MessageCommander
MessageCommnader
This executes a command when defined message found in chat-screen (and other source: chat-input, console-input, server log). It allows you to link commands to action performed by another plugin (when this plugin send to player a specified message).
This plugin is created according to requests at bukkit.org and rubukkit.org
Features
- Execute command as player or server console when required message found in chat-screen;
- Cooldown for executing the rule command;
- Regex (and other types of string comparison) supported;
- Using part (words) from original message in command to execute.
Why I need this plugin?
- If you use a plugin and going to add new actions to it. For example plugin types a congratulation message but it not supports a reward. You can use this plugin to execute command and give money to your player.
- If you need to turn chat message to commands. For example you need to type "please teleport me home" instead of "/home" :)
- You need to handle servHow it works
How to use MessageCommander
MessageCommander uses multiple rule definition files. It's a "YAML" fie (*.yml) located in "MessageCommander/rules" folder. You can edit (or create new) this files manually. Every rule based on some parameters:
- Type— defines the method which will used to determine text in message (before display it on screen). There are five types:
- EQUAL — case insensitive compare (Example: "Aaaa Bbbb" will be equal to "aaaa bbbb")
- CONTAINS — find substring in input-message
- START — check if message starts with provided text
- END — check if message ends with provided text
- REGEX — using regular expression to find matches
- source — you can link any rule to any source:
- ALL — any source
- CHAT_PLAYER — Message typed by player in chat
- CHAT_CONSOLE — Message (command) typed in server console
- CHAT_MESSAGE — Message received by player in chat (message could be sent by player, plugin, mod...)
- LOG — message in log (by plugin). Don't forget this message will include plugin name prefix ("[MessageCommander]", for example).
- message-mask — defines input mask, that will used to find matches in original message
- command-line — defines the command line that will executed. Use placeholder %player% to point to players name.
- execute-as-console — if "true" command (provided in command-line) will executed by server console.
- cooldown-time — time defined in format similar to time format used in ReActions plugin. Cooldown used to set up time-limit executing commands using this rule.
Example:
test: type: EQUAL source: ALL message-mask: help me command-line: say %player% need %word1%! execute-as-console: ture cooldown-time: 3s
Dependencies
This plugin requires ProtocoLib installed on your server.
Commands and Permissions
There's no command or permissions yet.
Update checker
MessageCommander includes a update checker that use your server internet connection. Update checker will every hour check the dev.bukkit.org to find new released version of plugin and you can easy disable it: just set parameter "check-updates" to "false" in config.yml.
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Posted Sep 14, 2014I implemented features of MessageCommander my plugin ReActions. This plugin contains more abilities (additional actions, conditions, etc...).
Video example of using ReActions for catching message in chat input and chat output:
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Posted Aug 13, 2018In reply to fromgate:
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Posted Jul 26, 2014Awesome plugin! :D