Config Explantion
Not sure how to use the config? Well, just read this page and that will change!
- SecondsToStart How many seconds the game will wait before starting after having enough players to start.
- PlayerMinimum The minimum amount of players required to play Merlin (if this is set lower than 5, the minimum players will be 5)
- CustomMapSaveName The name of the world save that contains the custom map you are using.
- CamelotX The x coordinate of where King Arthur and his knights will spawn.
- CamelotY The y coordinate of where King Arthur and his knights will spawn.
- CamelotZ The z coordinate of where King Arthur and his knights will spawn.
- SorcererCampX The x coordinate of where Mordred and his sorcerers will spawn.
- SorcererCampY The y coordinate of where Mordred and his sorcerers will spawn.
- SorcererCampZ The z coordinate of where Mordred and his sorcerers will spawn.
- Max The maximum Magic Points for this role.
- SecondsTillGivePoints How many seconds the game waits before giving Magic Points to this role.
- PointsPerGive How much Magic Points is given to this role every time Magic Points are given.
- NormalCastCost How many Magic Points a normal spell costs for this role.
- FrenzyCastCost How many Magic Points Soul Frenzy costs when cast by Merlin.
- SummonCastCost How many Magic Points summoning an undead knight costs when cast by Mordred.
Note: The default coordinates for Camelot and the sorcerer camp are the spawn coordinates for the Camelot map in the description.
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