true -l <LoadoutName>
@afcusto
Right Here:
https://github.com/Razz0991/Minigames/wiki/Minigame-Regeneration
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Posted Jun 12, 2013Great Plugin, used it a few times, its always worked for me, I have a question though. If you make a LMS arena with min-player 1 or 0 would that make it run all the time, and allow people to join as they please (what I want). Or will it start the minigame with one player and only allow new players after the 1 initial player has quit the minigame?
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Posted Jun 12, 2013Is there any permissions for loadouts? I am making a CTF map and i want there to be classes/loadouts only for donaters. Is there any way of doing this and if not can you add something like that?
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Posted Jun 12, 2013Hello, I made a CTF minigame. But I want it to restore all blocks that are destroyed in the game. But I can't find it anywhere. Please help me!
Thnx
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Posted Jun 11, 2013@MapTester99
Watch or read some tutorials:
http://dev.bukkit.org/bukkit-mods/minigames/pages/minigame-creation-tutorials/
@geofri1997
TNT spleef won't work with restore areas. In fact, TNT spleef isn't really possible atm.
As for restore blocks:
https://github.com/Razz0991/Minigames/wiki/Minigame-Regeneration#restore-blocks
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Posted Jun 11, 2013i have a question my friend made a tnt spleef and i used both of the restore area but not sure how big it is. 2nd with the restoreblock how can i make it more then 1 block at a time?
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Posted Jun 11, 2013I dont know how to create the Minigames. It confuses me.
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Posted Jun 9, 2013@Mre30
I believe so. Had a crash today actually. The only issue was players still in the Minigame. Everyone got their inventory back when they rejoined.
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Posted Jun 9, 2013oh god yes... you upated it! xD this plugin is so much win... it's crazy lol.
Did the update fix the losing of items during a server restart or crash?
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Posted Jun 9, 2013@jostake search on the faction site its something like /f config nopowerloss <world> there are 3 settings of factions tht you can disable per world.
@ 2332fun if you have essentials instaleld you are using essentials. But its really worth it installing signshop cuz you can make your own command signs and sell them. you can also make signs like tptowner or something like that if you have installed it. do the following in your config: in the section signs add:
<name>: Floor: takePlayerMoney,runCommand{asUser},playerIsOp
in the section commands add: <name>: - region select <regionname> - /replace 0 46
make a selection of the tnt area using world edit and save this as a region using worldguard. Fill in the region name.
make a sign saying: 1st line: [Name] 2 and 3 line are for notes 4th line: price