Minecraft Market

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What is MinecraftMarket?
MinecraftMarket is a web based shopping platform that allows you as a Minecraft server owner to sell collections of in-game commands to players.
How do I create a webstore?
In order to create your store you will need to register an account here: https://www.minecraftmarket.com after the registration process you will be prompted to create a fresh store which will have some examples pre enabled.
How do my players use my store once created?
Once you have created your MinecraftMarket store and setup various categories and items to sell, your players can visit your store and make purchases. You will then receive the money via gateways you have setup in our control panel.
What payment gateways do you currently support?
Right now we currently support 4 major payment gateways with many more in the pipeline:
- PayPal
- Paymentwall
- Stripe
- PayGol
We are also currently developing integrations for the following:
- G2A Pay
- Coinbase
Which platforms/Minecraft server jars do you support?
In our efforts to be as cross platform compatible as possible we currently support the following:
- Spigot
- Bukkit
- Nukkit
- BungeeCord
- Sponge
If you are using a platform that we don't support please open a ticket here: https://www.minecraftmarket.com/tickets/
Some of our features include:
- Multiple stores
- Team accounts with permissions
- Discount codes
- Sales
- Cumulative categories
- All-in-one Design/Store editor
- Multiple payment gateways
- Built in ticket system for account support
- Built in knowledge base
Commands:
- /MM help: Shows the help menu
- /MM apikey <key>: Change your api key
- /MM check: Manually check for new purchases
- /MM updateSigns: Updates plugin signs
- /MM reload: Reloads all the configs
- /MM version: Shows current plugin version
To use any of these commands you need to have the permission “minecraftmarket.use”.
Purchases:
Every 2 minutes by default the plugin will check for new purchases and execute them if they meet the required parameters. You can change the check frequency in the config or if you want you can run a manual check by using “/MM check”.
GUI:
GUI can only be used on Spigot and Bukkit servers! You can show all of your current Categories and Items thru a GUI by setting a command to be used in the config (default /Shop and /Buy).
The GUI is customizable you can edit all of it the layouts config.
Signs:
You can add a recent donor signs by placing a sign then typing "[RecentDonor]" on the first line and in the second line type the recent donor position, if there is no recent donor in that position it will display a waiting for purchase sign.
To remove a sign you can break it and it will get removed automatically. On Spigot servers after adding a sign you can set a head on top of the block where the sign is and it will display the recent donor player skin after you do "/MM updateSigns".
Signs are updated every 2 minutes by default but you can change this in the config or if you want you can update them manually by using "/MM updateSigns".
Check out our demo store: https://example.minecraftmarket.com
This account does not actively monitor private messages, for all support and inquiries please use one of the following:
- If you have a MinecraftMarket account please create a ticket here: https://www.minecraftmarket.com/tickets/
- If you do not have an account please use our contact page here: https://www.minecraftmarket.com/contact/
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Posted Apr 3, 2014All of the icons on the /shop UI are shown as enderchests for categories and normal chests for all other items
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Posted Apr 1, 2014@xXxKillDogxXx
Fair enough.
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Posted Apr 1, 2014@moonridden
It would be on our Mysql database which would not be accessible for obvious reason.
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Posted Apr 1, 2014@xXxKillDogxXx
I can absolutely agree to that, seeing as how it can also cause some very very interesting security issues down the road. Whatever your plan is, I'm excited to see it unfold; perhaps the ability to store tokens via MySQL, so that you could read it externally.
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Posted Mar 31, 2014@moonridden
What we are considering doing is having a credit system for only in-game, the credits can be given as a extra when they donate or you can give them out via a command on the MM plugin.
We dont want to go down the register to buy something on markets route as this really ruins how fluid the markets are.
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Posted Mar 31, 2014After comparing this to a few of the other plugins available for an online webstore, I must admit this takes the cake, and I plan on moving to using it within the week. However, I have a single request / query as to a new feature... Would making a system of credits be possible? So that you could reward users with credit to their account for renting permissions, ranks, commands etc, without them having to purchase it instead. The idea is for the plugin to handle the currency system, wherein a specified amount of currency, (Say... 25000 pence for 25 USD), that becomes credited to their account?
Of course, this might require an account system... But most forum/portal software keep their user / password information in the same table in a mysql.
Just a thought.
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Posted Mar 31, 2014@shierspade09123
You already can.
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Posted Mar 31, 2014You should add a feature for the in-game shop where you can change the items instead of just a chest. So for diamond donor, you could replace the chest with a diamond/emerald/etc.
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Posted Mar 31, 2014@parrothead1337
This should be fixed now!
@TheOnlyRealTGS
Same as above.
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Posted Mar 31, 2014@parrothead1337
@xxxkilldogxxx This was the same problem I had, solved it by finding the incorrect payment in the debug info
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Posted Mar 30, 2014I was using Minecraft Market 1.8.2 and none of my packages were being distributed when I was performing tests. I only got the console error below. Running v1.7 works fine, however, and I do not get any errors.
This is what I kept seeing:
[00:06:18] [Craft Scheduler Thread - 315/WARN]: [MinecraftMarket] JSONObject["delay"] is not an int.
[00:07:48] [Craft Scheduler Thread - 319/WARN]: [MinecraftMarket] JSONObject["delay"] is not an int.
[00:09:18] [Craft Scheduler Thread - 319/WARN]: [MinecraftMarket] JSONObject["delay"] is not an int.
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Posted Mar 30, 2014@xXxKillDogxXx
It is already fixed, thanks!
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Posted Mar 30, 2014@Draver10
@Draver10
Ill pass this on to Dan right now.
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Posted Mar 30, 2014@JDL484
Looking into this now thanks for the report.
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Posted Mar 29, 2014Server error 500 when I try to delete subcategory.
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Posted Mar 29, 2014Hi, I'm having this strange issue with the in-game GUI. The main tab shows each category just fine, and the first and second categories open properly, but the third button open the first category (no way to look at the third category in-game)
Main menu has it show up just fine. http://imgur.com/RFj7387&ZUsnc8t
But it links to the first category. http://imgur.com/RFj7387&ZUsnc8t#1
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Posted Mar 29, 2014@xXxKillDogxXx
Thanks.
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Posted Mar 29, 2014@JDL484
basicly you have to check the current classes used by the html elements in the HTML by inspecting the page and then you override the class in the custom css.
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Posted Mar 29, 2014@xXxKillDogxXx
Could you tell me how to customize default CSS layout? I'm premium.
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Posted Mar 29, 2014@xXxKillDogxXx
Thanks, I did was not understand how to add manual payments. I am not familiar with PaymentWall and can not be able to setup it, but I think my market it is working fine for now. http://tekniacraft.minecraftmarket.com/