Minecraft: The Last Airbender
Minecraft: The Last Airbender
Minecraft: The Last Airbender
Official Plugin Spotlight
Installation Tutorial: Click Here
Official Bending Server
IP - minecraftTLA.us.to

If that server is full (and it usually is), feel free to check out any of the other "official" servers.
Dev build
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk. This link has been removed because Bukkit doesn't like Github as a CI server.
Minecraft: The Last Airbender is a Minecraft plugin for a Bukkit server. It is designed for Survival Multiplayer, and allows players to choose an element to bend as the benders do in the world of Avatar (the stage of Avatar: The Last Airbender and its sequel The Legend of Korra).
Some quick notes: I will warn you that you will not be able to do everything they do in the show. There are limitations both in Minecraft and in Bukkit that prevent such extravagance. In the details of each discipline you can see exactly what you can do. As such, the description of the bending disciplines is a little altered to reflect their role in the world of Minecraft: The Last Airbender.
Features
- Play as a bender and choose which type you would like to be.
- Battle other users and see who is the best of the best.
- Compatible with WorldGuard, Factions, PreciousStones, GriefPrevention, and CreeperHeal. (Many more plugins will be added to this list)
- Nothing is required client-side
- Permissions support!
Bending
Users may bend water, earth, fire, air, or can go with being a chiblocker.. You may pick which type of bender you would like to be with the command: /bending choose [water/air/earth/fire/chi]. You may only choose one, with the exception of the Avatar, and you may never change it so be careful in your decision.
Waterbending
- Specializes in maneuverability in and on the water.
- Oceans are perfect for water benders.
- Techniques range from shooting water that do damage, freezing lakes, or even pushing enemies back with powerful waves.
- This bending style is a mixture of offensive and defensive.
- Water bending opens up many options in bodies of water that are otherwise closed to the other disciplines.
Earthbending
- Specializes in manipulating the earth around them.
- Any area which contains land is perfect for earth benders.
- They have the abilities to pull columns straight up from the earth, drill their way through any mountain and launch themselves through the air.
- This bending style, like water bending, is a mixture of offensive and defensive.
- Earth benders do not take fall damage as long as they land on the ground.
Firebending
- Specializes on destruction and incineration.
- Any environment, besides on any bodies of water, is perfect for them.
- They may create rings of fire on the ground, shoot lines of fire, and even create exploding fireballs.
- This bending style is pure offensive, and very little mobility/defense.
- Fireball is the only ability they may use that does not require any solid ground beneath them.
Airbending
- Specializes in mobility & defense.
- The land is the ideal place for airbenders, although they may also bend over the water.
- Bending air allows you to use wind to blast things away, forming a shield of air around you, or using a tornado to lift you, or your opponent, off of their feet.
- This bending style is perfect for pacifists and explorers for they lack any raw damage output, but make up for it with their utility and speed.
- Choosing air as your element increases your overall speed, decreases the rate of hunger and disables fall damage.
Chi Blocking
- Specializes in bare handed combat.
- Move faster, jump higher, take less fall damage.
- Can block someones chi, stopping them from Bending for a short period of time.
- Abilities range from Higher Jumps, Faster Punches, and Paralysis of enemies.
HELP! It's not working!
This is a Bukkit plugin, not a single player mod. It will never be a single player mod. Go to the Bukkit Wiki to set up your own server. You can play on it just like you would single player, and it requires nothing more than setting it up.
If anything is not working, look around for a development build of Bending.
Development progress
School has picked back up, so plugin development will be very intermittent at best. I've done away with the ordered releases, and will most likely be keeping 1.0.7 the "official" version until I release it as 1.1.0. It's a jump, I know, but if I were forced to stick to a schedule, the plugin would never get done. This is because there are things I like coding and want to code now, and I shouldn't have to wait just because I have something else planned for the version.
As such, there is no ETA on the release. The dev build will of course be updated as I add features, but 1.1.0 will only be officially released when everything is completed, and that could take a very long time.
Donating
If you're so inclined, donate here or click on the donate button at the top right.
Related Plugins
No support for the plugins listed below will be offered here, please go to that plugin page for support.
- Probending - Create Probending teams using the Bending Plugin.


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Posted Jul 20, 2013What is a good plugin that will make blocks spawn back on their own in a bending arena?
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Posted Jul 20, 2013Waterbenders need more powerful moves
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Posted Jul 20, 2013@EmkMage
Common BloodBending Problems: -Avatar State Can't Be On -player must be in survival
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Posted Jul 20, 2013@FuckerZ
DEV BUILD!! https://github.com/orion304/MinecraftTLA/raw/master/Bending2/.devbuild/Bending.jar
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Posted Jul 19, 2013how do I enable the powers Octopus Form, Shockwave, Torrent, Fireburst, Paralyze and RapidPunch?
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Posted Jul 19, 2013I'm opped and I'm having trouble using blood bending it just won't work.
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Posted Jul 19, 2013@orion304 your plugin makes my plugin unable to use PlayerToggleFlightEvent :(
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Posted Jul 19, 2013@animationhero421
Since water got already watermanipulation which can be redirected and used from a VERY VERY far range, cause you can get a source around 20 blocks away from you, it won't be that bad. Also airbenders got a small range so that is why they block other incoming damages, try to aim up and fight from above, if this icespike can redirect, it can be spammed and does more damage in 1 sec than 2 earthblast from close range, also it got a movement effect which is pretty OP. Icespike has BTW a small auto correction so it wouldn't be bad to remove the redirecting. I think it would be more balanced and more fun play if it gets removed.
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Posted Jul 19, 2013@codiaz
I feel that if icespike's redirection gets removed waterbenders are going to have little to no chance dealing with speed demon chiblockers and airbenders, as the counter to those two specific elements/styles are highly limited. For instance air can remove water, destroy plants, destroy watermanipulation, and evade almost all other attacks except for torrent and icespike. Chi however, while not as numerous in problems like air, can also be harder to deal with as icespike is the only move that can keep after them after the evasion percentage to slow them down enough and possibly keep them at bay. I understand that icespike is kinda buggy with the circling, which I still haven't seen much like the water block glitch, but in terms of balance water seems to be getting the shorter end of the stick.
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Posted Jul 19, 2013-
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Posted Jul 18, 2013@Studsonsteed
Since minecraft, does not allow those thing you are telling without a MOD it is not possible. And take factions under 2.0 (2.0 crashed with bending)
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Posted Jul 18, 2013@orion304 I have some bending ideas for water... In an episode of Aang the last airbender...Katara was battling her grandfather..she raised ice and shot thin ice at him...that could be the small snow block. You could raise snow and shoot layer by layer at enemies. Now this one could be a huge exception... In the avatar world there were sky bison dragons those earthbending mole and Polar dogs If you could get an Internet artist to make these...that would be awesome.
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Posted Jul 18, 2013Hi Orion! I'm a common on your server! I really appreciate the work you have done for the mod! I have a slight problem though. I'm working on a server and factions and bending aren't going together! I would appreciate if you give me tips on how they can both be compatible...that would be great...Thanks
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Posted Jul 17, 2013@orion304
Ah okej so I know why this icespike so buggy is, since it has only a cooldown of 0.25 second you shoot one and if you keep clicking you can change the direction of it, but if you get a second one and you click again on that second iceblock in the air the first one will come back, and if you just spam that you get 5-10 of them doing weird stuff in the air just by changing direction every single second, so it would be nice if you could remove the icespike remove direction so this won't happen, thanks! (BTW this will also get rid of the random ice blocks that float in the air)
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Posted Jul 17, 2013Is there going to be a fix for this?! All my staff ranks have flight. I do not want to give the PreMod for example, creative. :P
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Posted Jul 17, 2013@BlazedChromis
There currently isn't a fix, at all, to allow users to fly with a different plugin. Because of how Bending is written (some parts sloppily), the ONLY way you can fly is through creative-mode or bending-sanctioned methods (AirSpout, etc).
@cheesus12
Download the dev build.
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Posted Jul 17, 2013@scratchcrackers
Thanks for the reply! I am using bending in a different world. But some other worlds need fly, like space. I have made the bending world and other worlds separate and I would like to know the fix please. I do not need it in the bending world, only the other ones. Thanks!
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Posted Jul 17, 2013@orion304
Ye I get that but TagAPI is working but not with your plugin anymore, only with the plugins that are updated with the new TagAPI in it.
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Posted Jul 17, 2013Has the shockwave ability been removed from the earthbenders list? As well as the chi blocker's paralyse ability
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Posted Jul 16, 2013@codiaz
TagAPI is a separate plugin, not mine.
And in the bug post, I'd keep everything that's not an issue. But I might put the answers right under each question instead. Like:
@TroublesomeTrio
If only there were an FAQ that directly answered this.