Material
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Name: 'name' #Items name, can include color codes Type: 'type:data' #Material type and a data value but not required MaxDurability: int #Only use if the default material contains durability Color: 'hexcolor' #Color for the itemsand its only changing with leather Damage: int #Damage that will be given to players/entities Lore: #Additional text under the name, can include color codes - 'lore' - 'lore' Enchantments: #Enchantments for the item with a lvl Enchantment: lvl
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