Current Effects

Effects

Damaging/Healing effects

  • explode.self = create explosion on self
  • explode.other = create explosion on a player
  • explode.target = create explosion on target
  • explodefx.self = create explosion effect on self
  • explodefx.other = create explosion effect on a player
  • explodefx.target = create explosion effect on target
  • damage.self = damage self
  • damage.other = damage a player in 5x5x5 radius
  • damage.target = damage target
  • heal.self = heal self
  • heal.other = heal a player in 5x5x5 radius
  • heal.target = heal target

Potion-like effects

  • confusion.self = confuse self
  • confusion.other = confuse a player in 5x5x5 radius
  • confusion.target = confuse target at max distance of 100 blocks
  • blind.self = blind self
  • blind.other = blind a player in 5x5x5 radius
  • blind.target = blind target at max distance of 100 blocks
  • poison.self = poison self
  • poison.other = poison a player in 5x5x5 radius
  • poison.target = poison target
  • slowness.self = add slowness potion to self
  • slowness.other = add slowness potion to a player in 5x5x5 radius
  • slowness.self = add slowness potion to target
  • waterbreathing.self = add waterbreathing potion to self
  • waterbreathing.other = add waterbreathing potion to a player in 5x5x5 radius
  • waterbreathing.target = add waterbreathing potion to target
  • jump.self = boost jump
  • jump.other = boost jump
  • jump.target = boost jump
  • cure.self = cure self
  • cure.other = cure a player in 5x5x5 radius
  • cure.target = cure target at max distance of 100 blocks

Note: cure cures all potion effects except jump and waterbreathing

Miscellaneous Effects

  • zombie.self = summon 4 zombies
  • zombie.other = summon near a player in 5x5x5 radius
  • zombie.target = summon at target at max distance of 100 blocks
  • invisibility.self = hide self
  • invisibility.other = hide a player in 5x5x5 radius
  • invisibility.target = hide target at max 100 blocks
  • bind.self = bind diamond armo(u)r to self
  • bind.other = bind diamond armo(u)r to a player in 5x5x5 radius
  • bind.target = bind diamond armo(u)r to target at max 100 blocks
  • teleport.self = teleport to spawn or your bed
  • teleport.target = teleport to target (max 50 blocks away)
  • teleport.other = teleport a player in a radius of 500x500x500 to you

Comments

Posts Quoted:
Reply
Clear All Quotes