Marriage Master
Marriage Master:

Marriage Master allows you to marry another player in Minecraft to get some extras. It offers an outstanding compatibility with older Minecraft versions and gets updated regularly.
Thanks everyone for over 150.000 downloads!
Now also on spigot.org!
Features:
- Permissions
- Teleport to partner
- XP Boost when near partner
- faster health regeneration when near partner
- Shared Home with partner
- Private Chat with your partner
- Marry players through a priest or yourself
- Enable/Disable PvP with you partner
- Ability to kiss your partner (with particle effect on 1.7 and newer)
- Gift Items to your partner
- View all married
- Option to enable the need to accept the marriage
- Optional vault support (for permissions and economy)
- Chat prefix
- Surnames
- Minepacks integration to share backpacks
- Multi Language (English and German Language File included)
- MySQL Support
- Support for MC 1.7.6 and newer
- BungeeCord Support
Commands:
- /marry - List all marry commands
- /marry <playername> <playername> - Marries two players, only for priests
- /marry divorce <playername> - Divorces two players, only for priests
- /marry list - Shows all married players
- /marry tp - Teleports to the partner
- /marry sethome - Sets the home for two married players
- /marry home - Teleports to the home of married players
- /marry chat - Allows to chat a couple private
- /marry chat toggle - Toggles the chat to send all chat messages to the partner instead of to the public
- /marry pvpon - Turns PvP between two married players on
- /marry pvpoff - Turns PvP between two married players off
- /marry kiss - To kiss your partner
- /marry gift - Gifts the item in your hand to your partner
- /marry backpack - Opens the backpack of your partner
- /marry backpack on - Allows your partner to use your backpack
- /marry backpack off - Disallows your partner to use your backpack
- /marry me - Sends a player a marry request
- /marry priest <playername> - Sets a priest
- /marry listenchat - Shows the marry chat
- /marry reload - Reloads the configuration of the plugin
Permissions:
- marry.* - Allows all permissions
- marry.admin - Allow to setpriests and reload and also makes you a priest
- marry.bypass - Gives all bypassing permissions
- marry.user - Gives acces to all user functions
- marry.chat.* - Gives acces to all chat options
- marry.list - Allow to list all married players
- marry.pvpon - Allow to turn pvp with partner on
- marry.pvpoff - Allow to turn pvp with partner off
- marry.priest - Makes someone a priest
- marry.tp - Allow teleport to partner
- marry.home - Allow to use the home with the partner
- marry.chat - Allow to use the private chat with the partner
- marry.chat.color - Allows colors in private messages
- marry.chat.format - Allows formating private messages (except magic)
- marry.chat.magic - Allows magic format in private messages
- marry.kiss - Allows to kiss your partner
- marry.gift - Allows you to gift items to your partner
- marry.backpack - Allows to share the backpacks (requires Minepacks)
- marry.selfmarry - Allows a player to send other players marry requests without the need of a priest
- marry.changesurname - Allows to change the surname when self marry is on or if you are a priest.
- marry.setpriest - Allow someone to make players to priests
- marry.offlinedivorce - Allows a priest to divorce a couple if only one of them is online
- marry.listenchat - Allows to see the private chat
- marry.skiptpdelay - Allows to skip the tp delay
- marry.bypassgiftgamemode - Allows to gift items from creative mode
- marry.bypassrangelimit - Allows to bypass the range limit
- marry.reload - Allows to reload the config file
Videos:
This plugin has an auto update function. To disable auto updating, set 'Misc.AutoUpdate' to 'false' in 'plugins/MarriageMaster/config.yml'.
Since Version 1.7 this plugin have a system to convert Minecraft user names to Mojang UUIDs, therefor it uses web connections to the Mojang servers. If you don't want this connections disable UUIDs in the config.

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Posted Apr 15, 2015player still are not abble to divorce, you never fixed this bug :(
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Posted Apr 15, 2015@DeWilX
Is in the newest update: http://dev.bukkit.org/bukkit-plugins/marriage-master/files/32-marriage-master-v1-19/
Also the bug you had should be fixed.
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Posted Apr 14, 2015@GeorgH93
Would be great if you would add it. ;)
EDIT:
There is bug, when you are in survival mode, you get message that you can't send gifts from creative.
Than I tried SelfMarry both ways (true/false) didn't work, I get can't marry with himself...
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Posted Apr 7, 2015@DeWilX
Indirectly, you could check the homes in the db or the fiels. A command is currently not implemented.
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Posted Apr 7, 2015Is there way admins to see marry home ?
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Posted Apr 4, 2015love this plugin lol
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Posted Apr 2, 2015@MasterMithrandir
I'm not able to reproduce this bug. Please make sure that your priest don't have the "marry.bypassrangelimit" permission. If he doesn't have it please open a ticket and tell me which permission plugin you are using and which vault version.
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Posted Apr 2, 2015Done. I sent you a PM,If this gets long I'll open a ticket :) sorry about this.
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Posted Apr 2, 2015@MasterMithrandir
Can you please send me your config file.
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Posted Apr 1, 2015@GeorgH93
Using 1.18
I know this was suposed to be fixed, but players can still be divorced without consent on my server. And at any distance.
Something is wrong, my configuration also dissapeared one day, I noticed it was missing, so I reloaded the plugin and it generated a new one which I properly configured.
After that I reloaded the server, but Priests can still divorce married players at any range without a married player's approval.
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Posted Mar 28, 2015Great plugin!
I have been testing it for a BukkitPluginBridge and I have found some errors:
Anything where a playername is used works, but spams this error:
org.bukkit.command.CommandException: Unhandled exception executing command 'marry' in plugin MarrigeMaker v1.18
at blahblahblah
Caused by: java.lang.NullPointerException
at blahblahblah
Also, the /marry divorce <plr> command returns the above area but doesn't work. It says <plr> not online
Finally, the /marry pvpon, /marry pvpoff, /marry backpack, marry backpack on and the /marry backpack off were not recognised by the plugin as commands
I was only testing this myself. Some of these may have been because I wasn't married.
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Posted Mar 27, 2015@KevinEssence
When confirmation for marring players is enabled it schould also be used when priests try to divorce.
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Posted Mar 27, 2015For some reason you can divorce anyone as long as one is online, why not make an accept confirmation for that one online because at that point a priest can just divorce anyone as long as they are online.
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Posted Mar 22, 2015@doomlordking
You install Minepacks and MarriageMaster. Enable "UseMinepacks" in the MarriageMaster config. Now players can use "/marry backpack on" to allow there partner to access the backpack and use "/marry backpack" to access the backpack.
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Posted Mar 22, 2015How does "Minepacks integration to share backpacks" work?
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Posted Mar 19, 2015@Theepwner
Found the bug. You can download the bugfix here.
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Posted Mar 19, 2015The /marry gift while in Creative doesn't seem to work still. In config it's set to true, and players have the correct perm.
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Posted Mar 18, 2015@GeorgH93
Thanks for the quick update.
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Posted Mar 18, 2015@Minecraftian_Servers
Bug found and fixed. Will add the permissions in the next update.
@Theepwner
The default KissInteract range was set to 25 to let the server limit it's range (if I remember it correctly the default interaction range of an minecraft server is about 8 blocks, but can be modded to be higher).
Will add this in the next update.
Fixed, will be in the next update.
Fixed, will be in the next update.
Fixed, will also be in the next update.
UUIDs are true if you are using 1.7.6 or newer and the server is runing in online mode. UUIDs in offlinemode cause problems and aren't needed (but you can enable them if you are using bungeecord and have your bungee in onlinemode).
BothPlayersOnDivorce set to true will requere both players to accept the divorce. When it's set to false only the player the priest has entered is required to accept.
I am glad to hear that you like the plugin. Yes I am accepting donations (Button is right to the "Subscriptions" tab, on the upper right of the side).
Edit: Update is uploaded and waiting for approval through bukkit. http://dev.bukkit.org/bukkit-plugins/marriage-master/files/31-marriage-master-v1-18/
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Posted Mar 18, 2015Just made the switch from MarriageReloaded to this here plugin, just have a few questions and some possible bug reports.
Firstly, why is the default for KissInteract 25? Is it even possible for it to work up to that range? Tested it out and it only works within a few blocks (my server's issue?).
Also, would it be possible to have a configuration option that could allow or disallow sending gifts to other players in Creative mode? As of now I see that it is defaulted to disallowing this, just like MarriageReloaded, but wouldn't you think it's a nice idea for Creative servers?
I found a slight issue with the /marry chat (message) feature. It works as expected, but typing a message that has 2 or more spaces will not send the message correctly. For instance, "/marry chat hi there" will send the message "hi there", but doing "/marry chat hi there friend" will just show in chat what would happen if you did /marry.
Another issue is the default private messaging looks. By looking at it (http://i.imgur.com/suotzTH.jpg), take notice of the &r sticking out. I'm sure that isn't meant to be.
An error occurs when trying to marry yourself. Instead it should give the player a message saying you can't marry yourself, and also not have that error in console. Error: http://hastebin.com/fitipufepi.profile
In your config documentation it says UseUUIDs is defaulted to true, but that's not the case. My default config had it to false, not sure if that's my issue or not, using Spigot 1.8.
Anyways, thanks for creating this plugin, it's well worth the time it took to set up. If you accept donations please let me know.
Edit: Got another little thing. What does "BothPlayersOnDivorce" do? I see the default is false, but with that it still requires both players to agree on divorcing to divorce. I will safely assume it should be the opposite. Thanks.