mcMastery
Rediscover an unforgettable feature for all RPG servers... mcMastery brings back the skill points once found in mmoRPGs into Minecraft servers. mcMMO might have added the grinding gameplay of those games, but how about a skill points interface that purely focus on battle stats? Try it today!
About mcMastery
Features
- 5 Awesome and unique skills.
- /mcmastery or /mcm to use
- UUID Support
- Permission support
- Smooth user-friendly GUI
- Planned Sponge support
Recommended Plugins
- Damage Indicator Holograms - A great plugin which works well alongside mcMastery.
Servers
- NobleFactions - play.noblefactions.net




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Posted Oct 30, 2015How can i make my own skill???
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Posted Apr 5, 2015Any progress in adding the language file?
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Posted Feb 2, 2015@vaxjo
It will come soon! I'm just taken a break.
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Posted Feb 2, 2015Hi, can you please add a language file ? Thank you !
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Posted Jan 26, 2015Keeps getting better and better man! Keep it up. Love following up on this plugin.
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Posted Jan 26, 2015Hi, how can I config the plugin because players can't use /mcMastery? Where is the permissions? Thanks(I m french so I don't speak english very well)
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Posted Jan 23, 2015@Koreke
Skill step is the amount of change in percentage between each levels.
8.75% x 8 Levels = 70% Max
Mob data is basically mobs have some basic levels in these skills too, to lighten up the battle.
@madtomic
I'm redesigning towards a more open implementation that could support many versions. As of now everything is hard coded, but soon everything will be registered dynamically.
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Posted Jan 23, 2015Hi,I have quesions about your plugins,can you tell me what is Mob-Data and Skill-Step in the config.yml?Thank you so much,really love your plugin!
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Posted Jan 22, 2015Please add support for 1.7.9
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Posted Jan 20, 2015One word; Excellent!
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Posted Jan 19, 2015@mobilephone2003
I'll add permissions next week.
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Posted Jan 19, 2015@hex_Squared
Good stuff, 1.2.1 working well, many players have chosen their combo (came here) within a couple of minutes of it being live.
I still think perms based talents keeps it basic, and gives something for players to try and get.
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Posted Jan 19, 2015@VashAdvance
The problem is what type of modification its gonna be? I can't keep track of like mana and spells. Hell I haven't even got a stable system for the skills yet, it's hard-coded.
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Posted Jan 19, 2015Hey, nice job with finally creating a standalone skills plugin. With a GUI. I'm happy now. Since pretty much all you're going to get from the community is "hey can you add this skill", I would highly suggest adding the ability to create your own custom skills. It would also be *really* nice if those custom skills hooked into CrackShot and MagicSpells to modify stats like cluster size, accuracy, reload time, and damage for the former, and mana recharge time and cast range for the latter. That's all for now. Thanks again for making this awesome plugin.
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Posted Jan 19, 2015@mobilephone2003
That is an unintentional testing method. A fix is uploaded, thanks for noticing about this.
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Posted Jan 19, 2015Getting this spam with the latest version (1.2)
Shows in global, all players can see it
With 1.1.2 it loads but nothing happens, spams "critical" - is it supposed to show up when someone looks at their inventory?
/rpattributes doesn't do anything
Seems like all this does is spam global with random messages?
Edit: OK, so it looks like you do /mcmastery (not shown anywhere in the docs above) and just click blocks to add skill points. After a restart I still get those random messages though, when a plugin is loaded it should never show any debug messages in global chat.
Once working this has good potential with permissions to do rank based points.
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Posted Jan 18, 2015@hex_Squared
Update is great. The extra skill definitely balances it even more. Is it also possible to make a language file, so we can change the messages.
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Posted Jan 18, 2015@BucketConfigured
As of now, no matter what, every one have 12 skill points.
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Posted Jan 18, 2015@hex_Squared
A set number of what though? Like, amount of exp you have is 1 skill point? (i.e 10 exp = 1 Skill Point?) And an optional add-on for levels/skill points would be quite cool.
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Posted Jan 18, 2015@BucketConfigured
Its at a set number, every one have a chance at being equal for now. I'm planning on making an optional add-on for levels and those skill points.