MegaCreeps
A mighty tool that allows to create, modify and replace monsters/bosses with custom attributes, such as:
- Special abilities,
- Maximum hitpoints,
- Potion effects,
- Itemsets,
- Drops,
- Experience drops,
- Mounts
- Attack damage
- Custom strength rating to replace natural spawns
Extended description:
- Supports multiple worlds with own configuration sections for each.
- The item names and lores allow to drop so-called epic-gear and can use unsafe enchantments.
- You can create and edit setups out of the game or edit them in their own .txt files. Creating setups out of the game, you need to have a setup book in the inventory. "/mc" tells you how it has to be set up. Your potioneffects will also apply to the setup with almost infinite duration. If you wish shorter potioneffects to take place, you will have to modify the duration in the .txt file.
- You can replace normally spawning mobs with MegaCreeps. This is further supported, giving you the ability to modify the relation between stronger rated and weaker rated mobs. You can do the rating yourself.
- The plugin comes with a number of basic setups that will always be present. You are free to edit them or take them out of usage by deleteing them from the config.
- The bounty can be modified. You can drop virtually everything. Please note: Not all deathcauses make the MegaCreeps drop their items. Mob traps with such things as lava or pistons fail to get the mob's drops.
- Special abilites can be used. You can look up the currently active abilities for a list.
- There is an API for modders that want to customize the usage.
Links and Infos:
You can support my developing time by donating. The more people donate, the more time can I invest into this plugin.
TXT files and how to edit them
Quicklink to creating custom items
How do I do...? (FAQ with some basic line examples)
Some servers that use this mod
Updating
From version 0.1.0 ->0.1.1
(none needed, automatically updates)
From version 0.0.9 ->0.1.0
(none needed, automatically updates)
From version 0.0.8 ->0.0.9
(none needed, automatically updates)
Personal thanks, contact and favors:
If you need to, you can contact me at my business skype account: demaggobukkit
You can ask me to add your server to the list "servers using this plugin"
Thanks go to the team of timberman.de, giving me the possibilities of good testing and fun for all the years.
This plugin is still being developed. Please report bugs and problems you found.
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Posted Mar 24, 2019Please update the plugin to version 1.13.2
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Posted Dec 31, 2016Question about some of the setup in TXT files, is there a way to give mobs multiple potion effects (i.e. a zombie receives fire resistance and speed simultaneously)? If so, how? Thanks :D
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Posted Jan 11, 2017If you want more potion effects, just add them in a new line.
E.G.
effect=...
effect=...
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Posted May 13, 2015@DeMaggo
A bit better but still dont work with plugin rpgitems, i send u some info to make some tests. check your pm.
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Posted May 13, 2015@ReeferX7
I put a quick update on that. Chances are good that the problem is solved now, at least judging from your comment. Just wait for the approval.
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Posted May 11, 2015Hey @DeMaggo can u add support for rpgitems? I have make armor set with 100% defence(for test) and mobs hit me like normal armor. This happen only with MegaCreeps mobs. with normal mobs the protection from rpgitems work.
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Posted Apr 3, 2015Great plugin, good job!
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Posted Aug 29, 2014@Luxillary
Any error message? I never heard of that problem before.
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Posted Aug 29, 2014The plugin isn't recognizing the text setups that I place in the MegaCreeps folder. No matter what I do I cannot get the plugin to accept any configurations that I create. What am I doing wrong?
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Posted Aug 25, 2014@Scry2
The hitbox of magmacubes has always been a little problematic. This may be a problem of minecraft itself.
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Posted Aug 25, 2014I tried all kinds of attacks, none of them works, I have hp bars enabled, I can see they are undamaged.
Strangely enough, it works perfectly on ever bigger green slimes (subtype=12), So I don't know :/
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Posted Aug 22, 2014@Scry2
It should be able to take damage. The problem with big slimes is that their hitbox is much smaller than their actual size and you are usually not able to hit them in melee combat. Arrows should be working here. Also, magma cubes are fire and lava proof, in case you tried that out.
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Posted Aug 21, 2014Hey, apparently giant lavaslime (subtype=10) doesn't take any damage Or maybe I did something wrong ? Here's the code :
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Posted Aug 20, 2014@ReeferX7
I see your problem. I thought it was about the amount of setups being too many in the plugins/megacreeps folder. Alright, let me see how to add this properly.
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Posted Aug 20, 2014how work with subfolders ? I request a singler file because is more easy to add faster more items drops with notepad plus ctrl+h, i have like 200 mobs and take me hours to add a new drop!
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Posted Aug 18, 2014@ReeferX7
I'm sorry for the delay, I was kinda busy the past days =) What would you think about using subfolders instead of a single file?
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Posted Aug 14, 2014Hey DeMaggo any update? what about all mobs in same file?
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Posted Aug 11, 2014@EpicMinerMan321
Normal bukkit doesn't seem to make this possible. I changed the description to point out that not all entity types work.
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Posted Aug 9, 2014it says every entity type works on mobtypes page, but I tried the Player entity type and it didn't work :( is this intentional or error?
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Posted Aug 1, 2014@EpicMinerMan321
Did not implement them yet. I'd have to look up their code.