MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted May 7, 2012@Dragon94601
Out of curiosity what mod was it that caused the problems?
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Posted May 7, 2012Awesome ;D
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Posted May 7, 2012I fixed it, and yes i did read the install guide, it was just another mod interfering with it.
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Posted May 7, 2012@Dragon94601
Essentials works too. You just need to download Vault as well. Then go to the config.yml file and switch payment_type: xp to payment_type: money and payment_mod: none to payment_mod: vault.
Did you read the FAQ, install guide or the forums?
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Posted May 7, 2012@gabriel11798
2.5.6 will have the fix.
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Posted May 7, 2012@RathelmMC
:D Thank you (my OCD takes over on small things like that XD)
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Posted May 7, 2012@gabriel11798
It's the capital letters in the job name. I thought I fixed all the capitalization issues. :)
I'll fix it for the next build.
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Posted May 7, 2012@RathelmMC
http://pastebin.com/RFcAiNjX That's the config,
http://pastebin.com/3g5Djxkp That's the startup log. (NOTE I remove spout to see if that was it, so any other errors, saying "optional dependancy: spout" ignore them)
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Posted May 7, 2012Okay, i got rid of essentials, does iconomy work for this plugin? i tried it and its still paying xp!!! help >.>
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Posted May 7, 2012@gabriel11798
Do a pastebin of your startup log.
And your config.yml
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Posted May 7, 2012@RathelmMC
No
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Posted May 7, 2012@gabriel11798
Is your server an offline server?
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Posted May 7, 2012Error, using mcjobs 2.5.3 and CB 1.2.5-R.2 (same thing on CB 1.2.5-R.0)
2012-05-07 11:08:33 [SEVERE] Could not pass event McJobsEventSkillUp to mcjobs org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:303) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at com.dmgkz.mcjobs.playerjobs.data.CompData.compBlock(CompData.java:55) at com.dmgkz.mcjobs.listeners.BlockBreak.blockBreak(BlockBreak.java:82) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:459) at net.minecraft.server.ItemInWorldManager.breakBlock(ItemInWorldManager.java:220) at net.minecraft.server.ItemInWorldManager.a(ItemInWorldManager.java:175) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:540) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:129) at net.minecraft.server.Packet14BlockDig.handle(SourceFile:43) at net.minecraft.server.NetworkManager.b(NetworkManager.java:229) at net.minecraft.server.NetServerHandler.a(NetServerHandler.java:113) at org.getspout.spout.SpoutNetServerHandler.a(SpoutNetServerHandler.java:169) at net.minecraft.server.NetworkListenThread.a(NetworkListenThread.java:78) at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:551) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449) at net.minecraft.server.ThreadServerApplication.run(SourceFile:492) Caused by: java.lang.NullPointerException at com.dmgkz.mcjobs.listeners.mcjobs.PayerListener.mcPayListen(PayerListener.java:37) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:301) ... 23 more
Happens every time I break even a dirt block.
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Posted May 7, 2012Does this plugin work with essentials? i set the pay to money instead of xp, but it still said xp, i need help please and thank you.(using 2.5 version, plugins are catacombs, essentials, and mcmmo, and mcjobs) (i also suck at permissions, but i dont think that is the problem here, thats why i dont have permissions)
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Posted May 7, 2012@Master_Zangetsu
The mod respects WorldGuard's canBuild method. So if you stop players from building/placing in every region except a few it will respect that. However it doesn't override the WorldGuard methods to add new flags which is something the WorldGuard guys would have to do.
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Posted May 7, 2012i noticed there is world guard support,
can this be used to set up places of work. for example areas that players HAVE to be in to be paid for there time?
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Posted May 6, 2012@RathelmMC
Cool thanks for the quick reply.
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Posted May 6, 2012@MusicMonkey5555
No there is not an easy way to make the tiers dynamic. Really there's not many reasons for there to be a need for more than 5 tiers. As for your dilemma I'd say the easiest remedy would be to pull nether warts out of the farmer job and create a new job that has a higher pay scale for it. You could call it herbalist or something like that.
I think at some point I'll add a node in the config file to set a max amount of money that one could earn per time_interval.
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Posted May 6, 2012@RathelmMC
Would there be anyway you can make it a dynamic max or something? The issue is I want to make tilling give you hardly anything and still keep nether-warts and crops a good deal of money. Also It would be awesome to see a diminishing return feature. I noticed many users (farmers usually taking baking) will breed tons of chickens and then just butcher and bake them. They can do this with a big group of them and get 1,000's quick. Which sort of breaks the economy. Mining with a good enchanted pickaxe runs into the same issue. You just go to nether and mine a random bunch of nether-rock and can get 1,000's quick. Another solution may be a daily cap or something.
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Posted May 6, 2012@Enrux
Correct.
@MusicMonkey5555
It never takes it away because one of the permissions is mcjobs.admin.leavedefault. Which prevents you from ever joining the default jobs. The default jobs are what charge you.
And yes tier5 is the max.