MegaCreeps
A mighty tool that allows to create, modify and replace monsters/bosses with custom attributes, such as:
- Special abilities,
- Maximum hitpoints,
- Potion effects,
- Itemsets,
- Drops,
- Experience drops,
- Mounts
- Attack damage
- Custom strength rating to replace natural spawns
Extended description:
- Supports multiple worlds with own configuration sections for each.
- The item names and lores allow to drop so-called epic-gear and can use unsafe enchantments.
- You can create and edit setups out of the game or edit them in their own .txt files. Creating setups out of the game, you need to have a setup book in the inventory. "/mc" tells you how it has to be set up. Your potioneffects will also apply to the setup with almost infinite duration. If you wish shorter potioneffects to take place, you will have to modify the duration in the .txt file.
- You can replace normally spawning mobs with MegaCreeps. This is further supported, giving you the ability to modify the relation between stronger rated and weaker rated mobs. You can do the rating yourself.
- The plugin comes with a number of basic setups that will always be present. You are free to edit them or take them out of usage by deleteing them from the config.
- The bounty can be modified. You can drop virtually everything. Please note: Not all deathcauses make the MegaCreeps drop their items. Mob traps with such things as lava or pistons fail to get the mob's drops.
- Special abilites can be used. You can look up the currently active abilities for a list.
- There is an API for modders that want to customize the usage.
Links and Infos:
You can support my developing time by donating. The more people donate, the more time can I invest into this plugin.
TXT files and how to edit them
Quicklink to creating custom items
How do I do...? (FAQ with some basic line examples)
Some servers that use this mod
Updating
From version 0.1.0 ->0.1.1
(none needed, automatically updates)
From version 0.0.9 ->0.1.0
(none needed, automatically updates)
From version 0.0.8 ->0.0.9
(none needed, automatically updates)
Personal thanks, contact and favors:
If you need to, you can contact me at my business skype account: demaggobukkit
You can ask me to add your server to the list "servers using this plugin"
Thanks go to the team of timberman.de, giving me the possibilities of good testing and fun for all the years.
This plugin is still being developed. Please report bugs and problems you found.
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Posted Dec 13, 2013Mob name colours are a nice idea, I'll add this. Colours for lores are in for the next version already.
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Posted Dec 13, 2013@DeMaggo
wow thanks for the info :D
and req a small feature like mob name colors and lores color i think :D
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Posted Dec 13, 2013@McPixel
item=LEATHER_BOOTS:0;1:5;name=I am an itemname!:I am lore!:I am even more lore!
And yes, animals are theoretically useable, but they may be lacking functions when they are unloaded. I fixed most of these problems already, the fixes come with the next version.
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Posted Dec 13, 2013@DeMaggo
great plugin that im looking for :O :D
i have question , how to add lore ? and can i set animal entity ?
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Posted Dec 3, 2013@Krisahstar
I tested it on a 1.7.2 spigot server and it works fine.
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Posted Dec 1, 2013@DeMaggo:
Okay. Btw the plugin is bugged with craftbukkit 1.7 so u could fix it. When you spawn a mob edited with megacreeps then its just the normal mob and nothing else.
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Posted Dec 1, 2013@Krisahstar
http://jd.bukkit.org/rb/apidocs/org/bukkit/entity/LivingEntity.html This is what Bukkit offers. It's as simple as that. NBTEdit might use native Minecraft code which I won't to sustain compatibility to any Bukkit running server.
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Posted Dec 1, 2013@DeMaggo:
Actually, i confirmed that is possible. For example, NBTEdit. I just would like your plugin to get those features aswell.
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Posted Dec 1, 2013@DeMaggo I believe they are all possible.
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Posted Nov 30, 2013@Krisahstar
I fear that none of these things can be used due to normal Minecraft and Bukkit restrictions.
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Posted Nov 30, 2013@DeMaggo
These features should be implemented in the future:
Oh and imo the .txt files that are there by default shouldnt recreate themselves, because i like keeping it organized and stuff.
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Posted Nov 27, 2013@Krisahstar
You cannot make zombies hit faster, at least as of now.
The standard setups are always being generated. If you don't want to use them, go to the config and delete them. They won't be used, they just stay in the folder.
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Posted Nov 27, 2013How do i make a Zombie hit me faster than usual? So it does like 3 hits on me per second.
EDIT: and why does it generate the default mobs .txt files in the folder whenever i run my server? I deleted them from the config and everywhere. The classiczombie.txt confusionman.txt fatzombie.txt etc they just keep coming back
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Posted Nov 27, 2013@DeMaggo Thank you, much appreciated. It works well!
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Posted Nov 27, 2013@Krisahstar
If you mean the head of a special player, I don't know how that even works. The classic one would be: helmet=SKULL_ITEM:3;1;
Pumpkin: helmet=PUMPKIN;1;
Witherskeletons are skeletons with subtype 1. Make a setup for a skeleton and add this at the end of its .txt file: subtype=1
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Posted Nov 26, 2013Hey, I have no idea how to do some things. Can you give me an example config for the following things?
A mob wearing a player's head. A mob wearing a Pumpkin.
Oh and is it possible to spawn a WITHERSKELETON in the overworld? It seems to give me an error whenever i try to.
Thanks.
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Posted Nov 8, 2013@DanielPolach
The colour for the leather armor cannot be set as of now since its a metadata value.
I don't know what a "echaments seznam" is.
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Posted Nov 8, 2013how can i give colored leather armor and where is echaments seznam on mobs? Thanks for your answer)
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Posted Oct 30, 2013@DeMaggo
Yeah. As you can see, my staff are a bunch of bums who don't know what the internet is.
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Posted Oct 28, 2013@Acrynios_
There's noone on the teamspeak server either...