MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Dec 18, 2012Towny seems to make players not earn money from Alchemist, strange.
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Posted Dec 18, 2012@Koz4christ
Yeah, it doesn't seem to have any permissions or such. :/
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Posted Dec 17, 2012@RukuTheWolf
I have the same issue. I would like to lower the number of max_jobs base upon the group but it seems to stick at 4 as the default config...
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Posted Dec 17, 2012Anyone able to get custom numbers of jobs for different groups working?
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Posted Dec 16, 2012Will this plugin be updated?
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Posted Dec 11, 2012hello i ahve installed this plugin but only ops can use it i added the permission node and still onlyu ops can use it please help thnx
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Posted Dec 10, 2012My server ip 78.63.70.198 but your plugind didn,t work for me
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Posted Dec 8, 2012Another great looking plugin, that appears abandoned! :(
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Posted Dec 5, 2012@MachoMancha
Careful with that though, I received many complaints about doing things in game taking away money. (wha! wtf I lost money placing (block)? why?) I just removed them and lower the payouts on the main jobs.
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Posted Dec 5, 2012@MachoMancha
edit your jobs.yml and adjust the basepay as well as your tiers. Remember the higher the tier the item is in the more it will charge the player according to the base pay.
Same with taxes I believe.
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Posted Dec 5, 2012@Chaett
Well I don't want it to be too easy to earn money. How can I lower the taxes and bulldozer though?
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Posted Dec 5, 2012@MachoMancha
Comment out Bulldozer and taxes = everyone is happy. That's what I resulted to do after a few months.
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Posted Dec 4, 2012Hello, does anyone have a problem with the taxes and bulldozer job being too costly or is it just me? I don't want it to be too easy or too hard for people to earn money on my server but I want it to be fair without constantly charging users when they're just playing. What adjustments should I make to the config? Any advice would be great.
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Posted Dec 4, 2012all i want is the time-limit + money-limit to work :\
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Posted Dec 3, 2012@Chaett
That's the issue with not being the author of a plugin. You have to work with what you've got. The author may never update this, who knows? And it's not like he OWES it to us or anything. Seems it works for some people on 1.4 seems it doesn't work for others.
So have players have more than one job? Or put a specific restriction on seeds? I don't know why they should make money involving planting seeds. Charge them to plant, and they can profit from the plants that grow. I've never allowed farming as a job on a server though because it's WAY too easy of a job to make money with. The others require you to go out and do stuff but once you have a few key pieces for farming you're set. You only get bigger from there on out and profit non-stop.
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Posted Dec 3, 2012@tdbruce34
What's the point of having that job if you can't profit. End result is taking the farmer job out completely, which is going against the jobs plugin in the first place. I stick with McJobs as you can't abuse it with spamming in one place (break/place). And not have the new content available. (hopefully soon).
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Posted Dec 2, 2012@Chaett
So set the plugin up to charge them more than placing so they can't profit from it? This isn't updated so until then you don't have much of an option if you're on 1.4+
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Posted Dec 2, 2012@tdbruce34
That plugin "jobs" has an issue that players can abuse placing/breaking spam on for example planting and destroying seeds at the same spot.
This plugin has it set so players can't abuse this. Perhaps the authors should get together and make an updated version of this. If I could code, I would in an instant. Thinks about learning it.
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Posted Dec 2, 2012Yeah uhmm, how to remove that announcer saying how to pick a job?
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Posted Dec 1, 2012@clutchcraft
It isn't updated with the new 1.4 content (potatoes, Carrots, etc....)