TXT files
Explanation
Setups are saved in .TXT files. Files are named after the setup's name, e.g. classicskeleton.txt and can be found in the /plugins/megacreeps folder. They can be edited to your likeing. This page shall teach you how.
Buildup
The setup must be built in the following order:
The static block, this must be aligned in that order:
- name=<name of the mobs>
- type=<entitytype for which this is for>
- hp=<amount of hitpoints it should have. 1 heart means 2 hitpoints>
The (optional) flexible block, you can add whatever you like or need as additions.
These can be:
- specials (check out the ability section)
- potioneffects ( syntax: effect=<PotioneffectType>:<amplifier>:<duration (in ticks)> ) List of effects
- items and bounty (check out the items section)
- xpfactor ( syntax: xpfactor=<multiplier for basic xp drops> )
- mounts ( syntax: mount=<mobtype or name of a setup> )
- attack damage modifiers ( syntax: damagemod=<flat bonusdamage> )
- resistance modifiers (syntax: resistance=<damagetype>:<factor>) List of damage causes
- subtypes ( syntax: subtype=<int for subtype> )
Colours
Lores and names can be coloured. Use &0 to &9 and &a to &f in front of the text you want to colourize.
IDs for subtypes
- Creepers: 1=powered creeper
- Zombies: 1=Villager zombie 2=Baby
- Pig Zombies: 1=Baby
- Skeletons: 1=Wither skeleton
- Slimes and Magmacubes: <any number>=size of the Slime
- Other mobs or animals that can be a baby: 1=Baby
- All mobs and breedable animals: 0=Making a mob spawn in its normal form only
Example
name=Luigi,Hugo #The name(s) of the mobs from this setup. type=Skeleton #The mob type which this setup is for hp=600 #The maximum hitpoints level=2 #The strength rating. Used to modify leveled spawns, especially automatic replacement of spawning mobs xpfactor=2 #The multiplier of the dropped experience points of a mob. In this example: If it naturally drops 10, this makes it 20. special=onTimed:40:AOEDebuff:6:incinerate:20 #[optional] A special ability. Check the descriptions for currently available special abilities and their IDs. #You can either have no ability or as many as you like effect=SPEED:1:200000 #[optional] PotioneffectType:amplifier:duration (in ticks) #You can either have no effect or as many as you like weapon=DIAMOND_SWORD:0;1:0;FIRE_ASPECT-2:KNOCKBACK-1 #[optional] ItemType:subid; amount:dropchance in % ; [enchantment-level;]* #"item=" stands for bounty, "weapon=" for weapons, "boots=" for boots, "leggings=" for leggings, "chestplate=" for chestplates and "helmet=" for helmets. item=EMERALD:0;6:100; #Version of an item without enchantments (this time: 6 Emeralds) with 100% dropchance