Minigames

== NOTICE == 9 Aug 2016 ==
As most of you have already worked out, public support for this project has been non existent. Unfortunately with the workload of trying to manage and run a server network where minigames is only 1 out of what feels like 1000 projects we maintain... It gets hard trying to find time to help everyone.
But fear not this project is indeed not abandoned! We have moved the project to SpigotMC:
https://www.spigotmc.org/resources/minigames.19687/
++Update Note Aug 2017++
Please Note I have provided updated downloads for all versions back to 1.7 .. We are trying to get some idea of what versions people are running still and what we need to focus on...updating will help us target our product improvements.
The files section contains various version downloads OR you can dowload them : - here
Minigames is a plugin in which users can create and play several types of Minigames on a server, without the risk of losing items or XP when they die. Players can also use checkpoints so when they die, they are reverted back to that position.
The Possible Minigame types are:
- Single Player - for jump puzzles, mazes etc.
- Last Man Standing - A multiplayer Free for All (FFA) PvP Minigame
- Race - A Multiplayer race Minigame
- Team Deathmatch - A deathmatch round against 2 teams, first to a defined score wins!
- Deathmatch - A free for all deathmatch round against any predefined amount of players, first to a defined score wins!
- Spleef - Its possible to create custom Spleef arenas, as well as your standard spleef arena.
- Treasure Hunt - A global treasure finding Minigame that is always running
- CTF - An expansion to the Team Deathmatch Minigame.
- Infection - An expansion to the Team Deathmatch Minigame where the infected players must kill all survivors.
Features:
- Prizes for completing a Minigame
- Economy support (Requires Vault)
- All command configuration for creating Minigames
- Completely customisable, lots of settings to create your own styled Minigame.
- Ability to create multiple loadouts
- Inventory saving
- XP saving
- Minigame regeneration (slightly limited)
- Timers
- An automated update checker for OP's (Can be turned off in the main config by setting updateChecker to false)
- SQL completion data storage for websites or more informative data (Requires SQLibrary)
- And lots more!
Click here for videos of this plugin in action.
Purpose:
Minigames was created for players to play games within a server and win prizes for completion, also to let players play PvP games without the risk of losing their hard earned items and XP. Minigames also reward players for completing each Minigame, or with PvP Minigames, the player can be rewarded with 'bets' that players make before they start the Minigame. These bets can be in Economy money or preset items.
These Minigames can be created in any style the player wishes, for example, parkour jump puzzles, mazes and treasure hunts. As well as PvP games like CTF, races and more. You are given a lot of options to add to each Minigame individually, so they are all completely customisable.
→ Minigames Wiki
Newly Updated! A work in progress wiki, this will hopefully explain all the details of Minigames.
→ Permissions
A list of permissions for the plugin.
→ Command List
A full command list for the plugin.
→ Minigame Signs
All Minigame signs that can be used
→ Donate
Donate to the Minigames project to show your support! Every little bit helps!
→ FAQ
Frequently Asked Questions.
→ Please report any major bugs, issues or suggestions here
DO NOT post them in the comments as I will lose track of them there.
→ Development Builds
Development builds for public access. Keep up to date with the newest builds of Minigames.
NOTICE: Development versions are not approved by the BukkitDev team and may break or cause issues with your Minigames. Use at your own risk!
Metrics
This plugin utilizes Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- And the amount of players playing games. Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
Minigame Mashup:
We Be Pirates (Teaser)
Basic Region & Nodes Tutorial
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Posted May 21, 2013So i want to make bow spleef. Regen area doesnt work for TNT the plugin crashed while having 300 + restoreblocks in 1 minigame. Anyone any ideas how to fix this?
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Posted May 21, 2013@TurtleMaster7
Make sure you've set the scoretype.
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Posted May 20, 2013_Razz_ can u help me? When I start my Team Death Match minigame, the timer counts down but when its done, I stay in the lobby, I already set blue and red starting posistions. Do you know what I might have done wrong?
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Posted May 20, 2013@djkame first create the team specific loadsouts like this
/mgm set GameName loadout create red
/mgm set GameName loadout create blue
the red is for the infected, then hold the items in your slots that u want them to spawn with being weapons armor, etc and type:
/mgm set GameName loadout add SLOT -l red
that adds what is selected in your inventory slot to the red team which is the infected
For potions you type
/mgm set GameMode loadout addpotion POTIONNAME DURATION_IN_SECONDS AMPLIFIER
so if I wanted red team to have speed 2 for 5 minutes I would write
/mgm set GameName loadout addpoerion SPEED 300 2
300 seconds = 5 minutes
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Posted May 20, 2013Razz for the infection game if i want the infected to have a specific load-out how do i do that? On your video infected has speed and non infected has nothing.
Thanks djKame
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Posted May 20, 2013@zizitt
Will do!
@DiscoGC
you need to set the default winner:
/minigame set <Minigame> defaultwinner blue
@sunsetbrew
Have you set both reward and reward2?
@Mre30
<3
@bllybob01
/minigame set <Minigame> loadout addpotion <name/id> <duration> <multiplier> [-l <loadoutname>]
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Posted May 20, 2013Please make tutorial for race minigame! If not video make a written one!!
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Posted May 20, 2013I've been having an issue on our server, with the infection game mode. Everything works perfectly, however whenever blue team (survivors) have survived the time limit, the game ends in a draw. I've tried making new minigames to try and fix this, restarting again following instructions, but I still can't get it to work. Help? D:
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Posted May 19, 2013Update: Upgrading to 1.5.1 fixed this.
The problem was having is that the rewards were not paying out. I have just one game setup. Any idea why this is?
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Posted May 19, 2013@geofri1997 I had this happen too. You have to do a "/mgm set enabled true" AFTER you change the things.
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Posted May 19, 2013hmmmm well i got it to work but now i have a new problem each time i stop my server the minigame i made does not save it just remove it self from the world
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Posted May 19, 2013I love you for this... no homo
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Posted May 19, 2013How do i add never ending potion effects to a loadout class i heard you mention it in your video ?
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Posted May 19, 2013@gamerzzbe
My simple solution to the /back issue is to simply make a lobby area for each game and use worldguard or something similar to prevent the use of /back in that area. This means they have to warp or go home, then /back only takes them to the lobby area.
@peyeker
To create a warzone use /f claim warzone in each chunk that you are using. This won't enable pvp between faction members and allies though, which can spoil minigames. To allow everyone to pvp, you can enter the following command. /f config worldsIgnorePvP [world name].
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Posted May 19, 2013@_Razz_
the latest version of 1.5.2, the Minigames V1.5.1
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Posted May 19, 2013anybody have tutorial about Race boat, Infection and hunger game? i can't find that tutorial at youtube.
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Posted May 18, 2013I've tried to reproduce the bugs people have mentioned so far. All I've found is one that stops people from teleporting out when they quit after dying. But, that still gives their inventory back and the only drama would be reconnecting in a dangerous spot like lava. (I can fix that soon).
As for the other bugs people are getting, your server version may be messing with it. I only support the latest beta builds, which is currently 1.5.2-R0.1.
The multiple items in loadouts isn't a bug as I've figured out. Its a temporary issue that messed with the Minigame configs. All you have to do is remake the loadouts with the glitch and save the minigame using "/minigame set <Minigame> enabled true", then all should be well.
As far as I know, Minigames does not work well with CraftBukkit R0.2, and I'm not sure about spigot, but the version I'm using (Spigot #850) is working fine.
@gamerzzbe
I can't stop that. Essentials records that data.
@Maxwellpunt
Left clicking a join sign shows that info too.
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Posted May 18, 2013@_Razz_
1.5.2
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Posted May 18, 2013@_Razz_
so in other words one of my plugin is messing with it.
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Posted May 18, 2013if players end the arena and they do /back ( from the essentials plugin ) they get teleported to the arena again
and will the dupe glitch be fixed soon ?