MinigamesLib: Open SkyWars
MinigamesLib: Open SkyWars
Open SkyWars recoded with MGLib. Usually skywars is fought on islands where you start with some gear in a chest and build up your base or just get some weapons and attack others.
<color red>> MGSkyWars v1.5.1 works with MinigamesLib 1.12, please update if you use the new MinigamesLib version.<</color>>
Setup
You need to install MinigamesLib for the plugin to work
Also, you'll need Vault for economy rewards to work.
- /sw setmainlobby set the main lobby where all join signs will be
- /sw setlobby [arena] set the waiting lobby
- /sw setspawn [arena] will give you a dragon egg which you can rightclick multiple times to set multiple spawns
- /sw setbounds [arena] low sets the lower left corner of the map
- /sw setbounds [arena] high sets the higher right corner of the map (so that you got a cuboid)
- /sw savearena [arena]
You can now set a join sign (optionally). Lines:
- SkyWars
- [arena]
Here's a small help image I drew some time really quick for you to understand how boundaries should be set up:
https://dl.dropboxusercontent.com/u/82137075/help.png
Commands/Perms
| Command | Description | Permission |
|---|---|---|
| /sw | Shows all possible commands | |
| /sw setspawn <arena> | Sets the spawn point. | mgskywars.setup |
| /sw setlobby <arena> | Sets the lobby point. | mgskywars.setup |
| /sw setmainlobby | Sets the main lobby point. | mgskywars.setup |
| /sw setbounds <arena> [low/high] | Sets the low/high boundaries of the map. | mgskywars.setup |
| /sw savearena <arena> | Saves the arena. | mgskywars.setup |
| /sw setmaxplayers <arena> <count> | Sets the max players allowed to join to given count. | mgskywars.setup |
| /sw setminplayers <arena> <count> | Sets the min players needed to start to given count. | mgskywars.setup |
| /sw setarenavip <arena> <true/false> | Sets whether arena needs permission to join. | mgskywars.setup |
| /sw removearena <arena> | Deletes an arena from config. | mgskywars.setup |
| /sw removespawn <arena> <count> | Deletes a spawn from config. | mgskywars.setup |
| /sw join <arena> | Joins the arena. | |
| /sw leave | Leaves the arena. | |
| /sw start <arena> | Force-starts the arena. | mgskywars.start |
| /sw stop <arena> | Force-stops the arena. | mgskywars.stop |
| /sw list | Lists all arenas. | |
| /sw reload | Reloads the config. |
Config
There are a few config files (config.yml, classes.yml, arenas.yml, messages.yml, stats.yml) which are mostly self explanatory. Be aware that guns.yml is not used in this minigame!
If you use the chests.yml feature, be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
config: default_max_players: 4 # default amount of maximum players that are allowed to join an arena default_min_players: 2 # default amount of minimum players that can join an arena lobby_countdown: 30 # amount of time in seconds to countdown in lobby ingame_countdown: 10 # amount of time in seconds to countdown ingame before the final start rewards: economy: true economy_reward: 10 # You'll need Vault for economy to work item_reward: false item_reward_ids: 264*1;11*1 # 264 being the id, you can specify an amount (the '*1') and enchantments (e.g. 264#DAMAGE_ALL:2*64 would be sharpness 2 on a stack of diamonds) command_reward: false command: pex user <player> add SKILLZ.* global_arenas_size: 30 # not used in this minigame
You can also specify data on an item reward. If you would want 32 enchanted red wool blocks, you'd adjust the config to: 35:14#DAMAGE_ALL:1*32, where :14 is the data for red, 35 the id for wool, and the rest as explained above.
Chests.yml
The chests.yml feature is optional, normally you can just fill the chests with stuff before saving. If you want them to be loaded dynamically in the game when someone opens a chest though, you can also use the chests.yml. Just set enabled: false to true and edit the chests. Be sure that the percentages add up to 100.
Be aware that chests are only getting generated when you join the game and open one, not after you save the arena.
Default chests.yml: (Here's how you use the item markup: https://github.com/instance01/MinigamesAPI/wiki/Default-Config-and-Item-Markup#item-markup)
config: enabled: false chests: chest1: items: 5*64;5*64;5*64;5*64;262*64;278*1 percentage: 5 chest2: items: 5*64;262*64;267*1 percentage: 20 chest3: items: 5*64;262*64 percentage: 25 chest4: items: 5*64 percentage: 50
Kits/Classes
There are 2 default classes with some startup gear (including bows and armor). You can adjust these in classes.yml.
Preview

Youtube
[Portuguese] Video tutorial by GamesTdai: https://www.youtube.com/watch?v=umeuXWv6T6Q
[English] Video tutorial by Numero Uno: https://www.youtube.com/watch?v=_7G7cSAgXQc
[Portuguese] G4mem4x: https://www.youtube.com/watch?v=hFZyJWWwT2w
[Spanish] FeerBukkit: https://www.youtube.com/watch?v=PxZqgfLpSlw
[Spanish] Another tutorial: https://www.youtube.com/watch?v=yB-XFKW5Omo
Additional Information
Have fun :)
BUGS?
Submit them here: http://dev.bukkit.org/bukkit-plugins/instances-minigamesapi/forum/ and NOT in the comments!
-
View User Profile
-
Send Message
Posted Nov 7, 2014@TheGamesNetwork
I fixed that today, will be released in MinigamesLib 1.10 in a few days.
@Drzell
Right now I have a huge amount of other work on MinigamesLib, so it'll take longer, most likely next weekend.
-
View User Profile
-
Send Message
Posted Nov 7, 2014@instancelabs
And when you could add it?
I want to donate when you do this =)
-
View User Profile
-
Send Message
Posted Nov 6, 2014You hold your XP in all arenas is it a bug?
-
View User Profile
-
Send Message
Posted Nov 3, 2014The crash problem was fixed yesterday, use MinigamesLib 1.9.4.
@Mineplus
When using chests.yml the chests will only be generated temporary when a player opens a chest in a game. Join an arena and open a chest, it'll work ;)
@Drzell
I could do that eventually, sure.
-
View User Profile
-
Send Message
Posted Nov 2, 2014instancelabs, can you add percentages to the items inside the chests?
Like this:
5 = ID * 64 = amount - 10 = percentage
Would be great to see this!
Thanks =D
-
View User Profile
-
Send Message
Posted Nov 1, 2014@NinjaCraft5454
The game crash is a bug, Instance is currently working on a fix
@JaseDBZ
SkyWars does not control if a player can edit blocks and open chests. It will most likely be another plugin on your server preventing this.
-
View User Profile
-
Send Message
Posted Nov 1, 2014@Junac01
Actually I am not American but Brazilian .. The owner is American so I dare the English here but do not know speak english ... ;-;
-
View User Profile
-
Send Message
Posted Nov 1, 2014@instancelabs
But, if I don't using chests.yml the chests will not regen, please help me!
-
View User Profile
-
Send Message
Posted Nov 1, 2014what is the permissions for people other than OP to open chests? also one to break class/mine etc? new to this all. skype - JaseDBZ Please add me over 330 subs and also need staff for my server which is whitelist enabled for now mc .jasedbz .com
-
View User Profile
-
Send Message
Posted Nov 1, 2014@NinjaCraft5454
Your english sucks
-
View User Profile
-
Send Message
Posted Nov 1, 2014@instancelabs
Boy ... I think you are already getting annoyed with me .. kkkkk .. Another question, because when I play a game and just give minecraft crash, it is not only in my best in all players the server ... I'm with utdo latest.
-
View User Profile
-
Send Message
Posted Oct 31, 2014@instancelabs
please .. expensive water and also that when you plug reniciar map somi .. he does not know this is bug or plugin can not reniciar all items minecraft
-
View User Profile
-
Send Message
Posted Oct 31, 2014plase add my skype JaseDBZ
I need help with chests and shiz (plus the crash after game) I run 1.7.9 rd1 but it says rd2 on the files at side? maybe the prob? also need help with my shop
-
View User Profile
-
Send Message
Posted Oct 31, 2014@instancelabs
Ok, thx. :D
-
View User Profile
-
Send Message
Posted Oct 31, 2014@NinjaCraft5454
I don't quite understand you, but I guess cacti on your map don't reset? I'll look into that one.
@Floodeer
It's nothing urgent, so I'll add an option there when I find the time, sure.
-
View User Profile
-
Send Message
Posted Oct 31, 2014@instancelabs
You can not add an option to disable it? Because even the spectators can only move in Y, they are still drawn to the side...
-
View User Profile
-
Send Message
Posted Oct 31, 2014@instancelabs Map has waters of cacti and that you broke or cover the water when you die and renicia the map has no water and cactus also disappears .. not saved right ... what's the problem?
-
View User Profile
-
Send Message
Posted Oct 30, 2014@Floodeer
Because some people wanted that, they get pushed away from players.
-
View User Profile
-
Send Message
Posted Oct 30, 2014@JaseDBZ
@Floodeer
I'm trying to fix that one blindly (hate doing that), as I can't reproduce it. But I tried some guesses in 1.9.2, maybe try that one.
-
View User Profile
-
Send Message
Posted Oct 30, 2014@instancelabs
I've found the problem, coincidentally was another plugin. You can answer me because viewers are pushed to the side?