MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Jun 20, 2012@Bomberman2010
Break down what?
@McTongi
No problem.
@deancohen1994
Just follow the permission nodes that are on this very page. Each job has a per job permission. Just give the job permissions to the groups that you want to have those permissions.
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Posted Jun 20, 2012hey i was just wondering if theres any way to limit what groups can join what jobs with pex i have 3 groups at the moment lumberjack, miner and farmer so would like them groups to join the job linked to that group only?
thanks
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Posted Jun 20, 2012Great it works :) thx for the fast answer rathelmmc :)
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Posted Jun 20, 2012Is it possible to set the plugin so that someone without a job can not break down?
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Posted Jun 19, 2012@McTongi
The asterisk permissions is not part of the standard bukkit permission system. With that said I call two of my permission nodes with an asterisk. The individual jobs require individual permission. So you would need to make sure that you have mcjobs.jobsavail.baker: true set. Remember that inheritance needs to be set properly if you're using it. I've used Group Manager to test and everything works properly. Just verify that all your permissions are set correctly.
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Posted Jun 19, 2012How can i use this Commands in Essential Group Manager ? : mcjobs.jobs.join: true mcjobs.jobs.leave: true mcjobs.list: false mcjobs.world.all: true mcjobs.jobsavail.builder: true mcjobs.jobsavail.farmer: true mcjobs.jobsavail.soldier: false. Some Commands i add like this: - mcjobs.jobs.*
but the Command /jobs join "baker" tell me i have no Permission the Command /jobs list oder /jobs help is going right ? can you help me ? thx your mctongi
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Posted Jun 19, 2012@Gnino26
2.7 should pay out of the box as long as you have the newest version of Vault installed. As for adjusting the pay scales you have to do that in the config file for each individual job.
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Posted Jun 19, 2012Mine doesn't works how do I adjust the pay_scale? And how would be perfect so it pay me? Please help
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Posted Jun 18, 2012@OakRaider4Life
Like I said the XP payer WILL NOT do fractional payments.
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Posted Jun 18, 2012I'll give the XP payer a try to see if I can isolate my problem.
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Posted Jun 18, 2012@slixxkilla
Someone else mentioned an issue with glistening melon. There's nothing particularly special about that item. It pays fine for me. If you pastebin your config file I'll see if something is wrong with it.
As for the second issue that is done by design. It's an anti-farming feature. A single location will only pay 1 time per time_interval. You can lower the time_interval if you want people to be paid more often.
@Bomberman2010
You can edit what blocks and entities that a job will pay for, but you cannot limit what blocks or entities that a player can mine or kill with my mod. I really don't plan on limiting what people can do. There's other mods that can accomplish the same thing if that's what you want to do.
@OakRaider4Life
Well I would double check then that it is not paying. You can go up to 1/100000 for a pay scale if you'd like. The payer only shows 2 digits. If you set it to 0.1 and break like 50 blocks your money is not 5 higher? With that said the XP payer will not do fractional payments.
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Posted Jun 17, 2012So far as I have tested, Essentials Eco supports fractional payment out to two decimals out of the box... this is all becoming very confusing.
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Posted Jun 17, 2012@RathelmMC:
I found another Job plugin which can set what players can do with blocks or which monster they are allowed to kill. But these wont work with an Iconomy Plugin like yours do. It would be kind if you can add an optional config?
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Posted Jun 17, 2012two issues i am having. first is that the baker job isn't paying for glistering melon to be crafted even though the config is the way it should be.
second problem. I have a job "Tinkerer" that is paying for a redstone torch to be placed, but if someone removes a redstone torch and he places the torch in the exact place it doesn't pay again.
I can post configs if i need to let me know.
Thanks for any help.
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Posted Jun 17, 2012@ledhead900
Not yet. I'm trying to get it in for the next version.
@Bomberman2010
If I'm understanding you correctly I believe your asking if the jobs would limit what blocks players can do. I don't plan on doing that, but I'm sure there's other mods out there that you can use with my mod to accomplish the same goal.
@jordymanneke
Since the XP payer works and the money payer does not I can only conclude that the error is with the economy mod and vault. I suggest not using an offline server.
@OakRaider4Life
Then it should work. I have had no problem doing what you're trying to do on my own server. That's why I set it up the way I did. As for 0.01 not paying that has to do with your economy mod. Make sure that it handles fractional payments and that the fraction it supports is two decimals. For example BOSEconomy doesn't support fractional numbers unless you change the default.
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Posted Jun 17, 2012The usePerms setting is most definitely set to true, this I have checked multiple times, just to be sure.
These are the jobs permissions I have set:
The builder and farmer jobs have been set as default and tweaked, while the soldier has had nothing changed other than the description (was changed to gladiator, but changed back to bear the default name).
I want to be able to setup commands which will activate or deactivate jobs for my players depending on where they are, using the method you suggested, which is why I want to leave the join and leave nodes set to true, while setting the list node to false and individual job nodes to false. Maybe I should set the join and leave permissions to be activated only when the players enter designated areas as well?
Also, I encountered an issue with the plugin where it appears that my base pay of 0.01 per every block placed is too small, and my players are not getting paid. What is the minimum base pay the plugin will allow me to incorporate (It's not a configuration or vault problem... I've double and triple checked my configurations with the install instructions)?
EDIT: I've since realized that the permission node mcjobs.list is actually mcjobs.jobs.list, which I have fixed, and still does not reflect in my server gameplay. This has led me to discover that non of the mcjobs permission nodes are working for me at all.
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Posted Jun 17, 2012@RathelmMC
so wht u suggest i should do?
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Posted Jun 17, 2012@RathelmMC:
(sry english bad because me from german )
Englisch:
Can i have a wish? =) can you add pls in the config 2 thinks? 1. A config to say what a job can place. 2. a config to say what a job can kill.
the idea i have from the config from: http://dev.bukkit.org/server-mods/jobs/
German:
Könnte ich mir was von dir wünschen? =) Könntest du in der Config 2 sachen hinzufügen? 1. Eine Funktion wo man sagen kann was welcher job plazieren kann. 2. eine Funktion wo man sagen kann was ein Job töten kann.
Die idee habe ich von einer config von: http://dev.bukkit.org/server-mods/jobs/
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Posted Jun 17, 2012@RathelmMC
Is there a fix since I have just checked the latest couple changlogs and I didn't see anything about a fix for NPE for custom recipe.
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Posted Jun 17, 2012@jordymanneke
The only time I've seen that come up is if you use an offline server.
@OakRaider4Life
Nope that's correct. So you have usePerms: true set? When you set perms to true then everything should be greyed out until you give the permission to join the job. Do you have inheritance somewhere to give all jobs to your players?