Hungergames - PvP Deathmatch
Hungergames Beta 0.9 Changelog and upcoming features
Features:
- Requires a world as "playground"
- Admins can set up spawnpoints and a lobby inside of this world
- No blocks can be placed and only one type of blocks can be destroyed in this particular world
- Players can /hungergames join the game, which will teleport them to the lobby and clear their inventory. Even if they die there, they simply respawn inside
- When enough players (>=2) have joined, an admin can /hungergames start the game. All joined players are teleported to the respective spawn locations set up by an admin
- When someone dies, a lightning strikes at their deathspot and a custom deathmessage is sent
- If there are 5 (configurable) or less players alive, their position is reveleaed by a lightining every 15s
- When only one player is alive, the game ends and a serverbroadcast announces the winner
Other Features:
- Admins can change spawnpoints and lobby locations ingame on the fly, no restart or reload is required
- Plugin should work with every 'maxplayers' setting, but too many slots will cause laggs. I tested with 24 slots and 14 players, which worked fine
Permissions:
- hungergames.* Gives acces to all Hungergames commands. Default: OP
- hungergames.player Gives acces to join, leave and list commands. Default: Not OP
- hungergames.admin Gives acces to start , stop and setspawn commands
Beta Status: At the moment some text is hardcoded into the code!
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Posted Feb 1, 2014Damn,blew up my eclipse. Got to redo so bunch of code...
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Posted Dec 19, 2013@derpasaurs
They should already do so.
Im done with my exams now, so the next version should come very soon. Then i will make a video too
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Posted Dec 3, 2013ill make a vid once i figure out how to set this thing up..
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Posted Dec 3, 2013is it possible, when they die too have them respawn in the lobby?
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Posted Dec 3, 2013@fungreenfox I want this too. @MiamXD Please make the next release by Christmas?
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Posted Oct 31, 2013@fungreenfox
ATM it cant, but in the next release, there will be an autostart when a specific playnumber is reached
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Posted Oct 18, 2013Can the game start itself with x players ready?
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Posted Sep 25, 2013Loving it. Won't download until I see more of it and see a video.
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Posted Sep 24, 2013Uploaded v 0.9 ! Im to fast for you, am I?
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Posted Sep 23, 2013As mentioned: I got time, so i did another Version. You can leave the lobby now, and , thats the interesting part, you can change the location of spawnpoints and lobby ingame with the new /hungergames setspawn [1|2...|lobby] command
When it is apporved you will download Version 0.8
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Posted Sep 20, 2013Soooo finally a translated release is in uploaded
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Posted Sep 15, 2013Will u do a video tutorial?
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Posted Sep 10, 2013So, how do you set it up?
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Posted Aug 27, 2013PLEASE CHANGE IT TO ENGLISH!!! ITS SO CONFUZING!
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Posted Aug 26, 2013Ok, im back now.
@chatscraft yes it starts automatically, when the .jar is in /plugins, it should normally be executed and then listen to /hungergames commands. I dont understand your second question....
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Posted Aug 23, 2013Does it atuo maticly start? and ho do you make it so people will spawn in the lobby?
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Posted Aug 8, 2013how do i setup ?? and could you make a video to how to setup the arena ??
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Posted Jul 24, 2013Yes u have to build a world on your own. Yes, the plugin works with multiworlds, the world, which should be the arena, is defined in the config No, atm an op has to start the game
I will start working on 1.6.2 asap, school is over^^
Edit: uploaded 1.6.2 compatible version
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Posted Jul 15, 2013@shades161
-> same questions here.-
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Posted Jul 10, 2013so i was wondering a couple things 1. does this support servers with multiple worlds like there is one world where they play the games and it does not effect any other world (not including the messages) 2. is it automated or does an op have to be on to start it. and finally 3. when will it be released for 1.6.2