MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted May 28, 2012Could not pass event McJobsEventSkillUp to mcjobs org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at com.dmgkz.mcjobs.playerjobs.data.CompData.compBlock(CompData.java:52) at com.dmgkz.mcjobs.listeners.BlockPlace.blockPlace(BlockPlace.java:78) at sun.reflect.GeneratedMethodAccessor189.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(CraftEventFactory.java:98) at net.minecraft.server.ItemBlock.interactWith(ItemBlock.java:71) at net.minecraft.server.ItemStack.placeItem(ItemStack.java:83) at net.minecraft.server.ItemInWorldManager.interact(ItemInWorldManager.java:303) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:636) at net.minecraft.server.Packet15Place.handle(SourceFile:39) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.dmgkz.mcjobs.playerjobs.pay.PayPlayer.payMoney(PayPlayer.java:64) at com.dmgkz.mcjobs.listeners.mcjobs.PayerListener.mcPayListen(PayerListener.java:46) at sun.reflect.GeneratedMethodAccessor248.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 22 more
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Posted May 28, 2012@greaperc4
That's an issue with craftbukkit. Until they fix it on their end with crafting item stacks I can't fix it.
@Vilghost
Shearing will pay in the farmer job, but not milking cows. Milking requires a whole new event listener. I never really planned on adding a server job limit.
@Dwool
If you send me the file I'll put it in the mod.
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Posted May 28, 2012hello, when someone crafts more then 1 suger it gets the basepay and not more Example: someone crafts 2 sugarcane into sugar and the basepay is: 10.0 he/she will only get 10 instead of 20 can u fix this please..
thanks greaperc4
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Posted May 28, 2012Great plugin.
Can you add a limit number of user per job ? Is there any way to earn money by cutting wool and milking for famer job ?
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Posted May 28, 2012Thanks. Translated into Russian, in general cool, players play with pleasure:)
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Posted May 27, 2012@DasDing73
Yep. If you want every item to be in a different language. I know it's a hassle. Who do you think wrote everything to begin with!
@FTSxRY4Nx
Without more info I cannot help unfortunately.
@HurricanePL
Yeah I have the config entry in to do just that. I just haven't quite implemented it yet.
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Posted May 26, 2012Will you create something like limits for players, so they for example can't earn more then x (dollars) in each 24 hours?
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Posted May 26, 2012Great plugin but when I rank up on my job the console fills up with errors about mcjobs. I would post the error but i have no clue how to copy stuff from the console :L
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Posted May 26, 2012@RathelmMC
finished the translation for the messages. Do I have to translate every item, or is there a way to do it easier?
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Posted May 25, 2012@RathelmMC
Thx Rathelm!
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Posted May 24, 2012@willkiller1234
MultiWorld support
@evogamer22
@MRMRH
Getting iConomy to work.
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Posted May 24, 2012I need som help whit changing the payment to iConomy money I have Vault but what shall i write?
Thanks MRMRH
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Posted May 24, 2012I'm having trouble with the payment method. I have Vault and I am also running iConomy on my server which is hosted by mpserv. I set the payment_type to Money and the payment_mod to Vault. Yet it's still paying in XP. There is no error in the server log but it keeps saying it is enabling the XP economy. Am I doing something wrong?
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Posted May 23, 2012How do i disable this in a specific world?
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Posted May 23, 2012@bladedpenguin
Oh I agree, but the xp payer was never meant to be used permanently. The accumulator isn't really designed in that way. It just adds whatever is added to your xp or money, and would be ill suited to the task.
With that said it's not something that I'm completely ruling out. I'd like XP paying to work a little better than it currently does. However there's other things that I'll be working on first.
Thanks for the Kudos. :)
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Posted May 23, 2012@RathelmMC
You already have that accumulator that tells you what you earned int he last hour. perhaps there could be an option to round it and add it in there. I just feel like 1xp per stone is alot of xp, especially when a player has an efficient diamond pick. It makes mining or woodcutting MUCH faster than vanilla mobgrinding. If you were on github, I'd submit a pull request adding a lump_sum: false option to the config that would do this.
As always, Fantastic plugin and I thank you for what you've done on it so far, even if you don't add my suggestions :)
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Posted May 22, 2012@bladedpenguin
Nope. Fractional XP would be a pain in the ass to implement. The way XP subtraction works is very, very goofy. If I do ever add it in, it would be months from now. I still don't have the leveling system implemented, nor do I have the last job done yet.
@Mixon87
That's the point of the taxes and bulldozer jobs. They're designed to charge players for placing and breaking blocks that the other jobs pay. Just look at the jobs and you'll see what it charges for, but placing things like Iron Ore should charge the player to do.
@ursak
As long as you're using 2.6.6 you can set payment_type to payment_type: both and it will pay in both xp and money.
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Posted May 22, 2012I'd love to see a way to get both the money and the xp for doing a job.
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Posted May 22, 2012Everything is cool in this plugin, but how to deal with money(xp) grinders that uses Silk Touсh enchant on their pick axes? Or what about those who will get pay for breaking own placed for example Iron Ore block? Is it glitch?
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Posted May 22, 2012Is there support for fractional XP gains? I realize my xp are an int, but I don't see why it can't have an accumulator or something. I don't seem to be gaining anything for mining. when I set the pay for mining to 0.1