MC Jobs
Welcome to MC Jobs
MC Jobs was created to pick up where jobs left off. These jobs earn you money for your server economy. There are 20 default jobs that are customizable along with the ability to create your own custom jobs.

ANNOUNCEMENTS Updated 10/2019
Hello guys,
several years have passed since the last update here. But now i will be change it. Me , Bl4ckSkull666 ( old name Papaharni or Papi too ), work now on the plugin to update it to the newest version of minecraft.
What's currently done? I added 2 new job groups. reworked few job groups.Reworked the jobs. Moved Database from old cache system to read friendly yaml/mysql support. Added Multilanguage support. That mean you can translate language file in multiple language and let your user select the language. You set default language in configuration, but the user can change it to a available language for him self.
Hmmm okay, whats new too? You can, currently only manual in the job files add a region and message that the player displayed on enter this region. The message can be a string with | for new line. Or use spigot message, if you use a spigot server, In Spigotr message u can build buttons and much more. And new is the NPC message, the message is same like on region, but it can be different messages. It can be activate on click the npc. To work set a sign with [mcjobs] in line 1 and in line 3 the jobnname below till 7 blocks on the npc. Users can now click it to see the message. Other one is the free Signs. For Description please read THIS
If you have a question, need help or will be report a error. please use the Discussion Thread ONLY . Thank you!
Sincerely,
Bl4ckSkull666
B,t,w, please use the new GitHub source ---> https://github.com/Bl4ckSkull666/McJobs/
ANNOUNCEMENTS Updated 04/2015
So another year somehow has slipped by without being able to work on this project. So I have added PapaHarni to help keep the project going. Hopefully he can quickly get the codebase up to the latest Bukkit release. Welcome Papi.
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I have also decided to release source on Github. If you want to fork or view the source feel free: https://github.com/RathelmMC/MC-Jobs
MC Jobs has been spotlighted by Curse gaming. Read the article here. Show your support for MC Jobs by commenting on the article.
What's New in 3.1
- Cleaned up leveling system.
- Added carpenter job.
- Added a considerable number of nodes to the english.yml file.
- Split the config.yml. Created a jobs.yml to hold the jobs.
- Lots of bug fixes.
- Danish language file - v3.1.2
What's New in 3.0
- Added leveling. You can now level in jobs and your pay scale is affected accordingly.
- Admin defined ranking system to leveling in the config.yml file.
- Group based max jobs. Use your permission groups to define how many jobs a player can have.
- Swedish language file.
Requirements
There are no hard dependencies. MC Jobs can work out of the gate unchanged.
If you want to pay in money you need an economy bridge!
Register 1.6 or higher or Vault 1.2.13 or higher are needed.
Description
You have developed great shops with a shop mod or you use citizens as NPC shopkeepers, you have a repair shop, or you have a block protection system that uses an economy. But that begs the question "How do you pay your players?" Well you could just give them money, but what fun is that? That's where MC Jobs comes in. It's a full fledged player job mod where you choose how much they get paid and for what activities and they can earn money by doing those tasks. It's fully customizable by server admins, but for those of you that just wish to plug and play it has 20 built in jobs that covers about 90% of the blocks and entities in the game. Remember:
If you need cash get a job!
Features
- Ability to join or leave jobs
- Obtain higher levels in jobs to earn more.
- Charge or pay players for doing actions on the server by default. You want TNT to cost to use. You can! It's in Taxes.
- Earn XP through jobs by default.
- Earn money through jobs using any of the economy plugins
- Ability to edit, create or delete jobs in the config.yml file
- Multi World support
- WorldGuard region support
- Utilizes craftbukkit's built in Materials List
- Uses craftbukkit's built in Entity Type List
- Uses custom Potion List
- Uses custom Enchant List
Commands
/mcjobs = Allows all the user commands such as joining and leaving a job. /jobs = Alias of /mcjobs /mcjobsadmin = Allows the administrative commands. Reloads the addon or gives/takes a specific job from an online player or group if using Vault. Options are: reload, defaults, add player/group job, remove player/group job, list player/group. /jadm = Alias of /mcjobsadmin
Instructions
Installing is simple. Copy mcjobs.jar into your worlds plugin folder and restart or reload your server. Players can then join up to three jobs (modifiable in config.yml). To join use /jobs join job_name . The default jobs are:
- alchemist
- armorer
- baker
- brewer
- builder
- carpenter
- conjurer
- digger
- enchanter
- farmer
- fisherman
- hunter
- miner
- soldier
- theurgist
- tinkerer
- toolmaker
- weaponsmith
- woodsman
- bulldozer - default job
- taxes - default job
You can then leave a job with /jobs leave job_name . To learn more about each job type /jobs job_name . Feel free to check out the forums for more info!
Permissions
- mcjobs.jobs.all:
- description: Allows the player to use all user jobs commands.
- default: false
- children:
- mcjobs.jobs.join: true
- mcjobs.jobs.leave: true
- mcjobs.jobs.list: true
- mcjobs.jobs.info: true
- mcjobs.admin:
- description: Allows the use of the /jadm command.
- default: op
- mcjobs.admin.leavedefault:
- description: Allows a player to leave a default job.
- default: op
- mcjobs.admin.defaults:
- description: Allows the use of /jadm defaults to restore config.yml.
- default: op
- mcjobs.jobs.join:
- description: Allows player to join jobs.
- default: false
- mcjobs.jobs.leave:
- description: Allows player to leave a job. Should be used in conjunction with join.
- default: false
- mcjobs.jobs.list:
- description: Allows the player to use /mcjobs list.
- default: false
- mcjobs.jobs.info:
- description: Allows player to use /mcjobs job_name for info.
- default: false
- mcjobs.jobsavail.all:
- description: Allows the player to join all jobs.
- default: false
- children:
- mcjobs.jobsavail.digger: true
- mcjobs.jobsavail.miner: true
- mcjobs.jobsavail.builder: true
- mcjobs.jobsavail.soldier: true
- mcjobs.jobsavail.woodsman: true
- mcjobs.jobsavail.tinkerer: true
- mcjobs.jobsavail.farmer: true
- mcjobs.jobsavail.toolmaker: true
- mcjobs.jobsavail.weaponsmith: true
- mcjobs.jobsavail.armorer: true
- mcjobs.jobsavail.fisherman: true
- mcjobs.jobsavail.baker: true
- mcjobs.jobsavail.alchemist: true
- mcjobs.jobsavail.enchanter: true
- mcjobs.jobsavail.brewer: true
- mcjobs.jobsavail.theurgist: true
- mcjobs.jobsavail.conjurer: true
- mcjobs.jobsavail.carpenter: true
- mcjobs.world.all:
- description: Allows the player to earn money and xp in all worlds.
- default: false
- mcjobs.paycreative:
- description: Pays a player even if they are in creative mode.
- default: false
Help
GitHub
https://github.com/RathelmMC/MC-Jobs
Download
Download here the last version of McJobs.
Wall of Servers
You use McJobs on your server/network? PM me ( Bl4ckSkull666 ) with the URL of your server to add it here :-)
Donations ( old )
If you're feeling generous or want to give me a beer. Mmmm... Beer.
Total Money Donated to MC Jobs: $49.50 US
Approximate Downloads: 120,000
Dollars per Download: $0.0004125

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Posted Sep 11, 2012@Liger_XT5
No the job loading is a completely different part of the enable process. I've added some changes to how I load up the max_jobs section so hopefully that fixes whatever issue you're having.
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Posted Sep 11, 2012@RathelmMC
would it possibly due to me commenting out certain jobs in the other file? If so, I could just delete them instead.
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Posted Sep 11, 2012@Manuestaire
No as long as those groups exist and the player is part of the group it will give them the new max value when they login. Also did you make sure you reloaded the server when you made the changes to the config.yml file?
@Liger_XT5
I cannot say whether the spigot fork is causing the issues or not, but I would say its a possibility. The only other thing I would say is let it try to rebuild your config.yml file and see if it still gives you that error.
@wirehack7
As shown on the leveling page. This is why your pay is lowered. Its because your level is 1.
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Posted Sep 11, 2012@RathelmMC
I downgraded spigot to
This server is running CraftBukkit version git-Bukkit-jenkins-Spigot-91 (MC: 1.3.1) (Implementing API version 1.3.1-R2.1-SNAPSHOT)
Still getting the errors. There is no R2.0 option, just 1.1 and 2.1
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Posted Sep 11, 2012Nice plugin. But I have one issue: for example I set a money value for digger of 0.2. It works. But after 1-2 blocks the value is set by server to 0.015. Why?
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Posted Sep 11, 2012I don't get to work max_jobs. Here's my config: http://pastebin.com/8Cg4LjwJ
I'm using pex, and have the latest version of vault running (/jadm list <group> is working for me). Shall i add any node in pex, for max_jobs or something like that?
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Posted Sep 11, 2012@RathelmMC
Im using PEX.
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Posted Sep 11, 2012Do your job level resets when you change jobs and then want to go back to your old job? Or will you have sot start at level 1 again?
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Posted Jan 30, 2013as far as I know your job level resets when u change it (I have seen it on servers) but I dont know bout this update
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Posted Sep 10, 2012@leponder
If you like the default values but think its too low just adjust the pay_scale. It's a multiplier across all jobs.
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Posted Sep 10, 2012Does the default job pay setup work good? I tried playing with numbers and lowering payments and turning off taxes & bulldozer but ppl were making too much money. So I turned defaults back on and lowered them but seems like people aren't making any money now.
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Posted Sep 10, 2012@Liger_XT5
I haven't compiled the code against the development version of craftbukkit so I cannot say what the cause of the problem is off the top of my head.
@istiilez
Well you didn't say what permission system you're using so I'm going to assume you don't have one. To use permissions you need a permission system with the appropriate permission nodes given to the players (ex: "mcjobs.jobsavail.*", "mcjobs.jobs.*".
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Posted Sep 10, 2012@RathelmMC
2012-09-10 14:39:45 [INFO] This server is running CraftBukkit version git-Bukkit-jenkins-Spigot-124 (MC: 1.3.2) (Implementing API version 1.3.2-R0.2-SNAPSHOT)
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Posted Sep 10, 2012When I put in usePerms true, I have no permission to do nothing. I have configured permissions. Sorry if there are any flaws in my English, I'm Spanish.
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Posted Sep 10, 2012@jordan888888
Check to make sure Vault is loading properly.
@Pbrew85
Maybe at some point I'll look into that. If I do add that type of searching it will only work with a SQL database though. Flat file searching like that is incredibly inefficient.
@istiilez
I use PEX for all my testing.
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Posted Sep 10, 2012Is it compatible with PEX?
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Posted Sep 9, 2012Please make it possible when a member joins a job an admin is notified, for e.g
[User] Is Now Employed as a [jobname] [user] Quit his job as an [jobname] and is Unemployed
a command to see who is employed and who is unemployed
/jobs users ?
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Posted Sep 9, 201215:06:51 [SEVERE] Error occurred while enabling mcjobs v3.1.2 (Is it up to date? ) java.lang.NullPointerException at com.dmgkz.mcjobs.McJobs.loadEconomyBridges(McJobs.java:343) at com.dmgkz.mcjobs.McJobs.onEnable(McJobs.java:140) at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:217) at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader .java:365) at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManage r.java:381) at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:265) at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:247 ) at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:567) at org.bukkit.Bukkit.reload(Bukkit.java:183) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java: 21) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:16 8) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:4 92) at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer. java:488) at net.minecraft.server.DedicatedServer.ah(DedicatedServer.java:248) at net.minecraft.server.DedicatedServer.a(DedicatedServer.java:192) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:434) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539)
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Posted Sep 9, 2012@Manuestaire
It's fixed in 3.1.4.
@Liger_XT5
Well 3.1.2 shouldn't allow for a null pointer error considering the whole function is wrapped in a try clause. I'll look into it some more. What version of bukkit are you running on?
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Posted Sep 9, 2012@Faenix1
NameOfGroup: #OfMaxJobsAllowed
No perms, just state what group is allowed X number of jobs. Example for a greylist server:
default: 0
Guest: 2
Member: 3
Donator: 4
Moderator: 4
Admin: 9999
Just a guess, any group not listed is defaulted to default I think. I haven't tested it, I just listed each group.
-I've been having this issue off and on lately. Not sure what's going on. I can't do much ingame at this time for checking, apartment internet is acting up and can't stay on my server for long periods of time.