MechanicalFixes
Mechanical Fixes is a mod changing some mechanical reactions in Minecraft that misses in my opinion. Every fix is individualy enabled or disabled, because I know that not everybody will think like me!
Fixes list
- Because I'm tired to see my arrows picked up by thieves, dispensers inventory isn't accessible from front anymore. You'll have to reload it from the sides/bottom/top.
- If a sticky piston is drawing a second sticky piston, the block stuck to the drawed piston will be drawn too.
- Maybe you have more ideas? Remember that this mod isn't a closed one: it changes with my (and your) ideas! Submit a ticket to the bugtracker if you've got an idea!
Known bugs
- I don't know if my mod causes that or not, but I've seen a piston disappearing with a redstone circuit which seems to be weird. I didn't understood why the bug happens, so I cannot bugfix that yet.
Please report every bug you encounter to error-report@tobast.fr, with the stacktrace if available (english or french).
Todo list
- Pistons modification
- Config file support
Source & download
You can find the source code at gitorious.org: gitorious project.
Download: use the download link on the side of this page, or download the .tar.gz file on the "release" directory of the gitorious project (link above).
Install
Download the .tar.gz file at gitorious or the .zip file on this page, and extract it (a .tar.gz file is extracted just like a .zip file) in your "plugin" directory. It will uncompress a "MechanicalFixes.jar" file, and a "MechanicalFixes/config.yml" file. The two files are exactly the same ones.
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Posted Jun 23, 2012Hey! Sorry for being late to update, I've kind of forgotten that project ;) Now it is fully-updated and compiled with java 1.6 for compatibility purposes.
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Posted Jun 15, 2012This looks great. Any chance of an update to run on 1.2.5?
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Posted Feb 17, 2012Startup didnt go so well: http://pastebin.com/pTMP16Py
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Posted Feb 17, 2012Ramsydk, here is a dirty solution i tried out when i saw your post. http://picturepush.com/public/7596949
Feel free to send me a message if you try it out on a big scale.
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Posted Feb 16, 2012@ramsydk
Wow, looks hard. Removing the collision box means edit the Bukkit source code, I guess. So, impossible in a plugin. The only way I thought about is to "move aside" the animal when he's over an other one... But it will be loading heavily the server :/ to do that I must listen EVERY mob moving event. I think it must be hardcoded by the Bukkit dev' team.
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Posted Feb 16, 2012If you could somehow manage to prevent animals jumping on top of eachother when behind fences, or remove their collision box altogether you would be my hero.
I've spent 3 nights trying to build a "farm" where the bloody animals won't behave like idiots, impossible.