Powerups

What is a Powerup?

A powerup can be attained by picking up an enchanted book whilst in a race. Powerups give the player additional abilities to help them in the race. A player can only have one powerup at a time, to attain a new one they must first use or drop their current powerup.

  • To use a powerup right click whilst the powerup icon is in your hand.
  • To drop a powerup, simply use your drop item key.

To set where powerups exist in your race you use the following command: /mk addpowerup <coursename>

Types of Powerups

Effect you

powerups

Effect other players

powerups

Custom Powerup Format

powerup: name: "Invisibility" # custom name, to be displayed to players material: GLASS # item a player gets given (http://jd.bukkit.org/rb/apidocs/org/bukkit/Material.html) amount: 1 # amount of the item given ...

Then add the specific type tag

Potion powerups

powerup: potion: apply: Self # Who the potion applies to (Self, Others, Nearest, First) type: INVISIBILITY # Potion type, using bukkit constant names (http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html) length: 12 # Length in seconds the potion is active level: 0 # The level of the potion, zero indexed (0 = level 1, etc.) damageeffect: None # The custom damage effect to apply (see Damage Effects page)

Projectile powerups

powerup: projectile: type: ARROW # Entity type, using bukkit constant names (http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/EntityType.html) speed: -3 # The speed of the entity, negative numbers will go backwards damage: 2 # The number of hearts of damage to do when the projectile hits another jockey (-1 to do the default damage for the projectile type) damageeffect: None # The custom damage effect to apply (see Damage Effects page)


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