MCTowns
MCTowns is a powerful way to manage towns.
- Create Towns, assign them Territories, and let mayors divide them up into Plots on their own.
- WorldEdit backend means you can use WorldEdit CUI and all of your favorite WorldEdit commands to create regions of any size and shape
- WorldGuard backend means lightning-fast performance and rock-solid stability
- Mayors can restrict town membership to only people they invite, or open it up to anyone who can afford a plot
- Saves you time and reduces the workload on your moderators!
- Mayors can manage regions within Territories that have been assigned to them
- No need to ask a mod every time someone wants to join your town, or you need a new plot created.

Contact
- Send me a PM on BukkitDev. I will always respond to these.
- Post a comment here. I'll probably respond to this.
- Email everdras@gmail.com. I will always respond to these.
Basic Commands
- /mct -used for adding and deleting towns, querying basic info, etc
- /town -used to manage towns, including inviting players and adding territories
- /territory -used to manage territories, including adding plots
- /plot -used to manage plots, including adding players to plots
Metrics Collection
MCTowns tracks some stats about who uses it. They're primarily for me to feel good about myself when I see people are actually using what I make, or (in the case of bug reports) are so that I can improve the plugin so that I can continue to feel good about myself when I see people are using the plugin.
MCTowns uses MCStats. To learn what is collected and how to opt-out of collection, see the following official MCStats page:
http://mcstats.org/learn-more/
Note that as of v2.1.0, most bugs will be automatically reported for you. See the page on Automatic Bug Reporting for more information.
Donate with Bitcoins: 1PYEc82xEK1A3jCsYTAZ7mnS9t34Et9bYh
Everything on these pages and associated wikis is licensed under the GNU Free Documentation License
Project Logo courtesy of th3cleaner_mcserver.





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Posted Jul 20, 2013@AssRealm
Can you open a ticket about these two issues? Make sure to say which version you're using.
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Posted Jul 19, 2013I have a question it could be stubit but i will ask it
On my server i have done some region for city and regions for house in city. I wonder if a mayor of a town with cityRegion can make a plot on the already create housesXXRegion.
More over we have SRM (Simple Region Market) for buying region for user. Is there a mismatch between MCTown buy way (i don't understand it) and SRM way ?
Ho before the end you seems to have made a realy great job for this plugin. It's realy usefull i think.
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Posted Jul 19, 2013For some reason, my players are complaining they cant join towns, they said when the mayors send them requests, they are unable to accept it.
and possibly add multi world support? In other worlds, towns are still said to be at same the location
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Posted Jul 18, 2013v2.2.0 is released. File approval seems to be taking a little longer than usual, though. You can still download it manually by checking the file listing.
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Posted Jul 18, 2013@theangeldemqn
You may be interested in some of the configuration options here, then: https://github.com/jmhertlein/MCTowns/wiki/Configuration
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Posted Jul 18, 2013I wanna have towns but I wanna let players make towns like Towny sort of.
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Posted Jul 13, 2013Nvm im watching it lol
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Posted Jul 13, 2013Is there a youtube video?
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Posted Jul 13, 2013@riotgames
Tuesday.
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Posted Jul 13, 2013can u plz update it to 1.6.2 cos my server is still waiting the mctowns to be updated
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Posted Jul 12, 2013@Epic_Weasel
What do you mean that it says it "wasn't installed"?
Try following the simple steps in the Installation Guide, and post back here if you need more help.
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Posted Jul 12, 2013This plugin looks really cool! But I have a problem. When I install the plugin, it says that it wasn't installed :/
Can anybody help me?
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Posted Jul 11, 2013Just posted Beta #2 of v2.2.0.
Head on over to the file listing to read what's new and to give it a go.
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Posted Jul 10, 2013@LegendTrapper Update to Java 7.
For more info, see the first question on this page:
http://dev.bukkit.org/bukkit-plugins/mctowns/pages/faqs/
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Posted Jul 9, 2013I completely re-worked how the town banks work. The currency part is still the same, but now if you type /town bank deposit, it'll pull open a chest interface- a "deposit box". You put your items in that, and when you close it, it'll deposit them all into your active town's bank.
If you're the mayor, and you run /town bank check or /town bank withdraw, it'll open the actual bank (not a deposit box), and you can move things in or out to your liking.
This is tremendously better than the buggy old banks, which had a slew of problems. This works really nicely and is much easier to use. (And if you can't tell, I'm quite pleased with the results!)
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Posted Jul 8, 2013@Everdras
NVM, I fixed it.. It was an error with Worldguard.. needed to update to the latest version. Great Plugin! If you need any help in designing a new set of commands or designing a remote access client, let me know!
Miguel
a.k.a medemi68
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Posted Jul 8, 2013Little update:
So, I pushed the v2.2.0 beta out late last week, and it's seen about 150 downloads, which is great. It should be really stable, as all the big development work has gone into the remote admin client this release.
However, it's currently only the remote admin client that's holding back the release now, as I've begun to heavily second-guess some design decisions with how the network communication is done, and I have to do some small rewrites of how the remote client saves things on disk.
So, I'm going to see what I can do, but I don't want to let this hold back some of the (non-critical) bug fixes and performance tweaks that are sitting 'locked up' in the beta right now.
So, I may release 2.2.0 shortly with the remote admin client hard-coded to be disabled. With luck, I'll be able to get the client finished and push out v2.2.1 quickly, which would include the remote client.
In other news, I'm working on hosting both a Maven repo for the project, and the MCTowns JavaDocs. This will also be accompanied by a programmer's guide, which will hopefully make the plugin a little more appealing for people to contribute code and patches to. This will have to wait until after I get moved into my new apartment though, as I'll be hosting the web server out of my home.
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Posted Jul 4, 2013@rejectdeath
/town add player <player name>
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Posted Jul 4, 2013Hey, when I invite a player to a town it says that the syntax is wrong, but i type /town add (player)
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Posted Jul 3, 2013@medemi68
Could you open a bug report with the button above? Describe your issue and give reproduction steps. Also, paste the output of "/region info <region name>".