Configuration

With every update, the old config will break (unless it's just bug fixes). You will need to delete your old config, replace your old jar with the new one an restart your server, and then you will have the fresh, new config.
I will say this: I'm not sure it it's my server or what but my comments in the config seem to get deleted sometimes. If this happens to you, don't worry: all my comments will be on this page. Just refer to this page when you have questions on the config.
Configuration
events: # How long to wait for players to join. (Must be an integer). # The plugin will start counting down from 60 and then 45, 30, etc. time-to-start: 45 # What will come up when you use /event starting: - '&7&m------------------------&bEvent&7&m------------------------' - ' ' - '&7Event: &c{EVENT} &2| &7Host: &a{PLAYER} &2| &7Type &e/join &7to join!' - ' ' - '&7&m-----------------------------------------------------' # The item that has the ability to shoot paintballs: # The item's ID: paintball-item: "293:0" # Should players fly up with the firework that goes off when he/she wins? fly-up-with-firework: true # The block that a player will win if he/she crosses it in horse race. block-below-horse: "7:0" # Grace period before an event start. grace-period: 5 # How much damage one paintball will do: paintball-damage: 2 # The spectate item that someone gets when they go in spectate mode. spectate-item: "264:0" # Name of the spectate item. spectate-item-name: "&b&lRight Click To Quit" # How long (seconds) a player needs to be on top of the KOTH platform to win. koth-wait: 100 # Speed of the horses that spawn in horse race. # 0.23888842211270872 is normal. horse-speed: 0.23888842211270872 # The message that shows up in the Bar up top in KOTH. koth-top-message: "&aYou are now at &c&l{0}%" # Message a player gets when they are respawning for KOTH. koth-spawn: "&cRespawning..." # Help menu for /event help-menu: - '&7&m-----------------------&bEvent Help&7&m---------------------' - "&b- &a/event &b(&aLMS&7, &aPaint&7, &aKOTH&7, &aOITC&7, &aTDM&b)" - "&b- &a/event &b(&aSpleef&7, &aKO&7, &aTNT&7, &aParkour&7, &aHorse&b)" - "&b- &a/event &b(&aEnd&7, &aReload&b)" - '&7&m-----------------------------------------------------' auto-stop: # MAX TIME: 3599 # If you put more than 3599, your scoreboards will not look nice. # Seconds before each event auto-ends. ko: 100 koth: 100 lms: 100 oitc: 100 paint: 100 parkour: 100 spleef: 100 tnt: 100 horse: 100 tdm: 100 # Enable event signs? # Warning: CPU intensive. enabled-signs: true event-names: # "Formal Name" # These are the names of the events that are displayed to the players. # You are welcome to change them to something totally different, but you can't change the command. ko: "Knock Out" koth: "KOTH" lms: "LMS" oitc: "OITC" paint: "Paint Ball" parkour: "Parkour" spleef: "Spleef" tnt: "TNT Run" horse: "Horse Race" tdm: "TDM" signs: # This sign will act as a join sign. Right click it to join. # If the first line of any sign matches this, it will be qualified as an MiniEvents sign. first-line: '&a-Event-' # What should be on the second line before and during an event. # {EVENT} is replaced by the events name. second-line-before: '{EVENT}' # What should be on the second line after an event ends. second-line-after: "" # Shows the time that is left until the event starts. # Doesn't work for when an event has already started. third-line-before: '&b{TIME}' # What should be on the third line when the event has already started. third-line-started: "Event Started" # What should be on the third line when the event has ended. third-line-after: "No Events" # What should be on the fourth line what the event is starting. fourth-line-before: "Click to Join!" # What should be on the fourth line when the event has started. fourth-line-after: "" stats: # Should sidebar stats be enabled? enabled: true ko: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' koth: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' wins: '&eTotal Wins:' name: '&a{EVENT}' total: '&eTotal Games:' lms: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' oitc: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' paint: scoreboard-title: '&c{NAME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' parkour: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' spleef: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' tnt: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' horse: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' tdm: scoreboard-title: '&c{TIME}' total-players: '&eTotal Players:' name: '&a{EVENT}' wins: '&eWins:' total: '&eTotal Games:' prizes: # These commands will be ran when a player wins. # {0} is replaced by the winner's name. # /sendraw is a command that comes with MiniEvents. # Usage: /sendraw (player) (message) # You can use color codes. ko: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" - "give {0} diamond 10" horse: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" - "give {0} diamond 10" koth: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" - "give {0} diamond 10" lms: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" - "give {0} diamond 10" oitc: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" - "give {0} diamond 10" paint: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" parkour: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" spleef: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" tnt: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!" tdm: - "eco give {0} 10" - "sendraw {0} &aCongrats, you won!"