MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Aug 30, 2012@Haakkelberg
Delete your dat file out of the mcjobs/data directory. I had to change the playercache serializable.
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Posted Aug 30, 2012I cannot join jobs with a fresh install. It still says I have too many jobs to join a newjob type /jobs leave [job]
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Posted Aug 30, 2012@RathelmMC
Config file is remaked
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Posted Aug 30, 2012@LeChuuck
Make sure you let it rebuild the config.yml file. There's a bunch of new stuff in there.
@Haakkelberg
Update the config file. max_jobs has been switched to a new format.
@faxionsurvival
Haven't written that section yet. Here's a quick run down on the formulas.
xpNeeded = 2 * (level * level) + 10 * level - 3;
The payers are affected this way:
if(level <= 20) multi = 0.1 * level;
if(level > 20) multi = 0.0085 * level + 2;
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Posted Aug 30, 2012@faxionsurvival
Admin command /jadm add player "name" "job_name"
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Posted Aug 30, 2012@Haakkelberg
How did you get past the join issue?
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Posted Aug 30, 2012@faxionsurvival
digged 3 minutes, lvl 10 digger. little too fast, it is needed to increase them manually
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Posted Aug 30, 2012I just ran the new version on my test server and got the same problem with job limits as op.
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Posted Aug 30, 2012@Haakkelberg
I understand that, what I want to know is how the pay is effected per job level, also how fast do you earn exp to level in your job.
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Posted Aug 30, 2012@faxionsurvival
"Added leveling. You can now level in jobs and your pay scale is effected accordingly" It will raise your income
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Posted Aug 30, 2012Is there more information on how the leveling system works. My server is using 2.8.5 and before I run the update with job levels I would like to sort of understand this function.
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Posted Aug 29, 2012Oh and work whit no errors on 1.3.2 r2 just the max jobs thing
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Posted Aug 29, 2012Useing new build, any of the players can't join jobs, max jobs shows 0/0 even I can't join (op)
Did you add any permission changes or something? No changes on FAQ section as you mentioned. Well, even op can't join, so max_jobs must be broken.
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Posted Aug 29, 2012Hey
Here you go your first error with the new update.
http://pastebin.com/jLmYbunq
Im using CB 1.3.1-R2.0
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Posted Aug 29, 2012@pksnoonenot
/jobs show job_name
/jobs hide job_name
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Posted Aug 29, 2012Is there a command that tells you each time you get paid? I'm pretty sure I found it once but then I kinda forgot.
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Posted Aug 28, 2012@chopstick121
Just delete it and restart the server. It'll make a new one. The payer works on a separate thread and it caches payments. This is to help save the main thread from unneeded strain. So you'll see payments come in bunches. Now if you're saying it stops for a day then starts again. That would be a different issue, and one I have yet to come across.
@nate302
Close to being done, but its going to require a bit of user testing. So be prepared!
@botskonet
The admin command issue is being fixed in the next release. As for your issue on the main server the payer utilizes a separate thread. I would check to see if another mod is giving you start up errors. That could prevent the payer from loading properly.
@lovre321
Finishing it up right now. At least a decent working version. Should be done by tomorrow if all goes well. There's really nothing drastic changed inside the Bukkit mod. So the current version should work just fine with it for the mean time.
@stutiguias
SQL support has always been something I wanted to add from the get go. I've just been heavily side tracked by adding real functionality. However it is on the to do list. Its just not very easy to add.
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Posted Aug 27, 2012i plan to add this on the server but , i will test, thanks for this plugin... i have only one question... you will work on sql support soon ? you have way to migrate ?
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Posted Aug 27, 2012Question: What are the other jobs avalible and what do they do?
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Posted Aug 26, 2012When will be update to 1.3.1-1.3.2?