MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Jul 16, 2012@OakRaider4Life
Well the only thing really customizable is the jobs. So just copy that section out and then let it rebuild, then paste it back in. Depending on what version you're coming from there probably is new jobs.
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Posted Jul 15, 2012So it seems that each update of MC Jobs requires me to rebuild my config file to work properly... I have a highly customized config file, and very little desire to run legacy versions of the plugin. Can anyone give me good recommendations on how to successfully carry over a very customized config from one version to another without re-writing the whole thing by hand?
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Posted Jul 15, 2012@RathelmMC
Thank you!!!! :D :D :D
Also, it did it when I was a member of only farming / baker... but I don't care as long as it is fixed! As soon as I get that version on my server, I'll send you some virtual beers! :3
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Posted Jul 15, 2012@VladimirMarenus
Okay I found the bug and fixed it in the next version. Should be out sometime today.
EDIT:
And by the way the bug only showed up when you had multiple jobs that involve crafting. Or at least it seemed that way.
@Snazzie
Fixed in the next version that will be out today.
@wumbla
Just do defeat: player
Don't shift click. The furnace thing is kind of buggy from the bukkit side. Not anything I can really fix.
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Posted Jul 15, 2012I want to create a job that gets rewarded for killing other players. Would it be possible to do defeat: player, or would something else work better.
Also, if you shift-click items into the furnace, I don't think you get credit for smelting/cooking those items.
Thanks!
EDIT: Thanks for the quick response, much appreciated :)
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Posted Jul 14, 2012Hey, I've got the same issue as Assertive. Any way I could get a copy of that jar once you're done? :) <3
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Posted Jul 14, 2012@RathelmMC
No, I really haven't. I and two other people have been bashing our brains out trying to figure it out. The other day, suddenly all the Crafting Table jobs started working.... EXCEPT FOR BAKER. I almost want to cry. XD
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Posted Jul 14, 2012@RathelmMC
Understood. Just wanted to let you know since it was a NPE.
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Posted Jul 14, 2012@Assertive
I'll fix the error, but the full fix for my mod to work properly on Tekkit is going to be a while.
@Hendric
Yep.
@VladimirMarenus
Ever figure it out? Trouble shooting server problems is my day job. Not too keen on doing it in on my hobby. :P
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Posted Jul 14, 2012Hmmm... I want to stop players from using jobs on certain worlds. Mostly on creative world. I gave them the paycreative false node, but they still have to pay taxes or earn money from builder job.
FIXED I should have kept multiworld support on <.<
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Posted Jul 14, 2012http://pastebin.com/mMQXQiCJ
This is on Tekkit 3.0.4 though.
Edit: Default config as well.
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Posted Jul 12, 2012@RathelmMC
All but Hawkeye and dynmap- those are the two mods I can't run in localhost, since they require MySQL.
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Posted Jul 12, 2012@VladimirMarenus
I don't believe hawkeye watches for crafting actions. I originally wanted to add hawkeye support, but there's no way to do it without adding a hard dependency to my mod.
You're saying that when you copy everything over to a local machine and run it, that it pays just fine with all the mods running?
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Posted Jul 12, 2012@RathelmMC
Dude, I can't find this problem anywhere. D:
Can I make a "donation" in exchange for you helping me figure it out? The only thing I can't test on localhost is Hawkeye:
(http://dev.bukkit.org/server-mods/hawkeye/)
I see that you have LogBlock as an optional dependency, HawkEye is similar... could it be causing the problems? That's one I can't test locally, because I don't have a MySQL database on my computer, and switching logging plugins on the dedi server to test isn't the smartest idea, if I can avoid it. xD
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Posted Jul 12, 2012@antanas258
Which version of MC Jobs are you using? Starting with 2.8 everything should be pulled off the main thread and you shouldn't be seeing any tick lag.
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Posted Jul 12, 2012Can u make a simple version of mcjobs becouse it couses 850ms lag
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Posted Jul 12, 2012@gabriel11798
Looks like you're using a mod that adds custom entities (mobs like snakes or something). What version of MC Jobs are you using?
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Posted Jul 11, 2012I sometimes get this. (I have no idea what causes it)
2012-07-11 21:30:35 [SEVERE] java.lang.NullPointerException 2012-07-11 21:30:35 [SEVERE] at com.dmgkz.mcjobs.playerjobs.data.CompData.compEntity(CompData.java:99) 2012-07-11 21:30:35 [SEVERE] at com.dmgkz.mcjobs.scheduler.McJobsComp.run(McJobsComp.java:48) 2012-07-11 21:30:35 [SEVERE] at org.bukkit.craftbukkit.scheduler.CraftWorker.run(CraftWorker.java:34) 2012-07-11 21:30:35 [SEVERE] at java.lang.Thread.run(Unknown Source)
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Posted Jul 11, 2012@RathelmMC
Alright, let me do some testing. Maybe I'll be able to tell you what's conflicting, so you can warn people. :D
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Posted Jul 11, 2012@VladimirMarenus
Workbenches work. I've tested everything before the 2.8 release. I don't have any issues with paying for crafting actions.