[Abandoned] MinecartMania Reborn
Minecart Mania 2.0 is a total minecart overhaul for fun and profit.
With MCM you can:
- Jump and ramp minecarts through the air
- Travel at ludicrous speeds (no derailing!)
- Set destinations for each cart and route them automatically through intersections.
- Route minecarts based on their type, contents or direction.
- Use block or signs to change speed, physics, and other properties on the fly.
- Use minecarts to farm wheat, lumber and other crops, harvest them and place them in chests
- Use advanced sensors to trigger redstone circuits based on the type, contents and direction of minecarts.
Note: 7/23/2013 by jrbudda
MinecarftMania has been almost totally re-written Please read Whats new in v2 for the current list of changes from the original.
Documentation
- Minecart Physics
- Control Blocks and Signs
- Intersections and Stations
- Chests and Items
- Farming (Automations)
- Sensors
- Commands
- Configuration
- Permissions
If you find bugs or have problems, please open a Ticket on the Tickets page.
You can also usually find the author in IRC on esper.net in #minecartmania
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Posted Jan 27, 2013Hello jrbudda, I've got a chance to test the version you posted a week ago, but've missed it. Anyways, mostly everything works besides the [Eject Here] sign like you mentioned in your last post. Hope to see this features added back in the near future! Thanks
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Posted Jan 27, 2013@Kane_Hart
Compatibility is a goal, however one thing that I can tell you is not going to be compatible is any directional signs using the 'old' NWSE directions.
I've not used named stations and such extensively, I'd be curious to take a look at how such a big rail system is set up to help identify any possible improvements.
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Posted Jan 27, 2013Looking good. I really hope most of the stuff does not break. Godcraft has well over a million track placed over the past 2 years using Minecart Mania as its base. Id hate to have to spend months and yes months replacing signs and such.
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Posted Jan 27, 2013Progress continues. I've re-worked the whole control blocks code and the way they're configured. Basically you can now run any action (set speed, max speed, jump, elevator, etc) with a sign instead of a block, or you can set up any block to act like any sign. This adds almost 0 new functionality but the code base is now MUCH easier to expand on.
I'm also about 90% happy with the new physics.In addition to the jump signs and clicking-to-jump, minecarts are no longer glued to the track and will shoot off into the air if they go fast off a down-slope, landing nicely on the track below, its pretty fun. Want to also make it so you can ramp into the air by going too fast up a slope, but that's not implemented yet.
I've also *nearly* got it so you can go any speed without falling off corners or 'bouncing' off up-slopes. The physics are working, I just need to make it so it wont 'skip' control blocks and signs too.
I've tested the [farm] sign and it was working for me. I'm a little fuzzy on the difference between that sign and the individual on/off actions so I haven't really tested the latter.
@HostLegend I fixed the intersection prompts already, I havent tested the station auto-routing cause I was changing all the sign/block code around, will look into that soon, hopefully its working. I've not had any problem with the spawner or platform blocks, they should be working in the .jar i posted last week, maybe check the config?
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Posted Jan 27, 2013Hello jrbudda, nice to see you're updating the plugin. Could you please check out what's wrong with MCM stations. The auto spawn cart after button pressed, and place player in cart feature doesn't seem to be working (lime wool under track I believe). Also the [Eject Here] sign with the iron block under track. Thanks
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Posted Jan 25, 2013@jrbudda
Cool news, thanks! I can't wait to see the update. As for what else, the farming seems to no longer be working. My players are bummed they actually have to farm wheat, trees, cactus manually. Lol.
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Posted Jan 25, 2013@Gymnasiast
Thanks for the write-up. I don't think I committed the intersection fix to github, but the prompts, at least, I've got working. Will look into the station command today, hopefully its fixed too.
Yes I'm porting over the config to YAML, I'm keeping most of the options and code, just changing format and consolidating, it's not done, which is why some are missing. I am removing the 'old directions' option as I have stripped out all the code for it (that was part of the intersection problem).
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Posted Jan 25, 2013@jrbudda
For me, all intersections, even with your latest Github version compiled, as well as your downloadable version, my modified version of MMR 1.4.6 and unmodified 1.4.5 on a modified Bukkit 1.4.6 (undid some relocations to restore binary compatibility).
Intersections should switch depending on original direction (N, E, S, W), saved station command (st-.....), type of minecart rider (player, mob, ...) or D/default. The action is a compass direction (N, E, S, W), relative direction (L, STR, R), destroy (D, although that has been broken for a long time), eject (E) or prompt (P, even if prompts are normally disabled).
Some other things:
I've also seen that you moved the config (or for now, a part of it) to yaml. I really hope we can keep ALL of the options we have now. Especially the ones I specified. (I could live without the last option, but the other ones are so important for my server, that I'd rather stick with MC 1.4.5 forever, than give them up. Only MMania has intersections that are so powerful and useful. Most other plugins can't even switch by compass direction)
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Posted Jan 24, 2013OK I've got prompt intersections working, what else is broke?
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Posted Jan 24, 2013I'll take a look at the intersections soon, I've been busy with other things :)
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Posted Jan 24, 2013@Kraethor
Yes, that's how the intersections "should" work, but they seem to send the player in one direction regardless where you point, at least they did on my server. Though the station command auto routed the user just fine.
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Posted Jan 24, 2013@jrbudda
Craftbook Vehicles was the culprit on my server as well for reverse blocks. (I had to disable vehicles in the new craftbook config.yml, it is now a unified jar with vehicles included) Intersections and farming are still not working, however. I know you were asking for how intersections should work, the MinecartManiaStationConfiguration.xml file gives about the best description I've seen... On my server, when an user reaches an intersection with a brick block under it, they get stopped and asked to tap the cart in the direction they want to go, at least they used to.
Thanks!
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Posted Jan 23, 2013@Schlumpfpirat
I'm working on an update, mostly for myself. It's going slowly because I'm basically reorganizing all the plugins into one and fixing up things as I go. Once I get it to a stable state I will share it.
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Posted Jan 23, 2013Will we need Minecart Mania Reborn Reborn? Wish there was a good update..
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Posted Jan 21, 2013Hi there, is there anyway to get our hands on the source code. We'd like to give a shot in updating this plugin. Thank you.
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Posted Jan 21, 2013I can take a stab at fixing the intersections but someone needs to explain to me how it's supposed to work, I never used them cause there's no documentation on it.
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Posted Jan 21, 2013@Kraethor
is the reverse problem with or without Autocart? reverse blocks work for me without autocart, but don't work with it, was it always like that?Edit: actually it was craftbook vehicles that was messing up my reverse blocks. Reverse blocks work for me fine.
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Posted Jan 20, 2013@JollyGG
Yes, its as 7eggert mentioned. Powered rails essentially work as a break when powered and a normal rail when unpowered. You use a gold block, or another speed modifier block to increase (or slow) the player.
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Posted Jan 20, 2013By default, the powered rails are reversed. Edit the config file.
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Posted Jan 20, 2013Last time I tried to use this, the moment it was installed on the server, the powered rail refused to work properly. I tested it on a private server as well to the same effect. Was this ever fixed or does anyone know how to fix it? My tinkerings in the file used to assign blocks and items has not yet worked..