MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Aug 16, 2012I have CraftBukkit 1.3.1-R1.0 and it works with MC Jobs 2.8.5. No console errors at startup or shutdown and the default jobs work to join or leave and all the jobs pay out. I also use bPermissions 2.9.14 and Essentials 2.9.3 (for economy) and Vault 1.2.17.
Thanks, LHammonds
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Posted Aug 15, 2012Using Bukkit 1.3.1-R1.1 (build 2326) and this works great. Just what I needed to get some money flowing into my economy without just giving money away for free. Really the only complaint I have is it would be nice if it used ID numbers instead of the materials list, but I see that is already on the "To Do" list. Keep up the great work!
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Posted Aug 15, 2012How to set it to take money for placing blocks ?? because when some one destroys something and places it and doing it few times he becames rich....
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Posted Aug 14, 2012Getting anywhere on logblock compatability? Regards.
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Posted Aug 13, 2012my server is on the 1.3.1 version and everything work fine with McJob 2.8.5
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Posted Aug 13, 2012PLEEEEEASE UPDATE TO 1.3.1 the server I play on needs it to start up an economy system
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Posted Aug 11, 2012Can we has update? :3
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Posted Aug 11, 2012Does this work on 1.3?
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Posted Aug 10, 2012@XeonG8
I replaced the jobs plugin with mcjobs. This plugin does have checks for block place/break- If say you place stone, you cannot keep placing/breaking in the same place.
This plugin doesn't currently have a rank system, it uses tiers for the payout. You can set the base pay per job then the items you want to pay on tiers. Tier 1 is your base pay all the way to tier 5 which is 5x your base pay.
This plugin is honestly the best jobs plugin in my opinion even though there is no rank system implemented yet.
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Posted Aug 10, 2012How worthy a replacement is this compared to Jobs?
LIke jobs can be easily exploited, by using script to place/break or break/place blocks to level up and earn money easy.
This plugin got any checks and block caching to make sure same area/blocks aren't being easily exploited?
Also no level up system?
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Posted Aug 10, 2012Does this version work with 1.3.1? What's the ETA on the 1.3.1 updated version? And, sorry for asking but, are there any temporary alternative Job plugins like this that work with 1.3?
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Posted Aug 9, 2012I'm using one of the new plugins that allows NPCs to be used as shopkeepers, and they can only trade in Emeralds. Can I make it so my player gets paid in Emerald when he does his job, or is there another plugin for that?
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Posted Aug 9, 2012@Mokeomehit
I'm getting same error, I am also use LogBlock.
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Posted Aug 8, 2012@Mokeomehit
Argh. They released 1.3.1 sooner than I thought. I don't have a 1.3.1 version done yet. But your error is actually caused by LogBlock.
@Dexter15
Thanks for answering that. I figured it was something like that.
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Posted Aug 8, 2012@haduke
'\t' means the "tab" character. Somewhere in your file you indented using the tab key instead of using spaces.
-Dex
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Posted Aug 7, 2012I tried to change a couple of the jobs around a little and now I seem to be having issues with getting the plugin to load up at all. I used Notepad to do the editing and was very careful to keep to the format of the yml file. Here is the error my server log shows me:
Not sure what that means, but when I search back over the yml file, I find nothing with 't' in it. The same thing happened when I was using the original jobs plugin and tried to change a few things. Here is the yml file as well so that someone can check over it to see if I did anything wrong:
http://www.sendspace.com/file/qk3e6f
If anyone can help me out I would greatly appreciate it. A friend and I are doing our best to set up a new community style server, and a jobs plugin is a must to make it all work the way we have invisioned it to. Thanks!
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Posted Aug 7, 2012Getting this error when anyone breaks a block, 1.3.1 RB
Logblock works fine without mcjobs installed.
2012-08-07 11:12:47 [INFO] [mcjobs] Enabling mcjobs v2.8.5
2012-08-07 11:12:47 [INFO] [mcjobs] mcMMO has been found.
2012-08-07 11:12:47 [INFO] [mcjobs] LogBlock logging found and enabled.
2012-08-07 11:12:47 [INFO] [mcjobs] WorldGuard found. Enabling WorldGuard protections.
2012-08-07 11:12:47 [INFO] [mcjobs] Towny found. Enabling Towny protections.
2012-08-07 11:12:47 [INFO] [mcjobs] Found Vault 1.2.16-b181
2012-08-07 11:12:47 [INFO] [mcjobs] LOADED JOBS: digger miner builder soldier tinkerer woodsman farmer toolmaker weaponsmith armorer fisherman baker alchemist bulldozer taxes
2012-08-07 11:12:47 [INFO] [mcjobs] MC Jobs has been enabled!
2012-08-07 11:12:57 [SEVERE] Could not pass event BlockBreakEvent to mcjobs
org.bukkit.event.EventException
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:332)
at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62)
at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:477)
at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:462)
at net.minecraft.server.ItemInWorldManager.breakBlock(ItemInWorldManager.java:260)
at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:205)
at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:549)
at net.minecraft.serverhook.NetServerHandlerProxy.a(NetServerHandlerProxy.java:88)
at net.minecraft.server.Packet14BlockDig.handle(SourceFile:46)
at net.minecraft.server.NetworkManager.b(NetworkManager.java:281)
at net.minecraft.server.NetServerHandler.d(NetServerHandler.java:109)
at net.minecraft.server.ServerConnection.b(SourceFile:35)
at net.minecraft.server.DedicatedServerConnection.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:583)
at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:212)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:476)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:408)
at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
Caused by: java.lang.ClassCastException: java.lang.Integer cannot be cast to de.diddiz.util.Block
at de.diddiz.LogBlock.QueryParams.getWhere(QueryParams.java:252)
at de.diddiz.LogBlock.QueryParams.getWhere(QueryParams.java:183)
at de.diddiz.LogBlock.QueryParams.getQuery(QueryParams.java:117)
at de.diddiz.LogBlock.LogBlock.getBlockChanges(LogBlock.java:270)
at com.dmgkz.mcjobs.logging.BlockLoggers.checkLogBlock(BlockLoggers.java:77)
at com.dmgkz.mcjobs.listeners.BlockBreak.blockBreak(BlockBreak.java:79)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:330)
... 17 more
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Posted Aug 6, 2012@Fapsterbater
No, not yet. I left the code in that showed the level as a teaser. Still working on the leveling system, but my coding has slowed down. I do plan on having it done soon though because I want it done before 1.3.1 comes out.
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Posted Aug 6, 2012@Fapsterbater
i guess not. which is extremely weird because thats the point of the jobs system. I like this plugin because of its out of the box presets but i like jobs because of its level system. And the ability to give permissions to users depending on what job level they are at.
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Posted Aug 6, 2012Wait, so people can't become a level 2/3/4 ect. miner? In order to make more money?