MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Jul 8, 2012@caidcurse
Yeah let me know if it still gives all sorts of errors in the log or not.
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Posted Jul 8, 2012I've heard this is more compatible with tekkit than the "Jobs" plugin of yesteryear. For that, I'm grateful, and switching out, now.
:D
-Caid.
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Posted Jul 5, 2012@colddemon666
you have to add an extra - to negative them out. the way you used it gave them permission to do all that. should look like - -node for not allowing.
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Posted Jul 5, 2012i love MCJOBS
ign The_King1998
come check ut this amazing server that i play oon aton2server.playmc.co
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Posted Jul 4, 2012@colddemon666
Not at this time.
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Posted Jul 4, 2012@RathelmMC
oh god, thx
I feel so dumb right now.
Additional Question: Is there a way to pay taxes on switching jobs?
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Posted Jul 4, 2012@colddemon666
Did you set usePerms: false to usePerms: true in the config file?
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Posted Jul 4, 2012I think I am not the first to ask this, but I hope there will still be somebody who answers this serious.
I am using PermissionsEx and I want to exclude some groups from selected jobs.
So, for expample I gave my USER rank this job permissions:
- mcjobs.jobsavail.digger
- mcjobs.jobsavail.miner
- mcjobs.jobsavail.soldier
- mcjobs.jobsavail.lumberjack
- mcjobs.jobsavail.farmer
- mcjobs.jobsavail.toolmaker
- mcjobs.jobsavail.fisherman
- mcjobs.jobsavail.cook
They are still able to join any other job like enchanter or theurgist and earn money with it. Does anybody have an idea what I did wrong or what fixes this?
Thanks in advance!
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Posted Jul 4, 2012@Senlarus
You can charge for placing and breaking in the same job. You cannot pay and charge for both breaking. So you could modify the farmer job so it only pays for breaking and then it charges for placing.
As for example 2: That is what taxes are for. That's also what logblock is for. If they want to shoot around the entire server placing and breaking then there's really not much that can be done about that. I say it again. That's what taxes are for.
Example 3: Like I said if break pays then it cannot also charge. So the fix would be to remove paying for placing saplings. All this stuff is moddable by yourself. Just change the jobs to how you'd like.
@Htz
Okay I'll add it as a second choice.
@OakRaider4Life
Good to hear.
@dockter
It's been taking me much longer than anticipated. I'm rewriting a lot of the code to make it work smoother on servers. A large server (20+ people on at once) gets a lot of tick lag. I'm trying to fix that before I add anymore functionality. Also I needed to make sure I knew exactly what I was going to put into SQL before I added it.
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Posted Jul 3, 2012Any idea when your SQL support will be ready. Its the only thing holding me back at the moment.
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Posted Jul 3, 2012Also, after rebuilding my config file for the new version, permissions are working for me. Don't know what happened, but the best problems are the kind that fix themselves. Thanks for the awesome plugin! :D
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Posted Jul 3, 2012@Senlarus
Your example #1 is one of the reasons I asked about being able to set the job to only take effect inside predetermined locations; a feature which does not have plans for support as of now. Regios however, supports area based permissions and you could combine regios and the permissions system of MCJobs to set your farmer job to take effect only inside of designated farms.
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Posted Jul 2, 2012@GenericWhiteBoy
I'm also having issues with exploiting on my server. The big problem here is you cannot charge for placing and pay for breaking within the same job. This feature is the one thing, aside from performance enhancements, that should be included soon.
Example from my server... The Farmer job people get paid for hoeing dirt. So a guy filled his inventory with hoes and ran around the server hoe hoe hoeing all over the place.
Example #2: Sugar cane or any 1 hit to break farming item(Flowers, shrooms ect...) can easily be macro farmed. Left click, right click, left click, right click... So you say thats what taxes are for.... but then the people who aren't in that job get taxes for legitimatly planting crops.
Example #3: Saplings... easy to exploit again.
That's why the tax part needs to be included within each job, and in my opinion it should be semi automatic. If you get paid for breaking it, you should get charge for placing it. If you get paid for placing it, charge for breaking.
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Posted Jul 2, 2012Hi
very good plug-in thank you. but the french version is too bad, so I made this one : french_alt.yml
Htz
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Posted Jul 1, 2012@Gunnerrrrr
You can just delete it. It will rebuild on reload.
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Posted Jul 1, 2012-
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Posted Jun 27, 2012@Conkill
Next version should have a considerable amount of streamlining to reduce CPU and RAM usage. Along with dealing with hacked custom blocks. :)
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Posted Jun 27, 2012@RathelmMC
Imagine if every plugin did something like that. Just saying.....
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Posted Jun 27, 2012Is there anyway to exclude a player from the jobs or event listener, as great as mcjobs is currently is spamming the living daylights out of the console when player use quarries or breaks custom blocks, not sure if anyone actually still just uses a straight bukkit server with plugins only, but bukkit plugins and mods have taken over and run parralel to each other now for more than a year soI really think that bukkit plugin devs need to start looking into this and either find a way to exclude custom blocks from the event listener or add custom blocks, cause I'm sure I'm not the only one using mods and bukkit plugins together and we just had to stop the server because of all the spam from mcjobs run our ram up into the 4gb, so would really love to see some implementation of this.
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Posted Jun 27, 2012@ViscousSummer88
Nope. It should only do it once per player though.