This project is abandoned and its default file will likely not work with the most recent version of Minecraft. Whether this project is out of date or its author has marked it as abandoned, this project is no longer maintained.
This project has been discontinued.
A working Reloaded version of this plugin can be found here.
actually this is the error showing up when loading the plugins
org.bukkit.craftbukkit.block.CraftBlockState cannot be cast to org.bukkit.block.Sign
so it's probably why it isn't working on my side. Probably because of their last dev build.
Appreciate if you can look into that issue.
I'm not a developer and couldn't begin to tell you how to get more debug information, sorry. What version of Essentials are you using? I was having problems getting Essentials 2.9.2 working with the initial 1.3.1 dev build and finally upgraded to Essentials 2.9.383.
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It was working before under 1.2.5 and even at the first stage of 1.3.1 as well and at some point I switch to the latest dev build and it broke. perhaps if they're a way I can see the log of the error somewhere I may be able to find what's wrong. Is there a log somewhere I can see about the full error stack?
Based on the error, perhaps it is an issue between MineCars, Vault and GroupManager? I've never used GM, but the author and myself both use Vault & PEX without any major issues.
Loving this plugin and I have a suggestion. Changing gears isn't practical when moving, but perhaps adding a /mcg + or /mcg - to gear up or down and bind those cmds to an object like a bone so that when you're in the car, left-clicking the bone gears up and right-clicking the bone gears down.
The plugin doesn't work with craftbukkit 1.3.1
I'm getting the following error message:
[INFO] net.milkbowl.vault.permission.plugins.Permission_GroupManager@f08298
[SEVERE] Error occurred while enabling MineCars v2.3 (Is it up to date?)
Will you update the plugin so it can work for 1.3.1. Was working in 1.2.5 and the player loved it.
Tx
I find this plugin great. A small bug: If I drive too fast in a stairway I hang in there. What I would like to see: More blocks can ride you.
I think it's good that this plugin works with the new version 1.3.1.
I apologize for my grammar, I work with the google translator.
I'm getting severe errors when trying to run the mod. It comes up asking me if it's up to date.. which it is. I've done nothing else to the server, so I don't know why it suddenly stopped working. :(
This is again caused because the cart was initially hit by an Entity, causing it to spin b4 use. It has something to do with throwing off its internal direction. I have a minor fix for this issue in the next update.
I am aware of this issue, the way Vault works with default permissions seems to only give it to the world they are currently in upon purchase. I have applied a fix (hopefully) for the next update.
This is happening with both servers, players are getting around for free.
Is there any chance of multiworld support? Some players have been charged for a license but when i remove the perms you said they cant use it in another world than the world they have the license
I've been having a blast with this on my server. I have a question though. I notice when going up hill that the car tends to pull to one side, and if you don't oversteer to correct for it, you end up off the hill. My cars are in gear 1 most of the time and this happens on any hill 2 or more blocks tall. Does anyone else see this?
bonjour a vous ! tout d'abord superbe plugin j'aime !
voila j'ai une question , les joueurs ne consomme pas de fuel , ils en achétent la prémiére fois et ils sont illimité , comment faire pour réglés ce petit souci ! merci
hello you! First plugin I like beautiful ^ ^!
here I have a question, the players do not consume fuel, they buy the first time and they are unlimited, how to set this little problem! thank you
Fuel system should be working, as I fixed all those issues awhile back. But if you can provide your config for me that may help, I can take another look later.
I did watch the vid, and I was smiling and laughin a bit. Its really nice to see players using all aspect of that plugin to it's almost full potential. Ive been working on something like this myself, with a bit more features and triggers and traps as well. I do have some minor bug fixes in the works to help with what I was seeing in the vid though, with players sometimes getting stuck on the ramps, or stopping etc. Good coding can only go so far and the Hill system was entirely redone by me in a previous update, as well as the ability to fly off into air and crash to the ground, it used to just instantly break but I was able to make it float =). THe main issue with Cars stopping or turning randomly has something to do with players spinning their car before entering, messes something up with its internal direction.
Either way, I digress, nice track, nice use of MineCars and hope to see some new features after 1.3 !
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Posted Aug 8, 2012@fbafaro
I'm not a developer and couldn't begin to tell you how to get more debug information, sorry. What version of Essentials are you using? I was having problems getting Essentials 2.9.2 working with the initial 1.3.1 dev build and finally upgraded to Essentials 2.9.383.
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Posted Aug 8, 2012@fbafaro
Based on the error, perhaps it is an issue between MineCars, Vault and GroupManager? I've never used GM, but the author and myself both use Vault & PEX without any major issues.
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Posted Aug 8, 2012@GumbyDammit
I like this idea, and it would be very easy to implement. I will consider it once I get back around to MineCars.
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Posted Aug 8, 2012Loving this plugin and I have a suggestion. Changing gears isn't practical when moving, but perhaps adding a /mcg + or /mcg - to gear up or down and bind those cmds to an object like a bone so that when you're in the car, left-clicking the bone gears up and right-clicking the bone gears down.
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Posted Aug 8, 2012@fbafaro
I'm running it just fine with 1.3.1-RB-1.0 and 1.3.1.-RB-1.1-Dev, in combination with Vault and PEX. NO errors and everything works.
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Posted Aug 7, 2012-
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Posted Aug 4, 2012I find this plugin great. A small bug: If I drive too fast in a stairway I hang in there. What I would like to see: More blocks can ride you.
I think it's good that this plugin works with the new version 1.3.1.
I apologize for my grammar, I work with the google translator.
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Posted Aug 2, 2012I'm getting severe errors when trying to run the mod. It comes up asking me if it's up to date.. which it is. I've done nothing else to the server, so I don't know why it suddenly stopped working. :(
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Posted Jul 31, 2012@silentnight18
Still no idea for the fuel? Is it the Item ID (Fire Charge) that's causing the issue?
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Posted Jul 31, 2012@GumbyDammit
This is again caused because the cart was initially hit by an Entity, causing it to spin b4 use. It has something to do with throwing off its internal direction. I have a minor fix for this issue in the next update.
@mobilephone2003
I am aware of this issue, the way Vault works with default permissions seems to only give it to the world they are currently in upon purchase. I have applied a fix (hopefully) for the next update.
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Posted Jul 31, 2012@silentnight18
Thanks for the feedback!
my config is here: http://pastebin.com/uNmKNEeg
This is happening with both servers, players are getting around for free.
Is there any chance of multiworld support? Some players have been charged for a license but when i remove the perms you said they cant use it in another world than the world they have the license
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Posted Jul 30, 2012HELLP i cant turn :/ and can i put multiple things for the same type of road
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Posted Jul 30, 2012I've been having a blast with this on my server. I have a question though. I notice when going up hill that the car tends to pull to one side, and if you don't oversteer to correct for it, you end up off the hill. My cars are in gear 1 most of the time and this happens on any hill 2 or more blocks tall. Does anyone else see this?
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Posted Jul 30, 2012bonjour a vous ! tout d'abord superbe plugin j'aime ! voila j'ai une question , les joueurs ne consomme pas de fuel , ils en achétent la prémiére fois et ils sont illimité , comment faire pour réglés ce petit souci ! merci
hello you! First plugin I like beautiful ^ ^! here I have a question, the players do not consume fuel, they buy the first time and they are unlimited, how to set this little problem! thank you
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Posted Jul 30, 2012@mobilephone2003
Fuel system should be working, as I fixed all those issues awhile back. But if you can provide your config for me that may help, I can take another look later.
I did watch the vid, and I was smiling and laughin a bit. Its really nice to see players using all aspect of that plugin to it's almost full potential. Ive been working on something like this myself, with a bit more features and triggers and traps as well. I do have some minor bug fixes in the works to help with what I was seeing in the vid though, with players sometimes getting stuck on the ramps, or stopping etc. Good coding can only go so far and the Hill system was entirely redone by me in a previous update, as well as the ability to fly off into air and crash to the ground, it used to just instantly break but I was able to make it float =). THe main issue with Cars stopping or turning randomly has something to do with players spinning their car before entering, messes something up with its internal direction.
Either way, I digress, nice track, nice use of MineCars and hope to see some new features after 1.3 !
@Anthony133
There is no error here for me to fix, this is you tampering with the Jar. redownload and use all default assigned jar data.