MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted May 10, 2012@RathelmMC I changed the interval to 0 reloaded the plugin and then tried to join any job and it wouldn't let me. Also others are able to join jobs (other permission groups)
I noticed a new version of vault came out I will try updating to that. I tried switching the order and it still didn't fix it. My guess is the fact I can't join the default jobs is the same reason I can't join any job.
Last note is that with the same setup (permissions & jobs file) before the update everything was working.
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Posted May 9, 2012@MusicMonkey5555
It'll fix itself. Just let your job rejoin interval go by. As for you permission file, you should have the -mcjobs... ahead of the *. My understanding is PEX reads top down so when it sees * it assumes that mcjobs.admin.leavedefault is set to true. So it never hits the negative permission that is after it.
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Posted May 9, 2012@MusicMonkey5555
Oh and if I try and join a job it says I don't have permission. Guessing something broke in your latest update with the permission changes.
I am using PermissionEx
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Posted May 9, 2012Ok so I just updated and now I don't seem to have joined taxes and digger and if I try to join them it says I don't have permission.
Here are my permissions:
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Posted May 9, 2012@DasDing73
Yep no german translation. If you make a German translation I will put it in the plugin. To start you can set the language to custom and it will create a file custom.yml. From there you can edit that file and it will work within the game. I use the color codes to color text. I also use 3 other values as variables. %p usually means player. %j usually means job, and %g stands for generic. It has different values depending on what the text is. Feel free to message me if you have any questions while making the file.
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Posted May 9, 2012Great plugin, I like the plugin. But which languages are available? I am german and I have tried "german" and "deutsch" don't work. If you want a translation for german, I can do this for you ;).
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Posted May 8, 2012<<reply 696486="">>
Thank You
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Posted May 8, 2012@RathelmMC
Alright
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Posted May 8, 2012@Cliffordlittle
That's dependent on your economy mod. You need to switch it there.
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Posted May 8, 2012How do i change from earning "Dollars" to a different named currency? like Yen, or Zenny ect...
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Posted May 8, 2012@gabriel11798
The timer requires vault. If you have Register you can switch the payment_mod to Register instead of Vault and it will disable it. I'll have a fix by tonight most likely.
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Posted May 8, 2012@RathelmMC
I'm stuck........ can I disable the timer altogether?
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Posted May 8, 2012@gabriel11798
That's how your permission mod adds permissions from it's yml file, but that's not how mods handle reading and writing permissions.
Also if you're using the mcjobs.jobsavail.* permission it's a parent permission and children permissions are handled differently.
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Posted May 8, 2012@RathelmMC
Instead of -mcjobs.jobsavail.Miner: true, maybe have this: mcjobs.jobsavail.Miner: false
That's how it stops people from doing thing, and I've never seen a negative permission node before :P
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Posted May 8, 2012@gabriel11798
I'll have to look into what is going here. It seems as though a few of the permission mods don't handle negative permissions very well.
Hooking it straight into a timer isn't as effective. I would be duplicating a permissions system.
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Posted May 8, 2012@RathelmMC
Using permissionsbukkit
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Posted May 8, 2012@gabriel11798
It cannot change your group. It doesn't make any group calls. Which permission mod are you using? All it does is create a negative permission then remove the negative permission.
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Posted May 8, 2012@Cliffordlittle
Did you update from 2.1 to 2.5? If so there was a substantial change of the config.yml file. Let it rebuild (copy custom jobs out if you have to) and let it rebuild it.
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Posted May 8, 2012My config is setup for Money, but yet it still is paying XP, Is there a bug, or is it me? Please help me fix this, because it JUST started happening out of the blue, really weird.
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Posted May 8, 2012Another bug:
When I'm able to join a job again, it changes my permissions, and removes my group.
This has caused a lot of problems on my server, since no one for 5 hours could do anything.