MegaJump
Wish you could jump around your world from mountain to mountain, over giant lakes and to pretty much anywhere? Then this is the plugin for you. When a player jumps it will magnify the force they have jumped by allowing them to go higher and further. Unlike other Super Jumping plugins that just give you a set velocity upwards, this plugin can magnify your velocity in all 3 dimensions meaning you can leap forward great distances.
The plugin is enabled and disabled via the /mj command. The amount that a player's jump is magnified can be defined by a number from 1-9 after the command. The default is 3.
For example, /mj 5 will make their jumps 5 times as big.
Features
- Allows you to jump, high far and wide.
- Literally magnifies jumping force so running sprints will allow you to jump far further than a normal jump!
Commands
- /mj - toggles mega jump on and off with the default jump factor.
- /mj - Tooggle MegaJump
- /mj <user> - Toggle MegaJump for another user
- /mj <amplifier> - sets your MegaJump, jump factor. If MegaJump is not enabled it will also enable it for you.
- /mj <user> <amplifier> - sets another user's MegaJump, jump factor. If MegaJump is not enabled it will also enable it for them.
Permission
- megajump.jumper - allows user to use MegaJump commands and the MegaJump feature.
Known Bugs
- On Minecraft 1.2 you cannot perform Mega Jumps above height 128
Donating
Making a donation is totally voluntary, however if you wish to donate I am happy to accept. I don't expect everyone using my plugin to donate however if your using my plugin (or any developer's plugins for that matter) on a server where you too receive donations then how about considering passing along some of that love to the people who make the plugins that make your server possible? I wouldn't expect people who don't make money from the use of the plugin to donate but all donations are appreciated and would help speed up development and get feature requests completed. If you would like to donate to me then you can use the button below:

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Posted May 13, 2014Mabey you could make it so you are not in god mode but you just dont take fall damage? Would really like it if this could happen! P.S. Love the plugin!
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Posted Jul 30, 2013@ManBeastPigDev
I fixed the fall damage part
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Posted Jun 15, 2013Does it have fall damage?
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Posted May 16, 2013How about changing commands to "/mj on" & "mj off"?
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Posted Oct 1, 2012ahh i've been looking for something like this, it'd be great to see it updated for 1.3.x
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Posted May 27, 2012Please update it as i'm anticipating to use it in 1.2.5
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Posted May 24, 2012When is an update coming?
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Posted May 20, 2012the permissions don't work when using groups?
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Posted Mar 24, 2012@Jackjan
Thanks. I will try. There should be an update this weekend.
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Posted Mar 23, 2012Awesome plugin. Please keep it up to date :)
I
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Posted Mar 18, 2012@silentdojo
The problem is that bukkit has no direct way of detecting when the player is jumping so I have to differentiate to work out the rate of movement. I will try and get the whole experience smoothed out though.
I have an idea on how I could make it work for double jump. Quite complicated but it could work! It would also stop you from autojumping when you get hit by mobs.
In a future version I will allow you to disable/enable damage. Only problem is that you WILL die if you have megajump set higher than 3 so I might make fall damage if you land lower than you started?
I have also got some more advance ways of managing damage planned so it know when its general fall damage and when its damage from megajumping.
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Posted Mar 18, 2012There is also No damage... I'm sure you meant it this way but I'd like to see a version with damage. It's also possible to land on cacti and not get hurt. If an entity damages you you get autojump...
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Posted Mar 18, 2012Hah Fun! Installed it and could stop jumping. Notice it kinda glitches like an ooomph when you first jump. Also going up stairs automatically jumps you.
Idea: DoubleTap Jump and activate the MegaJump instead of every jump is a mega jump.
Still I know you are still working on it and we love it so far.
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Posted Mar 11, 2012@sheepwool7
Thanks, this is current build is literally a proof of concept at the moment. Will be updating with a bunch more new features soon!
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Posted Mar 10, 2012Pretty cool.